Mod that should add challenge and competitiveness to (heavily automated) SMP Minecraft.
"Master Block" (or Feed-Me-Block, or Hungry Block or Root Block or whatever). Which is a world anchor (all other world anchors are disabled). It can probably do other SMP-related stuff, such as grief protection.
Master Block should be fed with stuff to work. Different items give different amount of "juice", and also the more of the same item you give (per hour), the less juice it will generate per such item (diminishing return).
Master Block uses up juice, based on amount of machines (blocks and entities that do some work - from furnaces to multifarms to TC3 golems) in it's area. The more machines from one group (i.e., from one mod) are working, the more juice each of them consume (diminishing return again). It can be implemented quite effectively with Monte-Carlo method (check only one randomly selected block in area, instead of each one)
Of cause, Master Blocks are owned; juice level, fed item prices and machine upkeep prices are per player, not per Master Block.
Therefore, challenge is to produce stuff as variable as possible, in ways as different as possible, to get as much juice/hour as possible and use as e-peen meter to compete with others.
"Master Block" (or Feed-Me-Block, or Hungry Block or Root Block or whatever). Which is a world anchor (all other world anchors are disabled). It can probably do other SMP-related stuff, such as grief protection.
Master Block should be fed with stuff to work. Different items give different amount of "juice", and also the more of the same item you give (per hour), the less juice it will generate per such item (diminishing return).
Master Block uses up juice, based on amount of machines (blocks and entities that do some work - from furnaces to multifarms to TC3 golems) in it's area. The more machines from one group (i.e., from one mod) are working, the more juice each of them consume (diminishing return again). It can be implemented quite effectively with Monte-Carlo method (check only one randomly selected block in area, instead of each one)
Of cause, Master Blocks are owned; juice level, fed item prices and machine upkeep prices are per player, not per Master Block.
Therefore, challenge is to produce stuff as variable as possible, in ways as different as possible, to get as much juice/hour as possible and use as e-peen meter to compete with others.