I need to know which is the fastest way of transporting liquids because soon I will be making a Big Reactors Turbine and I'm going to need a lot of water.
Thank you.Personally, I build a big enclosed block of 24 aqueous acculumators which all feed into a single Endertank.
Aha, I found it - didn't think I could. Look at rhn's post, and the image:
http://forum.feed-the-beast.com/threads/really-fast-water-generation.43443/
Just put a second ender tank at your reactor and I don't think you'll ever have a problem feeding it enough water.
You really really want to do your self/your server owner a favour and reuse the water from the turbines. It produces a lot less lag. If you can, then placing the reactor and turbine directly adjacent to each other and aligning the coolant ports against each other will completely solve the problems of bandwidth and transfer. If you cant then just use Tesseracts to transfer the water back(just like you do with the steam, just the reversed direction). This way you only need to supply it with water during the initial startup, which can be done by a single Aqueous accumulator/whatever.I need to know which is the fastest way of transporting liquids because soon I will be making a Big Reactors Turbine and I'm going to need a lot of water.
I'm not playing on a server and there's no chance of any lag with my beast of a computer. I was always playing above 500 FPS until I got an FPS limiter program to stop it from overheating.You really really want to do your self/your server owner a favour and reuse the water from the turbines. It produces a lot less lag. If you can, then placing the reactor and turbine directly adjacent to each other and aligning the coolant ports against each other will completely solve the problems of bandwidth and transfer. If you cant then just use Tesseracts to transfer the water back(just like you do with the steam, just the reversed direction). This way you only need to supply it with water during the initial startup, which can be done by a single Aqueous accumulator/whatever.
The setup that @asb3pe linked to might not be able to keep up with a reactor+turbines. If you really want to create the water on demand and then destroy it in the turbine, then Extra Utilities transfer nodes is probably the best way to go. Just make sure you use the least amount of upgrades necessary to avoid using up too many server/PC resources needlessly.
That only means you are not building complex enough tbh.. And not every performance issue is measured in FPS, sigh.. Your graphic card is not running your server.I'm not playing on a server and there's no chance of any lag with my beast of a computer. I was always playing above 500 FPS until I got an FPS limiter program to stop it from overheating.
I set up a Mekanism salination plant recently, and it burns through water really fast. During the daytime that is. The only thing that could keep up with it is extra utilities transfer nodes with a bunch of mining upgrades. (24 to be exact) But as useful as that mod is, its a bit cheaty and I dont think the mekansim author intended them to be a requirement. So the plan is to build a large tank for holding water which will accumulate (slowly) during the night or when the salination plant is already full, instead of constantly pumping water super-fast.
What's cheaty about liquid transfer nodes?
Aside from transport pipes having a bit of a graphical bug where they don't show their connection to the salination plant, they are the perfect tool for the job. It's the best way to make a ridiculously large stack of gas tanks full of hydrogen chloride
Not when it comes to server/PC resources sadly.Extra utilities liquid transfer node can be upgraded a fuck load. They are by far the most space and resource efficient.