Viable? How would I got about getting many of these bushes?Tinkers construct xp berry bushes?
Viable? How would I got about getting many of these bushes?
Schrödinger's bees. I like it.Edenic Bees is an option. You basically just stand near a pile of Apiaries and you will see your XP bar go up.
You can "exploit" it a bit as bees which "living" requirements are not met still produce their environmental effects. So if they don't have "Cave" trait you can place a bunch of Apiaries without clear LoS to to the sky and now just put the bees into them without having to worry about automating them. They will never die, need to be re-bred, or produce combs. Only give you XP
I believe that was changed in 1.5+ as that was a common exploit in 1.4... not sure though.Edenic Bees is an option. You basically just stand near a pile of Apiaries and you will see your XP bar go up.
You can "exploit" it a bit as bees which "living" requirements are not met still produce their environmental effects. So if they don't have "Cave" trait you can place a bunch of Apiaries without clear LoS to to the sky and now just put the bees into them without having to worry about automating them. They will never die, need to be re-bred, or produce combs. Only give you XP
Ahh that could beeI believe that was changed in 1.5+ as that was a common exploit in 1.4... not sure though.
As for XP - blaze spawner + corporial attractor (or your prefered method of moving them) into spikes from extra utilities.
use a vacuum hopper to pick up loot and XP - xp into a tank, loot wherever.
Pros: Decent XP, Get lots of Blaze Rods
Cons: Slowish spawns (unless you use soul shards, or something to get your infi-blazes), can be quite laggy on bad PCs
I believe that was changed in 1.5+ as that was a common exploit in 1.4... not sure though.
As for XP - blaze spawner + corporial attractor (or your prefered method of moving them) into spikes from extra utilities.
use a vacuum hopper to pick up loot and XP - xp into a tank, loot wherever.
Pros: Decent XP, Get lots of Blaze Rods
Cons: Slowish spawns (unless you use soul shards, or something to get your infi-blazes), can be quite laggy on bad PCs
No. But you can always add mods...Are you soul shards still a part of FTB Infinity?
Yea. It is already a KS pack anyways.No. But you can always add mods...
How do those spawners work?Killer Joes can use enchanted swords, which could have the XP boost enchantment. As such, that could be a possibility.
I preferred to use powered spawners from Ender IO. Cursed earth was annoying since you got a variety of mobs.
They use power to spawn specific mobs, similar to MFR's autospawner, only you don't need mob essence or any other kind of converted XP to run the spawner, you only need xp to create the spawner. They are also not configurable, one spawner is built to spawn one specific type of mob, and they're are little more complicated to build than the MFR spawner. The power needed to spawn a mob depends on the type. Zombies take 160 RF/t, Endermen 600 or so, IIRC. You can increase the spawn frequency with capacitors, but of course that also uses up more power. And lastly, EnderIO's soul vials can capture Thaumcraft's Pech and Wisps, which MFR's safari net can't capture, so you can build a powered Wisp or Pech spawner. A Wisp spawner may come in handy if you're using Thaumic Energistics.How do those spawners work?
Do they have NEI recipes? I tried and it didn't work it looks like. I'll try again laterThey use power to spawn specific mobs, similar to MFR's autospawner, only you don't need mob essence or any other kind of converted XP to run the spawner, you only need xp to create the spawner. They are also not configurable, one spawner is built to spawn one specific type of mob, and they're are little more complicated to build than the MFR spawner. The power needed to spawn a mob depends on the type. Zombies take 160 RF/t, Endermen 600 or so, IIRC. You can increase the spawn frequency with capacitors, but of course that also uses up more power. And lastly, EnderIO's soul vials can capture Thaumcraft's Pech and Wisps, which MFR's safari net can't capture, so you can build a powered Wisp or Pech spawner. A Wisp spawner may come in handy if you're using Thaumic Energistics.
There is an extended description on the items, available, IIRC, by holding shift in NEI, that tell you what you need to do with them. Here's the process in detail:Do they have NEI recipes? I tried and it didn't work it looks like. I'll try again later