Actually, it is extremely different in functionality, but that's rather beside the point. The point here is... well, EnderIO is the answer to EVERYTHING. It's just... do anything you want and get away from it. I'm trying to not rely on it as a crutch. You know, getting out of ruts and so forth.
Honestly, if the CoFH Suite would update, I'd get rid of EnderIO entirely. I'd be going with Thermal Dynamics for my item/power/liquid transportation, and Thermal Dynamics to make them with.
Thermal Dynamics was... amazing. It was the pinnacle of transportation, hearkening all the way back to the 1.2.5 days of RP2 Tubes vs BC Pipes debate, which soundly fell to RP2 Tubes as being strictly better, unless you used LP, in which case you used that for your auto-crafting, and Tubes for your sorting and everything else. It had a simple built-in logic, it didn't dump crap out into the world, it worked. TD was just like that. Only instead of machines that took up an entire block (i.e. Transposer, Filter, etc...), you had the Servos, Filters, and Retrievers which went on the ends of tubes to provide essentially the same functionality. It was elegant, powerful, aesthetically pleasing, and intuitive to build and execute.
MFR was kinda like that for farming. It's really not that difficult to farm wheat. You go out into the field, whack the wheat, replant, done. It's already a renewable resource, MFR just lets you automate it. Simple, clean, efficient. Done. Rather like what Forestry used to do before Multiblock crap, back when it was worth playing around with.