it should be in the configs for Portal Guns, so no need to remove it.Uninstall portal gun or any other iChun mod.
Was there a config for it?it should be in the configs for Portal Guns, so no need to remove it.
For future reference, this is an easter egg from iChun that makes the sky rain chickens on christmas. have fun
# Configuration file
####################
# block
####################
block {
####################
# ids
#===================
# Block Ids.
# Blocks will use these IDs. If there is a conflict on first generation there will be autoresolve.
####################
ids {
# Almost every other block in the mod.
I:idMulti=1101
# Portals
I:idPortal=1100
}
}
####################
# chestloot
#===================
# Chest Loot options.
# Changes will only take effect on newly generated loot chests.
#
# For Booleans
# 1 means Yes
# 0 means No
####################
chestloot {
# Boolean:
# Is chest loot enabled for Ender Pearl Dust?
I:enableLootDust=1
# Boolean:
# Is chest loot enabled for Fizzlers?
I:enableLootFizzler=1
# Boolean:
# Is chest loot enabled for Portal Guns?
I:enableLootPortalGun=1
# Boolean:
# Is chest loot enabled for Portal Spawners?
I:enableLootPortalSpawner=1
# Enabled chest loot spawns.
# 0 = Disabled
# 1 = Dungeon Chests
# 2 = Bonus Chests
# 3 = Village Blacksmith Chests
# 4 = Stronghold Crossing Chests
# 5 = Stronghold Library Chests
# 6 = Stronghold Corridor Chests
# 7 = Jungle Pyramid Dispensers
# 8 = Jungle Pyramid Chests
# 9 = Desert Pyramid Chests
# 10 = Mineshaft Corridor Chests
# Formatting: 1, 2, 3, ... etc
S:enabledLootOptions=1
# What is the rarity of Ender Pearl Dust?
# 1 - 100
I:lootRarityDust=10
# What is the rarity of Fizzlers?
# 1 - 100
I:lootRarityFizzler=2
# What is the rarity of Portal Guns?
# 1 - 100
I:lootRarityPortalGun=2
# What is the rarity of Portal Spawners?
# 1 - 100
I:lootRarityPortalSpawner=2
}
####################
# client
####################
client {
####################
# clientspecific
####################
clientspecific {
I:christmasPotatOS=0
S:colourBaconGun1=#ffffff
S:colourBaconGun2=#ffffff
S:colourPotatoGun1=#ffffff
S:colourPotatoGun2=#ffffff
I:customBaconGunColour=0
I:customPotatoGunColour=0
I:enableSounds=1
I:equipPortalGunSound=1
I:portalGunModel=1
I:renderTurretLaser=1
}
####################
# keybinds
####################
keybinds {
I:grabKey=34
I:resetPortalsKey=19
I:shootBluePortalKey=-100
I:shootOrangePortalKey=-99
I:zoomKey=-98
}
}
####################
# general
#===================
# General settings for the mod.
####################
general {
# Disabled mod parts.
# Mod parts in this mod can be disabled to free up Block/Item IDs, etc.
# More info can be found here:
# http://ichun.us/mods/portalgun/mod-content/
#
# By default, all mod parts are enabled, so this setting is set to -1.
# To disable parts, list them as so, with letters A, B, C, D representing a number of a mod part:
# EG: A, B, C, D. (They should be numbers!)
# At this moment, not all of the previous mod content have been added. They will be in the future.
#
# 0 = Portals (Including the pedestal)
# 1 = Long fall boots
# 2 = Weighted Storage Cubes, including the records and the radio.
# 3 = Material Emancipation Grid(Not yet implemented)
# 4 = Turrets
# 5 = Aerial Faith Plates
# 6 = High Energy Pellets
# 7 = Thermal Discouragement Beams(Not yet implemented)
# 8 = Checkpoint Blocks(Not yet implemented)
# 9 = Decorative items.
S:modPartsDisabled=-1
# Boolean:
# Enable easy Long Fall Boots recipe?
I:recipeEasyLongFallBoots=0
# Boolean:
# Enable easy Default PortalGun and Portal Spawner recipe?
I:recipeEasyPortalGun=0
}
####################
# item
####################
item {
####################
# ids
#===================
# Base Item Ids.
# Items will start using these IDs and increment.
# Items do not have autoresolve.
####################
ids {
# Item ID base
# Mod items (Excluding records) will start using this ID and increment.
# Default: 13200
I:itemIdIndex=13200
# Record ID base
# Mod records will start using this ID and increment.
# Default: 13400
I:recordIdIndex=13400
}
}
####################
# portalgun
#===================
# Portalgun options.
# These cannot be changed in-game. Look in the world folder for many more options.
#
# For Booleans
# 1 means Yes
# 0 means No
####################
portalgun {
# Boolean:
# Can you macerate the ender pearl to get ender pearl dust (For IndustrialCraft 2 mod only)?
I:dustMaceration=1
# Boolean:
# Enable Fuel (ender pearl dust) for the portalgun?
# Custom fuel is possible in the WORLD config.
I:portalGunFuel=0
}
In theory christmas is from the 24th till the 26th.I can't find it in the config? I set my date to the 26th but they're still there, even after a restart! Any ideas? Here's my config for PortalGun:
Code:# Configuration file #################### # block #################### block { #################### # ids #=================== # Block Ids. # Blocks will use these IDs. If there is a conflict on first generation there will be autoresolve. #################### ids { # Almost every other block in the mod. I:idMulti=1101 # Portals I:idPortal=1100 } } #################### # chestloot #=================== # Chest Loot options. # Changes will only take effect on newly generated loot chests. # # For Booleans # 1 means Yes # 0 means No #################### chestloot { # Boolean: # Is chest loot enabled for Ender Pearl Dust? I:enableLootDust=1 # Boolean: # Is chest loot enabled for Fizzlers? I:enableLootFizzler=1 # Boolean: # Is chest loot enabled for Portal Guns? I:enableLootPortalGun=1 # Boolean: # Is chest loot enabled for Portal Spawners? I:enableLootPortalSpawner=1 # Enabled chest loot spawns. # 0 = Disabled # 1 = Dungeon Chests # 2 = Bonus Chests # 3 = Village Blacksmith Chests # 4 = Stronghold Crossing Chests # 5 = Stronghold Library Chests # 6 = Stronghold Corridor Chests # 7 = Jungle Pyramid Dispensers # 8 = Jungle Pyramid Chests # 9 = Desert Pyramid Chests # 10 = Mineshaft Corridor Chests # Formatting: 1, 2, 3, ... etc S:enabledLootOptions=1 # What is the rarity of Ender Pearl Dust? # 1 - 100 I:lootRarityDust=10 # What is the rarity of Fizzlers? # 1 - 100 I:lootRarityFizzler=2 # What is the rarity of Portal Guns? # 1 - 100 I:lootRarityPortalGun=2 # What is the rarity of Portal Spawners? # 1 - 100 I:lootRarityPortalSpawner=2 } #################### # client #################### client { #################### # clientspecific #################### clientspecific { I:christmasPotatOS=0 S:colourBaconGun1=#ffffff S:colourBaconGun2=#ffffff S:colourPotatoGun1=#ffffff S:colourPotatoGun2=#ffffff I:customBaconGunColour=0 I:customPotatoGunColour=0 I:enableSounds=1 I:equipPortalGunSound=1 I:portalGunModel=1 I:renderTurretLaser=1 } #################### # keybinds #################### keybinds { I:grabKey=34 I:resetPortalsKey=19 I:shootBluePortalKey=-100 I:shootOrangePortalKey=-99 I:zoomKey=-98 } } #################### # general #=================== # General settings for the mod. #################### general { # Disabled mod parts. # Mod parts in this mod can be disabled to free up Block/Item IDs, etc. # More info can be found here: # http://ichun.us/mods/portalgun/mod-content/ # # By default, all mod parts are enabled, so this setting is set to -1. # To disable parts, list them as so, with letters A, B, C, D representing a number of a mod part: # EG: A, B, C, D. (They should be numbers!) # At this moment, not all of the previous mod content have been added. They will be in the future. # # 0 = Portals (Including the pedestal) # 1 = Long fall boots # 2 = Weighted Storage Cubes, including the records and the radio. # 3 = Material Emancipation Grid(Not yet implemented) # 4 = Turrets # 5 = Aerial Faith Plates # 6 = High Energy Pellets # 7 = Thermal Discouragement Beams(Not yet implemented) # 8 = Checkpoint Blocks(Not yet implemented) # 9 = Decorative items. S:modPartsDisabled=-1 # Boolean: # Enable easy Long Fall Boots recipe? I:recipeEasyLongFallBoots=0 # Boolean: # Enable easy Default PortalGun and Portal Spawner recipe? I:recipeEasyPortalGun=0 } #################### # item #################### item { #################### # ids #=================== # Base Item Ids. # Items will start using these IDs and increment. # Items do not have autoresolve. #################### ids { # Item ID base # Mod items (Excluding records) will start using this ID and increment. # Default: 13200 I:itemIdIndex=13200 # Record ID base # Mod records will start using this ID and increment. # Default: 13400 I:recordIdIndex=13400 } } #################### # portalgun #=================== # Portalgun options. # These cannot be changed in-game. Look in the world folder for many more options. # # For Booleans # 1 means Yes # 0 means No #################### portalgun { # Boolean: # Can you macerate the ender pearl to get ender pearl dust (For IndustrialCraft 2 mod only)? I:dustMaceration=1 # Boolean: # Enable Fuel (ender pearl dust) for the portalgun? # Custom fuel is possible in the WORLD config. I:portalGunFuel=0 }
Is this a joke or something:
How do i... stop this??
I can't find it in the config? I set my date to the 26th but they're still there, even after a restart! Any ideas? Here's my config for PortalGun:
Code:# Configuration file #################### # block #################### block { #################### # ids #=================== # Block Ids. # Blocks will use these IDs. If there is a conflict on first generation there will be autoresolve. #################### ids { # Almost every other block in the mod. I:idMulti=1101 # Portals I:idPortal=1100 } } #################### # chestloot #=================== # Chest Loot options. # Changes will only take effect on newly generated loot chests. # # For Booleans # 1 means Yes # 0 means No #################### chestloot { # Boolean: # Is chest loot enabled for Ender Pearl Dust? I:enableLootDust=1 # Boolean: # Is chest loot enabled for Fizzlers? I:enableLootFizzler=1 # Boolean: # Is chest loot enabled for Portal Guns? I:enableLootPortalGun=1 # Boolean: # Is chest loot enabled for Portal Spawners? I:enableLootPortalSpawner=1 # Enabled chest loot spawns. # 0 = Disabled # 1 = Dungeon Chests # 2 = Bonus Chests # 3 = Village Blacksmith Chests # 4 = Stronghold Crossing Chests # 5 = Stronghold Library Chests # 6 = Stronghold Corridor Chests # 7 = Jungle Pyramid Dispensers # 8 = Jungle Pyramid Chests # 9 = Desert Pyramid Chests # 10 = Mineshaft Corridor Chests # Formatting: 1, 2, 3, ... etc S:enabledLootOptions=1 # What is the rarity of Ender Pearl Dust? # 1 - 100 I:lootRarityDust=10 # What is the rarity of Fizzlers? # 1 - 100 I:lootRarityFizzler=2 # What is the rarity of Portal Guns? # 1 - 100 I:lootRarityPortalGun=2 # What is the rarity of Portal Spawners? # 1 - 100 I:lootRarityPortalSpawner=2 } #################### # client #################### client { #################### # clientspecific #################### clientspecific { I:christmasPotatOS=0 S:colourBaconGun1=#ffffff S:colourBaconGun2=#ffffff S:colourPotatoGun1=#ffffff S:colourPotatoGun2=#ffffff I:customBaconGunColour=0 I:customPotatoGunColour=0 I:enableSounds=1 I:equipPortalGunSound=1 I:portalGunModel=1 I:renderTurretLaser=1 } #################### # keybinds #################### keybinds { I:grabKey=34 I:resetPortalsKey=19 I:shootBluePortalKey=-100 I:shootOrangePortalKey=-99 I:zoomKey=-98 } } #################### # general #=================== # General settings for the mod. #################### general { # Disabled mod parts. # Mod parts in this mod can be disabled to free up Block/Item IDs, etc. # More info can be found here: # http://ichun.us/mods/portalgun/mod-content/ # # By default, all mod parts are enabled, so this setting is set to -1. # To disable parts, list them as so, with letters A, B, C, D representing a number of a mod part: # EG: A, B, C, D. (They should be numbers!) # At this moment, not all of the previous mod content have been added. They will be in the future. # # 0 = Portals (Including the pedestal) # 1 = Long fall boots # 2 = Weighted Storage Cubes, including the records and the radio. # 3 = Material Emancipation Grid(Not yet implemented) # 4 = Turrets # 5 = Aerial Faith Plates # 6 = High Energy Pellets # 7 = Thermal Discouragement Beams(Not yet implemented) # 8 = Checkpoint Blocks(Not yet implemented) # 9 = Decorative items. S:modPartsDisabled=-1 # Boolean: # Enable easy Long Fall Boots recipe? I:recipeEasyLongFallBoots=0 # Boolean: # Enable easy Default PortalGun and Portal Spawner recipe? I:recipeEasyPortalGun=0 } #################### # item #################### item { #################### # ids #=================== # Base Item Ids. # Items will start using these IDs and increment. # Items do not have autoresolve. #################### ids { # Item ID base # Mod items (Excluding records) will start using this ID and increment. # Default: 13200 I:itemIdIndex=13200 # Record ID base # Mod records will start using this ID and increment. # Default: 13400 I:recordIdIndex=13400 } } #################### # portalgun #=================== # Portalgun options. # These cannot be changed in-game. Look in the world folder for many more options. # # For Booleans # 1 means Yes # 0 means No #################### portalgun { # Boolean: # Can you macerate the ender pearl to get ender pearl dust (For IndustrialCraft 2 mod only)? I:dustMaceration=1 # Boolean: # Enable Fuel (ender pearl dust) for the portalgun? # Custom fuel is possible in the WORLD config. I:portalGunFuel=0 }
I think it is this in the Portal gun config file:
Code:#################### # others #################### others { # Oh wouldn't you like to know? I:easterEgg=1 }
Just change the 1 to 0 and it should stop.