Factorization: Is it really worth it?

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Bellaabzug21

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A funny thing about 1.6 era is how the oldest mods(BC and IC2 for example) are taking crazy directions or slowly becoming more and more underused.
I think BC won't be there for the 1.7 (or 1.8) era. Most of the features were replaced and it is now just standing there, alone nowadays...

I for one like the directions the different mods are taking. Everything was becoming too much like eachother. The redeeming factor for buildcraft is the quarry, but that's besides the point.

well forestry does still work without buildcraft in that TE can still fuel MJ through its conduits... to make those multifarms but if TE really ditches MJ support then... there's no where else it can go but I think Sengir can do it and fix it up change it patch it and make it RF compatible :O, AE will still stay heck... even though clearly i'm still studying the mod its fun once you get the MAC going it makes the crafting bungle a bit easier, but sad as it maybe I fail hard at factorization... even though there are mod spotlights I still have no idea how the router works even on a simple barrel based sorting setup... plus the dark iron doesn't even make it "cheap" despite its now an ore gen

Well I for one was under the understanding that TE had already ditched MJ completely. Maybe I was wrong. Also, I think your apostrophe button is broken. Might wanna get that checked out.
 

KirinDave

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matpower-
I said 'submods and standalones'. meaning they are both highly compatible and expand other mods, or they work well and seem to have enough functionality to be the only mod of their type in a pack. It was an endorsement of versatility, not an indictment of functionality.

You need to choose your words with a bit more sensitivity and forethought. This is a forum. It is all words. It is not telepathy-enhanced.

It's weird that two people would both ignore half a sentence just to take offense, and that one of them is a moderator.

I'm not a moderator. And it was a few more than two. Did you misread 'mod developer' as 'moderator'? If so, please consider again the importance of words.

If you want to argue my conclusions, more power to you, but please don't try to mangle my comments just to score points off me.

Your conclusion about Factorization is certainly questionable. It's actually very inexpensive, with the most expensive part of a renewable and perpetual ore tripling pipeline being a single block of diamond (which can support 2 such pipelines). The only substantial barrier to high throughput on factorization ore tripling is automating bucket filling (easy) and automating the spread of clean chunks across the crystalizer (modestly hard). Similarly, slag furnaces can help you from day 1, and are worth using even late game for silver processing.

RotaryCraft can exceed it, but can be difficult to power (the build is nontrivial unless you're late game). Mekanism can exceed but, but Mekanism is deliberately more powerful than other mods in this. TE3's tripling is a much more complex build and uses non-renewables. Engineer's toolbox uses non-renewables as well, and its quadrupling process is very expensive.

Factorization power is easy to generate, quite inexpensive, and is in fact universal. Many people rightly realize that silver is not that rare, and use Factorization solar to power TE3 and MJ-friendly stuff. Caliometric converters, when stacked, can turn a farm into a fairly powerful steam source.

Factorization's automation is a viable competitor to buildcraft, and should be recognized as such.
 

Drawde

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A few questions here. One, do boilers stack when powered by mirrors? I've heard that only the bottom one works, but that may be old information.

Two, how much steam is generated? I've had two boilers with 30+ mirrors hooked up to the charge generator (forgot the name) and couldn't run more than two heaters at a time. The same steam, when not being used by factorization, only provided about 3 MJ when hooked up to two hobbyist steam engines.

Three, how many caliometric converters do you need for a single full system? And how many per boiler?
 

casilleroatr

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I have found dark iron to be quite rare in Resonant rise and I only found one vein so far without having done any automatic mining. I tend to mine around y=12 but I will go to y=6 in a bit to see if I have better luck. I was able to get a really good yield on the 17 ore blocks I found though and I made 8 routers. I am using them to evenly spread reduced cobalt chunks across 5 crystallisers. As a result, I am actually averaging more than one crystalline chunk a minute if I am running at full capacity.

@KirinDave
Unless if I have been doing it all wrong and my y=6 run is wildly successful then I would argue that dark iron is more expensive than diamond blocks. It was trivial to get the lacerators (diamonds are really not what they used to be) but I still need 10 more routers so I can automate the crystallisers in the 2 other lines I have. I could have probably made my life easier if I had learned to use the servos properly first though.

Infinitubes is really good at accurately keeping chunks that have been separated by the routers separate on the way to the crystallisers thanks to the teleposer labelling.

--

@Drawde
Soiler boilers do stack by the way, just make sure your mirrors can see the sun. The boilers will pass their steam up through the boiler column and you can pipe it out with your preferred fluid transport system or you can directly attach a steam turbine on top. I haven't tested the other things out though.
 

hiroshi42

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Two, how much steam is generated? I've had two boilers with 30+ mirrors hooked up to the charge generator (forgot the name) and couldn't run more than two heaters at a time.

Mirrors produce 1 mb/t of steam. As a comparison a industrial steam engine from railcraft or a steam dynamo from thermal expansion consumes 40 mb/t and produces 80rf or 8 mj. Outside sources suggest that a turbine will produce 1 charge per mb of steam (the page said 1 per mirror and mirrors produce 1 mb/t)

I personally like much of factorization. I use mirror farms to power my base in my current RR world(what the hell else am I going to do with 6k silver?) Routers are very very useful for keeping frames in alviaries and apiaries and I will be saddened to see them go. I only ever built the full ore processing plant once, but I use the basic slag furnace as a starting place in most worlds. For me it is a moderately useful if somewhat aesthetically lacking mod.
 

Uristqwerty

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Bag of holding: Stores 3 + n columns of inventory, when ` is pressed cycles any inventory columns to the right of the bag in and out of storage. It has some really neat uses, such as quickly swapping out part of your hotbar between sets of tools, or making the pocket crafting table more useful (store a few half-built machines as you create their parts, without cluttering up your inventory normally). Can be used when you have a machine's GUI open, unlike the various other bags from other mods.

There is also the parasieve. Inputting items or extracting items from a parasieve seems to input/extract from the block it is attached to instead, and you can connect up to 6 parasieves away from the actual block. Somewhat like a transvector interface, though a bit more limited (items only, needs to be connected to the block by a chain of 0 or more parasieves, probably only works with things that actually insert/extract items), but you can filter what sort of items it can interact with, too. It seems at least powerful enough to connect something to a ME storage bus.

Lacerators can damage mobs, similar to a low-damage attack turtle (even dropping experience, it seems).
 

un worry

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I have found dark iron to be quite rare in Resonant rise and I only found one vein so far without having done any automatic mining. I tend to mine around y=12 but I will go to y=6 in a bit to see if I have better luck. .

check the configs, but Dark Iron is the deepest of all ores, generally between Y levels 2 ~ 7. Its easy to miss.
 
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Kocyk

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Dark Iron spawns only next to the bedrock in stalagmite-like shape, so around ~80% of the ore can be found at 3 lowest levels, with only a 1x1 "pillar" per vein standing out above that. If you mine above level 5 you'll miss most of the ore. Flat bedrock helps a bunch.

Last time i checked a FZ boiler with 2 Caliometric Burners produce steam for about 10EU/t in Railcraft turbine, so about 16mB/t of steam. (maybe a little less than that)

Neptunepink never actually stated that Routers will be removed. Servos are supposed to be a "replacement", but i don't think he actually stated that Routers will go. Even if they do someone will quickly copy the functionality in another mod.
 

KirinDave

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check the configs, but Dark Iron is the deepest of all ores, generally between Y levels 2 ~ 7. Its easy to miss.

The way I amass it is to use the Blood Magic-based Bound Pickaxe. I laugh myself through the air spamming rightclick with that near bedrock. The only way I know of to do this and not jam your inventory is to use DartCraft packs to efficiently grab stuff and quickly double (or triple!) compress the cobble you get back. This manual mining method is quite literally more complex than most quarry setups, but it also has nutty returns.

Most importantly, it gives you a lot of Dark Iron relatively quickly, even on worlds that do not have flat bedrock. If they do have flat bedrock, then RotaryCraft's boring machine or a good Steves Cart is makes it easy.

I haven't shown it in my series because it's not terribly exciting to watch, but it was a big deal when I set it up.
 
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SpitefulFox

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The way I amass it is to use the Blood Magic-based Bound Pickaxe. I laugh myself through the air spamming rightclick with that near bedrock. The only way I know of to do this and not jam your inventory is to use DartCraft packs to efficiently grab stuff and quickly double (or triple!) compress the cobble you get back. This manual mining method is quite literally more complex than most quarry setups, but it also has nutty returns.

I haven't shown it in my series because it's not terribly exciting to watch, but it was a big deal when I set it up.

I have to try this now. :eek:
 

KirinDave

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I have to try this now. :eek:

If you do, it's worth noting that it helps to compress redstone too. And it is VERY worth working towards getting Silktouch or fortune 3 on that pick.

Just don't do this until you have a solid 750k LP. You can burn through 600klp in just 2-3 minutes with this method and the only thing that'll let you know to stop is having your packs fill, or your instant death.
 
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Drawde

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Just tried the caliometric burner. Two burner/turbine combos powering a lacerator and two heaters. The two burners can power both heaters but run into slight problems powering one heater and the lacerator. Not bad for something powered by baked potatoes.

Took more lead than I'm used to using that early in the game, not to mention the diamonds, but it's not like it's a problem. And the fuel is easier to get than manually cutting down trees for charcoal.
 

KirinDave

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Just tried the caliometric burner. Two burner/turbine combos powering a lacerator and two heaters. The two burners can power both heaters but run into slight problems powering one heater and the lacerator. Not bad for something powered by baked potatoes.

Took more lead than I'm used to using that early in the game, not to mention the diamonds, but it's not like it's a problem. And the fuel is easier to get than manually cutting down trees for charcoal.

Yeah honestly, what else ya gonna use lead for? :D Hardened glass is just not something you need all THAT much of.
 

Bellaabzug21

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Yeah honestly, what else ya gonna use lead for? :D Hardened glass is just not something you need all THAT much of.

Eh. Some people like the looks of it.

I would like to retract my previous statement. I have been playing in 1.6 with factorization and it's changes from 1.5 make me enjoy it quite a bit more. The caliometric burner is a wonderful way of getting rid of all that extra beef from my grinder. Although I still think that it could use better documentation.
 
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BlockDude

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This documentation is a breakthrough in Factorizations standards. But who made it? I would sooner believe Aliens made it than Neptune Pink