Factorization. One of the least used mods in FTB. Let's be honest guys, aside from barrels how often do you actually use factorization? That's what I thought. Factorization seems to be the odd man out lately and it doesn't seem to be getting any better. Let's take a look at why.
Factorization is a MAJOR griefing issue. Let's be serious here. Fire that spreads almost infinitely is pretty damn dangerous. While it is true that it only affects the initial block it is still very dangerous. Then there's the half finished features. Exo-armor seems to be a good idea. Unfortunately it hasn't been delved into all that much.
The power system as well seems to be lacking content. What do we have? We have solar generation. Granted there are a few ways of using that solar energy, it still only works when it's day time. That is definitely something to be worried about. At the very least there should be some sort of coal powered generation to keep things going during the night. Unfortunately there is not. There is also a very limited range of things that this power can be used for. Only one thing actually. The ore system.
Which brings us to our next topic. The ore system in factorization is great. Or was great. Now it just doesn't seem to be worth the effort. We have to build massive solar farms just to power the machines and once that's done there's the business of getting the necessary materials in order to use the machines. The machines themselves are cheap enough, but then to power the crystalizer you need a bottle of sulfuric acid for every operation you have to perform with it. While it may not seem bad at first, those do start to drain on your resources pretty quickly. Then if you can keep up with the demands of the machine you have to deal with their unbearable slowness. I know it's trippling the ores, but seriously does one operation HAVE to take twenty minutes to finish? NO! It really shouldn't.
There's also the issue of the autocrafting system. It's actually a semi-good concept. Unfortunately there is no way of automating the creation of craft packets, which makes factories somewhat difficult to make. I'd love to use the system to make solar pannels. I really would. I just can't. It doesn't seem to be possible.
With those things being said, I'd like to say that factorization does have a few redeeming qualities such as the barrels and the portable crafting system. Those are nice. The transportation system looks really cool too. Even a little bit complicated. But those are just a few things. We can get those things from other mods that are already in the pack. Is it really worth keeping the entire mod in the pack?
Factorization is a MAJOR griefing issue. Let's be serious here. Fire that spreads almost infinitely is pretty damn dangerous. While it is true that it only affects the initial block it is still very dangerous. Then there's the half finished features. Exo-armor seems to be a good idea. Unfortunately it hasn't been delved into all that much.
The power system as well seems to be lacking content. What do we have? We have solar generation. Granted there are a few ways of using that solar energy, it still only works when it's day time. That is definitely something to be worried about. At the very least there should be some sort of coal powered generation to keep things going during the night. Unfortunately there is not. There is also a very limited range of things that this power can be used for. Only one thing actually. The ore system.
Which brings us to our next topic. The ore system in factorization is great. Or was great. Now it just doesn't seem to be worth the effort. We have to build massive solar farms just to power the machines and once that's done there's the business of getting the necessary materials in order to use the machines. The machines themselves are cheap enough, but then to power the crystalizer you need a bottle of sulfuric acid for every operation you have to perform with it. While it may not seem bad at first, those do start to drain on your resources pretty quickly. Then if you can keep up with the demands of the machine you have to deal with their unbearable slowness. I know it's trippling the ores, but seriously does one operation HAVE to take twenty minutes to finish? NO! It really shouldn't.
There's also the issue of the autocrafting system. It's actually a semi-good concept. Unfortunately there is no way of automating the creation of craft packets, which makes factories somewhat difficult to make. I'd love to use the system to make solar pannels. I really would. I just can't. It doesn't seem to be possible.
With those things being said, I'd like to say that factorization does have a few redeeming qualities such as the barrels and the portable crafting system. Those are nice. The transportation system looks really cool too. Even a little bit complicated. But those are just a few things. We can get those things from other mods that are already in the pack. Is it really worth keeping the entire mod in the pack?