[ExtraCells] Fluid Exporting & Spiking Energy

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Wingedillidan

New Member
Jul 29, 2019
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Hello, I am currently having problems with my applied energistics system consistently spiking in energy use to an amount well over the energy stored level. This causes the entire network to effectively be offline for a very short period of time while the controller is displaying a full power bar. However I can use the network normally with some issues when opening the interface during one of these shutdowns. The rate of this situation is similar to a 5-10 millisecond shutdown for every 1 second, almost like the lights of your home flickering during a storm.

I have narrowed the issue down to ExtraCell's fluid storage because I removed all of the fluid storage drives and the system returned to a regular state. I narrowed the issue down again when I put everything back in and removed my water storage specifically, everything was fine. Finally, I concluded that the spike happens whenever all of my fluid export buses ask for water at the same time. My several farms have a considerable amount of these buses, around 20-25 of them.

FTB_issue_ExtraCells_3.png


How do I fix this? I have more than enough power supply (BigReactors), but the controller regulates the power storage by itself and won't consider the usage spikes. I tried adding power relays and redundant redstone energy conduit lines to no avail. I would prefer not to remove fluid export buses by adding a central water tank system, but that seems like the only solution I have.
 

thephoenixlodge

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Jul 29, 2019
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Stick some AE power cells onto the network, they'll increase the amount of energy that the network itself can store and should resolve the issue you're having
 
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DriftinFool

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Jul 29, 2019
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I would guess it has less to do with the actual power storage than the number of buses ticking at the same time causing your PC to stutter. Have you ever tried doing it with the debug mode(F3) and see if your PC usage spikes?
On the other hand, fluid buses set to max amount of fluid transfer do use a lot of energy, so all ticking at once would eat a lot of power. Interesting issue I have never seen before.