EU how to get power

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Pyure

Not Totally Useless
Aug 14, 2013
8,334
7,191
383
Waterloo, Ontario
No nuclear fission at all?! OUTRAGE! Though at least boilers can craterize bases too. (I've only done that once, stupid chunkloading being setup wrong)
Yeah if you don't chunkload your water source with your boiler, you're being "adventurous."
 

dothrom

New Member
Jul 29, 2019
501
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Yeah, that's what happened. Was being all fancy and put the pump in the ocean... about 2 blocks outside my loader's set range. Left it on overnight on a server. Logged in and BOOM! Was not a good morning.

Edit: 'fancy' in that it looked more 'industrial' pumping water in from the ocean/lake.
 
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madnewmy

New Member
Jul 29, 2019
1,119
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One thing I thought about trying to create was a perpetual motion cow-powered generator, but it's just missing a couple of elements to be viable.

Basically my dream machine would be two portals (from portal gun), push a cow into the bottom one so it falls out of the top one into the bottom one (a nice perpetual loop)...then i'd need some way of turning this kinetic energy into an actual power source. But unfortunately this doesn't exist...yet
Someone needs to mod that... Now
 

Wagon153

New Member
Jul 29, 2019
3,148
-3
1
No nuclear fission at all?! OUTRAGE! Though at least boilers can craterize bases too. (I've only done that once, stupid chunkloading being setup wrong)
I'm proud to say I have never blown up an boiler. The secret to my success? Aqueous accumulator directly underneath the boiler(Yes, those existed in 1.4.7).
 
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dothrom

New Member
Jul 29, 2019
501
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I'm proud to say I have never blown up an boiler. The secret to my success? Aqueous accumulator directly underneath the boiler(Yes, those existed in 1.4.7).
Yeah mine was due to stupid placement :( and now I always put mine directly next to the boiler.
 
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sqitchy

New Member
Jul 29, 2019
261
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In Monster I always use EU and MJ converters. The ones that require an energy bridge. I only do that because combustions engines are cheep to make, and you can give them infinite water with an aqueous accumulators. The only downfall is they require fuel to run efficiently, but I love building oil rigs and refining fuel so its perfect for me.
 

Blockmaster139

New Member
Jul 29, 2019
76
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In Monster I always use EU and MJ converters. The ones that require an energy bridge. I only do that because combustions engines are cheep to make, and you can give them infinite water with an aqueous accumulators. The only downfall is they require fuel to run efficiently, but I love building oil rigs and refining fuel so its perfect for me.

There is always the Semifluid generator :D 32 EU/t is pretty good for a single block. And if my calculations are correct, the Combustion Engine makes an equivalent of 15 EU/t
 
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sqitchy

New Member
Jul 29, 2019
261
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You are correct. From what I know EU to MJ is a 2.50/1 ratio. Combustion engines run at 6MJ/t with fuel, and you can only fit 4 engines around one machine. That would equal 24MJ/t, which once converted to EU would be a total of 26.5EU/t . Combustion engines are definitely less efficient. I do like the set up though ^-^
 

asb3pe

New Member
Jul 29, 2019
2,704
1
1
I always pump oil, wherever I can find it, store it in a big Railcraft steel tank, refine it to fuel and run a whole bunch of semifluid generators for my EU. It's always been my go-to energy source because it works for both RF (compression dynamos) and EU (semifluid generators). And it's also the best energy source for those machines so it's all a big huge win. Not sure why other people don't use fuel, although on a SMP server the oil supply is limited and can disappear if people do use it (and Mystcraft is banned which it usually is)... then you have to go to bees or something else to get some, and it's not as easy.
 

madnewmy

New Member
Jul 29, 2019
1,119
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I always pump oil, wherever I can find it, store it in a big Railcraft steel tank, refine it to fuel and run a whole bunch of semifluid generators for my EU. It's always been my go-to energy source because it works for both RF (compression dynamos) and EU (semifluid generators). And it's also the best energy source for those machines so it's all a big huge win. Not sure why other people don't use fuel, although on a SMP server the oil supply is limited and can disappear if people do use it (and Mystcraft is banned which it usually is)... then you have to go to bees or something else to get some, and it's not as easy.
god i remember oily bees, how much alveary i had of those :3
 

asb3pe

New Member
Jul 29, 2019
2,704
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god i remember oily bees, how much alveary i had of those :3

Yes, in Monster pack. for some reason oily bees produce their combs very very slowly so you do need a lot of them. I opted for an Ocean Oil Biome Mystcraft age instead this time, just for a change of pace and to figure that mod out.
 

Qazplm601

Lord of the Tumbleweeds
Sep 21, 2013
2,754
3,282
308
Where else?
Yes, in Monster pack. for some reason oily bees produce their combs very very slowly so you do need a lot of them. I opted for an Ocean Oil Biome Mystcraft age instead this time, just for a change of pace and to figure that mod out.
@Gideonseymour remember when you created a mystcraft mob essence age, and gloried in your sucess, but then it turned out to be unstable? (then i got trapped :C)
 

jordsta95

New Member
Jul 29, 2019
5,056
-4
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@Gideonseymour remember when you created a mystcraft mob essence age, and gloried in your sucess, but then it turned out to be unstable? (then i got trapped :C)
Warp book is a great mod ;) It works across dimensions, even mystcraft ages... SOOOOOOOOoooo... you should always have at least a page to the overworld when you go into a Mystcraft age :p
 

Wagon153

New Member
Jul 29, 2019
3,148
-3
1
But seriously, I have much more interesting things to do then build a Rube Goldberg machine just to provide water to a boiler. Boring, yes. But it gets the job done.