Essentia for Thaumcraft 3?

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Hanii Puppy

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Jul 29, 2019
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Has Essentia for Thaumcraft 3 never been considered for inclusion? Given the nature of the packs and the fact that the purpose of the mod is pretty much solely for improving integration of Thaumcraft into other mods, it seems bizarre that it's not been included. It's a shame seeing such a nice system as the Aspect system in Thaumcraft go to waste by having so many (modded) items either not having any Aspects at all, or having aspects that don't really make sense given the nature of the item. (ie The Minium stone from EE3 having Saxum, Carus, and Metallum, and not Praecantatio or Permutatio)
 

wolfsilver00

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Jul 29, 2019
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I dont think they will add it because, as thaumcraft is in HARD development, pretty FAR AWAY to get finished, a mod like this could just be wrong.. Updates may not be regular.. and so on.. Besides, i usually check TC3 posts, and it seems that it will be left without some aspects (like plants one, etc..etc..) so this mode will soon be useles..

Btw, and just my personal opinion: I think that aspects work by concepts, not materials. So the minium stone with praecantio or permutatio is just perfect. Why i think this way? well.. take a note block.. if its aspects were only from matrials, it wouldnt have any sound aspect.. and like that there is a lot of examples.
 

Bihlbo

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Jul 29, 2019
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My gut reaction when I first heard of Essentia was, "who gets to decide?" I trust Azanor's judgment since the aspects interact with his mod, but I don't necessarily trust the authors of other mods to understand Thaumcraft enough to decide what aspects to assign to each item. Unintended consequences thick as wisps in a newb's home base. If I were making the decision about whether to include it or not, I'd say that Azanor can add compatibility patches for other mods himself or players can install Essentia on top of their modpack themselves, but including it in a modpack is just asking for problems.
 

Hanii Puppy

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Jul 29, 2019
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I dont think they will add it because, as thaumcraft is in HARD development, pretty FAR AWAY to get finished, a mod like this could just be wrong.. Updates may not be regular.. and so on..

All Essentia does is add allow you specify aspects for items that may not already have them. That's literally all. It doesn't add any new blocks, items, recipes, mobs, etc. The worst that can happen with this mod with regards to future versions of Thaumcraft are if Aspects are removed altogether - whereby this mod will become obsolete - or the list of aspects is changed - whereby new aspects wouldn't be supported and old, nonexistent ones may cause problems when used in a config. Although it should be impossible to use mis-matched versions of Thaumcraft and Essentia, since major changes in Thaumcraft (ie those that change the aspect list) happen with major updates to minecraft, and they shouldn't both be applicable to the same client. And in a worst-case scenario, the worst that would happen were you to remove Essentia would be that items that used to have certain aspects (specified in the Essentia config) no longer do.

Essentia seems almost tailor-made for modpacks.

Besides, i usually check TC3 posts, and it seems that it will be left without some aspects (like plants one, etc..etc..) so this mode will soon be useles..

I'm afraid I don't follow. How does the list of official aspects getting shortened make a mod that allows you to specify aspects to those without them already specified useless?

Btw, and just my personal opinion: I think that aspects work by concepts, not materials. So the minium stone with praecantio or permutatio is just perfect. Why i think this way? well.. take a note block.. if its aspects were only from matrials, it wouldnt have any sound aspect.. and like that there is a lot of examples.

Azanor thinks the same way. The only reason that certain items from other mods do have strange aspects (like the Minium stone's lack of Permutatio and Praecantatio) is because Thaumcraft attempts to predict what aspects would be in an item by piecing together the aspects in the items in recipes that can make that item. Obviously, Thaumcraft has no way of being able to tell what arbitrary aspects we might attach to an item by its recipe, so it guesses "a thing made of stone, iron, and gold" is made up with their aspects.
 

wolfsilver00

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Jul 29, 2019
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All Essentia does is add allow you specify aspects for items that may not already have them. That's literally all. It doesn't add any new blocks, items, recipes, mobs, etc. The worst that can happen with this mod with regards to future versions of Thaumcraft are if Aspects are removed altogether - whereby this mod will become obsolete - or the list of aspects is changed - whereby new aspects wouldn't be supported and old, nonexistent ones may cause problems when used in a config. Although it should be impossible to use mis-matched versions of Thaumcraft and Essentia, since major changes in Thaumcraft (ie those that change the aspect list) happen with major updates to minecraft, and they shouldn't both be applicable to the same client. And in a worst-case scenario, the worst that would happen were you to remove Essentia would be that items that used to have certain aspects (specified in the Essentia config) no longer do.

Essentia seems almost tailor-made for modpacks.



I'm afraid I don't follow. How does the list of official aspects getting shortened make a mod that allows you to specify aspects to those without them already specified useless?



Azanor thinks the same way. The only reason that certain items from other mods do have strange aspects (like the Minium stone's lack of Permutatio and Praecantatio) is because Thaumcraft attempts to predict what aspects would be in an item by piecing together the aspects in the items in recipes that can make that item. Obviously, Thaumcraft has no way of being able to tell what arbitrary aspects we might attach to an item by its recipe, so it guesses "a thing made of stone, iron, and gold" is made up with their aspects.

In the first case: Balance. Azanor could make somethings taking in consideration that there's only a few origins of some aspect. Even if there is no blocks, it messes up directly with the "core" of thaumcraft, and in future update, azanor may and will not be able to check every aspect in this mod to be aware of the impact of his decisions about aspects. It could be a total game breaker.

Second: Less Aspects means that, again, there will sure be a hard aspect, this will mess with it. And, of course, if there is balanced aspects, and even less than now, dont be a pussy, use vanilla items the way azanor thinks we should, that way we are ensured to be doing the right thing.

Third: nothing to say :p I think thats something the mod creator could change. But again, there's the balance problem.

And, finally, as i told you, it is pretty hard they will add it to ftb, why? Because its in development.And we dont see too much in development stuff in ftb (except from well known modders, who we know will update and don't make ftb keep a version for half a year... rp2 cof cof)

If azanor would make his own patch, i would like to see it in ftb.. by now, this is a mod that must be added by ourselves (i do have it, i changed the values manually so the values of.. almost everything, is halfed, that way i don't feel it like a balance breaker) but to be added for ftb, i doubt it, may be a problem in servers..
 

wolfsilver00

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Jul 29, 2019
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PPl do not always play with friends in servers, there are the so called griefers :) An example? Once i logged in a server, everything went all right then the chat started spamming "im trapped, help".. the poor guy had his house covered with warded glass xD that was the most awesome thing ive seen xD
And im sure in a server, if ppl find something broken about aspects, they will use it, maybe in a non pvp, there would be no problem, but in pvp, imagine what could happen... I mean, THE WHOLE MOD is based on what azanor thinks about the aspects and how easy / hard they're to get.. So he may just make some items that could be broken if aspects are not given correctly.

Doing a prismatic infinity egg with 32 of every aspect would be pretty stupid, after all, you would be messing with the balance and fun of other mod, and modders (usually) are ppl who respect anothers work. In this case, im not saying that the creator of essentia doesn't respect azanor, but if azanor makes a mod thinking of its balance, using aspects as a method to know how difficult is an item to get, i dont think anyone should play with it, again, i use essentia, i halfed all the values of everything. And i still feel like my research goes faster than when not using essentia :/ just try it and you will understand.