Err, how do you power a Bedrock Breaker?

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Geometry

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Jul 29, 2019
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I have 0 knowledge towards Rotarycraft power. So... Be easy pls :(
Easiest way would be to make a magnetostatic engine(takes RF and converts it into RC power) and use a 4:1 gearbox/CVT in torque mode. It would output enough torque to make it work, and depending on how much power you have, you could bump up the speed to make it faster(not by much though).
 

Projekt

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Easiest way would be to make a magnetostatic engine(takes RF and converts it into RC power) and use a 4:1 gearbox/CVT in torque mode. It would output enough torque to make it work, and depending on how much power you have, you could bump up the speed to make it faster(not by much though).
What do the green boxes mean? And where do I set these up?
 

Geometry

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What do the green boxes mean? And where do I set these up?
The green box is the input, and the red one is the output. Since RotaryCraft is a fairly complex mod, I would highly recommend that you watch a spotlight on it. BevoLJ's video would a good place to start. You should also read the RotaryCraft handbook, which gives a description for pretty much everything in the mod. It covers the basics as well as the power system and machines.
 

Projekt

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The green box is the input, and the red one is the output. Since RotaryCraft is a fairly complex mod, I would highly recommend that you watch a spotlight on it. BevoLJ's video would a good place to start. You should also read the RotaryCraft handbook, which gives a description for pretty much everything in the mod. It covers the basics as well as the power system and machines.
I have a Magnetostatic Engine hooked up to a Steam turbine, and no RF is going into the Engine??
 

GreenZombie

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To do it IN RoC with only RoC items -
You are going to need the best industrial coil you can get. They have a settable output, but the base one only ouputs up to 1024 rads/s or 1024Nm, so you will also need a gearbox - the bedrock breaker requires 8192Nm of torque so you will need a 1:8 gearbox or a CVT gearbox.

My inner munchkin would start with the more complex CVT as it has a wide range of uses, and as soon as you have bedrock dust you can make a bedrock 1:8 gearbox that will obviate the need for further lubrication when moving the bedrock breaker.

Oh yes - you will also need a power plant to charge the industrial coil. I'd go with a hydrokinetic engine at the bottom of a 64m water drop if possible. Industrial coils explode now if overcharged BUT this can be avoided by using a redstone comparator (Vanilla item) to read how charged the industrial coil is, to emit a redstone signal when charged. If you feed the redstone signal back onto the charging coil it changes from charge to output mode, stopping further charging and avoiding a messy explosion.

You will also need a source of lubricant for the initial gearboxes, CVT and hydrokinetic engine. This requires building a grinder and a source of power for that.

4 steam engines and 3 shaft junctions will power a grinder, but the steam engines require water.

So a pump, and a DC engine round out the set of things to build.
 
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Projekt

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Jul 29, 2019
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To do it IN RoC with only RoC items -
You are going to need the best industrial coil you can get. They have a settable output, but the base one only ouputs up to 1024 rads/s or 1024Nm, so you will also need a gearbox - the bedrock breaker requires 8192Nm of torque so you will need a 1:8 gearbox or a CVT gearbox.

My inner munchkin would start with the more complex CVT as it has a wide range of uses, and as soon as you have bedrock dust you can make a bedrock 1:8 gearbox that will obviate the need for further lubrication when moving the bedrock breaker.

Oh yes - you will also need a power plant to charge the industrial coil. I'd go with a hydrokinetic engine at the bottom of a 64m water drop if possible. Industrial coils explode now if overcharged BUT this can be avoided by using a redstone comparator (Vanilla item) to read how charged the industrial coil is, to emit a redstone signal when charged. If you feed the redstone signal back onto the charging coil it changes from charge to output mode, stopping further charging and avoiding a messy explosion.

You will also need a source of lubricant for the initial gearboxes, CVT and hydrokinetic engine. This requires building a grinder and a source of power for that.

4 steam engines and 3 shaft junctions will power a grinder, but the steam engines require water.

So a pump, and a DC engine round out the set of things to build.
Hey I'm a bit lost. I have my Hydrokinetic powered with Lubricant, that is now outputting it's power into an Industrial coil, what to do after that?
 

Projekt

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Just attach an energy conduit between the turbine and the engine, it should work. You may want to have more turbines though, if you want to run it faster.
Hey! It's working!! Be back soon with a working Bedrock breaker hopefully.
 

GreenZombie

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Hey I'm a bit lost. I have my Hydrokinetic powered with Lubricant, that is now outputting it's power into an Industrial coil, what to do after that?

When the coil is close to fully charged, you can hit it with a pickaxe to pick it up, and carry it around. Withthe charged coil, a 8:1 or CVT gearbox, you can then simply go to the bedrock you wish to break. Place the breaker, and the charged coil with some kind of 8:1 gearbox between them. Right click the coil to set its output to 8192Nm torque and enough rads/s to hit the breakers required total power requirement, apply a redstone signal to start it and if everything is lined up, the bedrock breaker should start to rotate, slowly slicing the bedrock 1 layer at a time. When its done, right click a few times on the bedrock breaker a few times to recover the 4 bedrock dust its made, and move everything to a new location (The bedrock breaker can "magically" harvest bedrock blocks up to 4 spaces in front of itself) to repeat. Return the industrial coil to the hydrokinetic engine to recharge it as required.
 

Geometry

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Hey! It's working!! Be back soon with a working Bedrock breaker hopefully.
Just so you know, it is very slow. To use it, just plop it down in front of bedrock and let it slowly break the bedrock down. Once it destroys a block completely, you can right click on it to get 4 bedrock dust. As far as the other setup with the coil goes, the coil is similar to a TE3 energy cell, it can store power and it's also portable. But you can't use it and charge it at the same time. Once you have a good bit of power stored in it, break it and place it behind a CVT/Gearbox which should be leading in the bedrock breaker. Set the coil to 1024 torque and rad, and then set the CVT/Gearbox to 8:1 in torque mode. The bedrock breaker should start functioning.
 

Projekt

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Just so you know, it is very slow. To use it, just plop it down in front of bedrock and let it slowly break the bedrock down. Once it destroys a block completely, you can right click on it to get 4 bedrock dust. As far as the other setup with the coil goes, the coil is similar to a TE3 energy cell, it can store power and it's also portable. But you can't use it and charge it at the same time. Once you have a good bit of power stored in it, break it and place it behind a CVT/Gearbox which should be leading in the bedrock breaker. Set the coil to 1024 torque and rad, and then set the CVT/Gearbox to 8:1 in torque mode. The bedrock breaker should start functioning.
It's spinning! How long do you think it'll take?
 

GreenZombie

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If you have the WAILA tooltips on you should see the operation time, which is the time to remove 1 slice (1/16th) of a bedrock block.
 

Geometry

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It's spinning! How long do you think it'll take?
Like I said, it is extremely slow. It takes about 30 seconds at base power to break down one slice of a bedrock block. I'm not entirely sure how many slices are in 1 block of bedrock, but I think it's 16. In that case, it would take 8 minutes for a single block.
 

Projekt

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Like I said, it is extremely slow. It takes about 30 seconds at base power to break down one slice of a bedrock block. I'm not entirely sure how many slices are in 1 block of bedrock, but I think it's 16. In that case, it would take 8 minutes for a single block.
That's completely fine by me! Thanks for all your help. Looking into a new mod that I basically didn't know I had is very exciting! I will definitely try to use better machines for better/faster results in the future! But for now, I'll go with this simple design Geometry has supplied me with ^.^
 
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aTeLe

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I don't know where to ask this but: Why do we have a Bedrock-Breaker AND Flat-Bedrock in Techworld2? It makes the Bedrockstuff unobtainable ...