Sure is a nice way to get an early gravity gun with little mining though, provided you have glowstone.
Since last November, when minecraft released and price went up to $30 a pop, they have sold over 3 million copies. $30 x 3,000,000 = $90,000,000. Yeah.people have paid hundreds of thousands for an iphone app that does nothing but display an animated graphic of a gemstone.
I don't think you can say something isn't fun. (Well, you can say whatever you want but that doesn't make it so.) Fun is highly subjective. I might say it's fun to slowly die of anal cancer, and I'm pretty sure 99.9% of people would disagree with me, but that doesn't mean I'm wrong. Fun is like beauty, it's in the eyes of the beholder.It's not a problem of whether I'm going to use the mod or not. I'm not planning to. But it seems the only point EE3 currently serves on ftb and any server I visit is to get the most OP infinite recourses in the most unimaginative way possible.
If two goals of FTB are to be balanced and fun, this mod detracts from both of those.
You think Notch would spot me a few bones?Since last November, when minecraft released and price went up to $30 a pop, they have sold over 3 million copies. $30 x 3,000,000 = $90,000,000. Yeah.
erm, methinks thou mightest have meant in peaceful not creative.The mod is balanced, or at least the concept of it is.
It's all about equal trade. Give enough of ___, and get ___. It's actually a great addition to the game. Rather than getting lucky and finding something, you can just pay a lot for. it. Can't find diamonds? use a lot of gold. It also fixes ender pearls not being available in creative.
Oops, you're right. I did mean peaceful, not creative. The concept of equal trade still carries over, though. Just without mob drops.erm, methinks thou mightest have meant in peaceful not creative.
then again this discussion remains focused on survival mode anyway. have you ever tried getting somewhere in adventure and a random spawn in?
Heh, everything is available in creativeOops, you're right. I did mean peaceful, not creative. The concept of equal trade still carries over, though. Just without mob drops.
EE3 is ment to be more endgame. Just the author has to add a lot more to the mod Until it can be what it is ment to be.
That's a good point, it could be a lot more expensive and difficult to make minium stones, that would balance it out a bit, imo.I don't think this true at all. The entry-level for EE3 is extremely low, (can be achieved in the first few hours of joining a server) and it's extremely powerful early-game when you need specific items that it can generate cheaply (such as obsidian from logs, blaze rods from blaze powder and diamonds from gold). Combine it with other mods like soulshards and it's just ludicrously overpowered. T5 enderman/pigman spawner? .. gg on your infinite iron/gold/diamonds.
If memory serves, I'm sure I recall mention that condensers (or rather the functionality to generate "free" resources) was something that the mod author was intending to put back into EE3. If that's true, then EE3 will be just as bad as EE2 was from a balance perspective.
I thought the rock crusher ran on steam? Ofc you can convert EU to steam just as easily in Ultimate, so either way the point is still valid.If you think you can make infinite diamonds with EE3 then think about the railcraft rock crusher.
Grind up cobble, grind up gravel and then take the diamonds.
Use an IC2 solar setup to convert EU to MJ for use in the crusher.
No short-lasting minum stones required.
I think it should have unlimited durability, but be harder to make. It should not require mob drops, either. balancing via durability isn't really a good idea. If there needs to be balancing, it should be done with adjusting value. For example, making 1 ender pearl cost 5 iron instead of 4. Changing a catalyst's cost is another factor. It does not make it any more balanced.That's a good point, it could be a lot more expensive and difficult to make minium stones, that would balance it out a bit, imo.
Title pretty much sums it up. (Crap I always forget that Edit: ) Equivalent Exchange 3 is so far pretty balanced on its own as a mod, but think of all the automatic farms for wood, obsidian, ender pearls, clay, etcetera, that ftb adds. EE3 takes those and makes it easy to get literally infinite diamonds, iron, and gold without having to work for stuff like UU matter, or dig for them with turtles, etc. It's just a dull, un-fun way to get as many materials as possible in the easiest way possible. That was the problem with EE2, and it's still the problem now.
Like, you can turn cobble into diamonds. Cobble Generator --> Grind to Gravel --> Minium into Clay --> Autocraft into Clay Blocks --> Minium into Iron, then Gold, then Diamonds. And Minium stones are cheap to make.
I think it should either be removed from the ultimate pack, or be nerfed in such a way that it actually works with ftb. Like, disabling EnderPearl/Clay/Obsidian --> Iron exchange. As it stands, this mod is incredibly op, invalidates a number of unique and cool features from other mods, and detracts from the entire ftb experience.
I thought you couldn't make an Iron golem shard?Mate, relax, sit back, drink a cup of warm milk or two; think and think long. Rate of drop of minium shards aren't that great and you can not get them unless you personally kill the mobs and minium stones do not last that long; think about it if you have to destroy one minium stone for a stack of gold then you are wasting your time and that is how it happens. Waste of precious minium stone.
I'd let you into a really good stuff though; get a sword with soul stealer IV on it; make 26 iron golems and slaughter them; collect their souls and then make a simple mob trap; infinite gold!