EnderIO - net.minecraft.entity.ai.attributes.RangedAttribute.<init>

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DMahalko

New Member
Jul 29, 2019
10
0
0
Ugh, we are experiencing the same problems. KCauldron, ranged cannot be lower in dim 0, and immense lag with enderpumps near nether fortresses.

Setting difficulty to peaceful doesn't remove whatever it is in dim 0. The server side is unaffected, simply says the player was disconnected. Only the client crashes.

From the following Forge mod coding discussion, I also get the idea that it's probably the wither skeleton changer..
http://www.minecraftforge.net/forum/index.php?topic=21715.0

The server setting was set to false in enderIO.cfg a while ago to try to resolve this:
B:replaceWitherSkeletons=false

For the recent client side crash, the setting has been:
B:replaceWitherSkeletons=true

I just set that to false, and now the client loads fine, no problems.

So apparently we need to tell all players to merely wade into their mod config and edit their enderIO.cfg and set that false. Ugh ugh ugh ugh.
 
Last edited:

Moasseman

New Member
Jul 29, 2019
1,679
-2
1
Well a sure way to get problems is to have differing configs between the server and clients :D