Evilning minions of Minecraft Addiction! It's very rare for me to say anything and/or contribute, so be happy!
Just kidding, but I do suck with giving feedback >_>
But hey, I felt like helping out a bit this time, lol.
First things first: To the creator of E+ - Jolly well done mate! I love this mod. Vanilla's enchanting is made (in my opinion) as the most endgame way of getting the best stuff, and since there's nothing to do in vanilla... it's meant to be as random as possible to give people SOMETHING to do. Well with all those mods there's no longer need to make enchanting the addiction enabled. So yes, I think I'm going to instal your mod in every MC iteration I'll play, ever. I've been playing for AGES and I'm long pass feeling the urge to grind XP for hours just to get the enchant I want.
That's it for intro. Now down to business:
All the features in E+ are just lovely, perfect, and I wouldn't part with any. BUT. It'd be nice to make it a bit more interesting. My idea is that this mod should provide a bit of fun and require some time/effort to set up and then just be a stable, consistent way to get whatever enchant you want. I don't want to make you feel bad or anything, but lets face it: This mod is not something that will let you play forever, but it's not really meant to. It's a MUCH needed balancing patch to make the game better. Having said that, I think you *could* let us work a bit more for the ability to enchant everything with everything as we please. I liked most of the suggestions here, about using catalysts or different items in the vicinity to make the enchants etc... but nah. My solution would be this:
Leave the enchanting thingie as is, with bookshelves around OR make an additional "page" in the Enchanting table UI. What for.. for the BOOKS. You can't really put bookcases inside an enchanting table, that'd be crazy. But lets say... 1 book = +1 possible level. (Either make the table swallow them up and display as a number, or just make 30 slots to put books in, you could EVEN make the distinction between regular books [gotta be careful not to write boobs..] and ENCHANTED books (for example +2 levels).. that way max enchanting level at a time would be 60? Yeah something like that). That's 1 thing.
Another thing I liked is the idea to make craftable items like a grinding stone, anvil, goldfishbowl (aqua affinity mkay?) influence what enchants you can make. But I don't think it should be randomized with 1 item giving +2% to get a particular enchant.... That's just silly.. making 50 anvils to have a 100% chance... who does that
Randomness? NO! Items? Yes please. Make *another* page in the enchanting table where you can fit in upgrades. Make maybe 10 of them? maybe 12? you'll decide. Each item will unlock higher tiers of enchants. Lvl 1 will be all unlocked. Lets say for sharpness II you need to have an Coarse Grind Stone in an apropriate enchant slot. If you want sharpness III you'll have to take the grinding stone out, upgrade it by say... crafting it again with 3x of a better kind of stone? Or make a more expensive recipe in a 3x3 grid... and so on.
To get lvl V enchants unlocked, it'd be cool if you had to ENCHANT the last tier Grind Stone with some semi-rare ingredients. OR YOU CAN MAKE US GO ON A QUEST! Yes, make an NPC that tells you to go somewhere and do something at a specified time/place/ dunno. But quests and explorating is what Minecraft needs. That and some kind of an endgame superdungeon like Icecrown Citadel where all those enchants, best armor, spells, potions and PROSTATE HARDENERS can be useful. But I diagress.
Another nice thing would be to be able to transform the enchanting table into a portable item, like in Aquaculture. Magic Mirror. That is just SO nifty... and if you had something like that with E+ utilities... *Drools*
To sum up: Make a prettier interface, leave all the functions as they are, (repair, disenchant, upgrading and downgrading levels of an enchant as you please), and then add the POSSIBILITY (not a must, some people like multiblock structures) to put books/enchanted books straight INTO the table. (on another page), and make it so you have to craft items that unlock enchants. I suppose you'd have to make some items for exotic enchants from other mods, but hey, you're a clever dude, I'm sure you'll figure this out, and an endgame option to turn the table into a hand held item.... possibly it'd require you to have 30 enchanted books in slots and all the crafting aide items at top tier, and then you can sort of TRANSMUTE it into the pocket version. You'd receive the item, and the old table would remain there, devoid of any upgrades. Yes that'd be good. An enchanting room is something a house needs after all, for aesthetic purposes.
Crap I'm almost exceeding over 9000 words here. Bleh. I do diagress a lot. But I gotta admit.. I'm too lazy to delete all that now and write a more coherent message. But since I'm going to post it and never return to this forum again... guess it's not REALLY my problem, is it? >
If I forgot something, apologies, but I stopped writing half way through to go eat dinner. Anywho, buggering off. if you like my idea of the new mod and want me to think about the stuff further.. dunno.. I suppose you can poke me on FB, if the forum gives that option. otherwise.. dunno. tough luck ;D
See ya guys!
Edit: Oh dear god I totally forgot: If you're going to make quests for upgrade items... like go find a diamond ore block, spill some special oil over it and say a magic word to transform it into a special grind stone... DO make an in game guide book like thaumcraft or rotarycraft has, it's so spiffy, I can't get enough of those things. I love not having to go watch spotlights to know how to do something! Thanks a bunch for all your hard work mate
Edit2: AND yes. please, for the love of DANNY DE VITO... change the cost from LEVELS to actual experience. I beg of you, have mercy. That's the most flawed idea since Hitler_Coming_To_Power_Reference_2. kkthxbb, poof