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I remember hearing that in a future update to EE, Pah was planning on adding a way to check if there is a mod that gives more powder from rods and to automatically change the EMC value of the powder when those mods are installed. That fixes the exploit. Making diamonds out of logs is a little strong tho. Especially with how many ways we have in FTB to auto tree farm. Granted, we only have the minium stone atm, so the stone doesn't last forever, but when the Philo stone will be out, that'll just be way too easy to automatically create anything in that branch (assuming that Pah decides to split his transmutes like he planned to).Funny how you say that it's 'fine' and only mention logs or clay but 'forget' how easy it is to create diamonds or ender pearls from iron. Not to mention the blaze rod exploit.
People should just play how they enjoy and stop trying to force their preferences on others.
I disagree on that. Pretty much every mod can be exploited in some ways. How can be mob spawners counted legit for that matter??[DOUBLEPOST=1359991026][/DOUBLEPOST]Tier 5 enderman shard = infinite iron = infinite gold = infinite diamond.
The problem whit EE is that while it may be "balanced" if you only use it, it can be exploited to death while used whit other mods.
It's not about prices. I personally think it would be nice if a whole modpack would have a good balance between time and result. To get the "best" stuff you need to invest time, but it pays off. Currently there are huge issues there. Some materials (like diamonds) are too easy to get. IC2 power is too easy to generate with geothermals and solars for people to even consider reactors. Etc.
With extremebiomes trees' running your whole establishment off charcoal isn't exactly hard anymore. Not to mention the lava pump stations everyone is making these days. But I digress, what's the difference between creative and a modded with a jet pack, a dozen quarries, maybe 10-20 (or a couple hundred in guudes case) turtles. EE simply gives you a way to deal with over flow resources as opposed to just throwing them all in the recycler and pushing for UUM. For those who think it's to much I'd be curious as to what you'd consider an equivalent price would be.
Isn't that what greg tech tries to introduce, increasing the time needed for things.
The stone also requires smooth stone, iron and gold. So you have to at least have a furnace and do some mining near the bottom. It seems as though your main irritant is with how long the minium stone lasts. What if it took damage when crafting as well, since that is kind of a transmutation?
It really needs to be renamed Taxed Exchange and redesigned accordingly...
@Tolgrimm
The stone also requires smooth stone, iron and gold. So you have to at least have a furnace and do some mining near the bottom. It seems as though your main irritant is with how long the minium stone lasts. What if it took damage when crafting as well, since that is kind of a transmutation?