Been using Dynmap on my server (http://minecraft.vortalcord.net) but I've noticed quite a few mod blocks are invisible, even though on startup Dynmap reports the textures loaded successfully.
For instance, the fenced area between the cactus farm and tree farms in the center of the map is filled with Forestry bees stuff, but there's nothing there on the map, and yet:
I suppose it's possible that every ID Dynmap is expecting has changed, but how do I begin to direct it to the correct IDs, and is it possible that they'd change when the pack updates again?
Running Direwolf20 Pack v3, minus Portal Gun and Compact Solars, plus Logistics Pipes and Advanced Solars; Dynmap 1.4-alpha3. It obviously sees rubber trees and IC2 reinforced stone (the reactor building), and it understands Redpower2 volcanoes (but not wiring or gates or anything else RP2, there's lamps all over the processing facility in the village center), and it understands Iron Chests (you can make out a crystal chest in the Iso view of the facility), but little else. The random hit or miss for mod blocks is driving me up a wall, and I'd much rather not spend a day or more going block by block hoping I can tell Dynmap how to render properly only to have it continue to fail or worse.
Does anyone have any experience getting Dynmap to render everything properly? Any prebaked configs that work with the DW20v3 pack?
(Happy to provide pastebins of any relevant configs)
[Edit] Updated Dynmap from 1.3-alpha2 to 1.4-alpha3, it explicitly says it supports Forestry and Thermal Expansion, yet I only see the harvesters of Forestry (none of the bees) and still nothing from TE. Going to give it a fullrender which will take the better part of four hours and see if nothing updates. Pointing me in the right direction to get Mystcraft support would be much appreciated if nothing else.
I also neglected to mention I am using a Sphax pack texture shader, though I can't imagine that's the source of the issue as the blocks obviously aren't invisible in game using the same texture pack.
For instance, the fenced area between the cactus farm and tree farms in the center of the map is filled with Forestry bees stuff, but there's nothing there on the map, and yet:
Code:
2013-01-14 02:08:46 [INFO] [Minecraft] [dynmap] Forestry textures enabled
I suppose it's possible that every ID Dynmap is expecting has changed, but how do I begin to direct it to the correct IDs, and is it possible that they'd change when the pack updates again?
Running Direwolf20 Pack v3, minus Portal Gun and Compact Solars, plus Logistics Pipes and Advanced Solars; Dynmap 1.4-alpha3. It obviously sees rubber trees and IC2 reinforced stone (the reactor building), and it understands Redpower2 volcanoes (but not wiring or gates or anything else RP2, there's lamps all over the processing facility in the village center), and it understands Iron Chests (you can make out a crystal chest in the Iso view of the facility), but little else. The random hit or miss for mod blocks is driving me up a wall, and I'd much rather not spend a day or more going block by block hoping I can tell Dynmap how to render properly only to have it continue to fail or worse.
Does anyone have any experience getting Dynmap to render everything properly? Any prebaked configs that work with the DW20v3 pack?
(Happy to provide pastebins of any relevant configs)
[Edit] Updated Dynmap from 1.3-alpha2 to 1.4-alpha3, it explicitly says it supports Forestry and Thermal Expansion, yet I only see the harvesters of Forestry (none of the bees) and still nothing from TE. Going to give it a fullrender which will take the better part of four hours and see if nothing updates. Pointing me in the right direction to get Mystcraft support would be much appreciated if nothing else.
I also neglected to mention I am using a Sphax pack texture shader, though I can't imagine that's the source of the issue as the blocks obviously aren't invisible in game using the same texture pack.