I set up two new DW20 1.3.1 servers and updated my client to 1.3.1, and I've found that 99% of the time, it would hang at 'Loading - Initializing Minecraft Engine 4/7' 'Rendering Setup - Render Global Instance 4/9'. When this happens, the Minecraft window goes to 'Not Responding' and this is the last thing I've found in the log:
What I've found that seems to get it to load is to check the 'Use Optimization arguments for fast computers' option under 'options', although I'm not sure I'd call that a fix.
Has anyone else seen this happen, and is there a 'more proper' fix to the issue?
Code:
[23:07:11] [Client thread/INFO] [FML/]: Applying holder lookups
[23:07:11] [Client thread/WARN] [FML/]: Unable to lookup chisel:cobblestoneWall for public static com.cricketcraft.chisel.block.BlockMarbleWall com.cricketcraft.chisel.init.ChiselBlocks.cobblestoneWall. Is there something wrong with the registry?
[23:07:11] [Client thread/WARN] [FML/]: Unable to lookup chisel:obsidian2 for public static com.cricketcraft.chisel.block.BlockCarvable com.cricketcraft.chisel.init.ChiselBlocks.obsidian2. Is there something wrong with the registry?
[23:07:11] [Client thread/INFO] [FML/]: Holder lookups applied
[23:07:11] [Sound Library Loader/INFO] [Mantle-STDERR/]: [paulscode.sound.SoundSystemLogger]:
[23:07:11] [Sound Library Loader/INFO] [Mantle-STDERR/]: [paulscode.sound.SoundSystemLogger]: Starting up SoundSystem...
[23:07:11] [Thread-16/INFO] [Mantle-STDERR/]: [paulscode.sound.SoundSystemLogger]: Initializing LWJGL OpenAL
[23:07:11] [Thread-16/INFO] [Mantle-STDERR/]: [paulscode.sound.SoundSystemLogger]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[23:07:11] [Thread-16/INFO] [Mantle-STDERR/]: [paulscode.sound.SoundSystemLogger]: OpenAL initialized.
[23:07:11] [Sound Library Loader/INFO] [Mantle-STDERR/]: [paulscode.sound.SoundSystemLogger]:
What I've found that seems to get it to load is to check the 'Use Optimization arguments for fast computers' option under 'options', although I'm not sure I'd call that a fix.
Has anyone else seen this happen, and is there a 'more proper' fix to the issue?