Dungeon Crawler is a third party modpack created by me (Emblin), and by the support and suggestions, criticisms and witticisms of other forum'rs. While I do work alone, and am fairly novice at modpack creation, this project is progressing quite nicely, and each day, most of the roadblocks I encounter get resolved through brain power and forum help. It is my hope that this modpack will eventually become a public modpack, maybe even a LISTED one!
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What is Dungeon Crawler?
Dungeon Crawler is based on the story of an adventurer, an adventurer who needed MORE to satisfy his need for thrills. Through the help of his companions, he was able to enter a new realm through the Rift.. A realm where there is no land, only an infinite sky. In this world, the four main races congregate, and create towns in the sky, all for one purpose.. Dungeon Crawling! Throughout the landless dimension there are dungeons floating about in the void, dungeons full of monsters, full of devious traps and cunning bosses. In this world, you, the adventurer, can live a life of excitement!
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Specifics:
In Dungeon Crawler, you live on a pre-made island in the sky. There, you will have various things to sustain your basic needs. Such as land to stand on, a trophy room where you can admire your record of how many dungeons you have cleared, but most importantly.. NPCs. There are many NPCs on your island, and each one has a STORY, a FUNCTION. Some NPCs trade with you, some manage your bank, some provide quests and some will even fight for you! NPCs are your companions, they will be what guide you through the unforgiving darkness of the world.
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Economy:
Being that you live in the sky, there is little in the way of natural resources.. That is why you have an exciting combat reward system that is perfectly entwined with the more passive side of building homes and growing gardens. Killing certain monsters can reward you with either IRON or BRONZE coins. Killing a dungeon's boss gives you EMERALD coins.
Iron Coins: Iron coins are strictly for buying blocks en masse. The traders on your island will sell many different kinds of blocks, perfect for survival or decor (We have Chisel!).
Bronze Coins: Bronze coins will buy a larger variety of miscellaneus items. Such as mob drops, compact machines, tools, and weapons.
Emerald Coins: These are the most valuable and rare of the coins. They are what are used to buy precious metals and gems that are otherwise unobtainable. If you ever want to get better tools, or better machines, you have to slay some bosses first!
------------------------------------------------------------------------------------------------------------------
Dungeons:
These are not your boring, everyday dungeons. These are hand made, completely unique dungeons created through many hours of work (So enjoy them, or else!). These dungeons don't just require a strong arm, they require a strong brain. Most dungeons will have unique themes, and these themes are what determine what tactic is the best approach to progressing. Furthermore, you best keep a close eye on everything around you, as I have generously littered traps everywhere, and they could mean the difference between life and death.
Monsters:
Monsters have 2 main classifications, which are listed beneath their names, and unique-event monsters sometimes have a class that is not defined as either. The main 2 are Beast, and Undead. The Undead are vulnerable to smite weapons, encouraging you to choose your arsenal wisely. Beasts are monsters that are very much alive, and bane of arthropods is their weakness.
Bosses:
Most bosses have a defining trait about them: Some are impervious to arrow/melee, some can summon legions of monsters to combat you, some are just f#&!$&# huge and can only be killed by ENVIRONMENTAL weapons which are lovingly placed for you to use when needed. (TNT, dispensers with potions, falling, lava, etc). But don't worry, the risk is very much worth the reward!
------------------------------------------------------------------------------------------------------------------
Equipment Tiers (Being Fine Tuned)
Obviously, as the dungeons get harder and harder, you will need to get better and better gear. Of course, diamond gear would not get you very far in this modpack since monsters will keep getting stronger while you're stuck at the material dead end. So, instead your main source of weapons and armor will be from Blacksmith NPCs. Weapon types have different speed, damage, and even smite/BOA traits.
Examples:
Dagger: Features reduced damage, but makes you Sanik; Gota go fast.
Warhammer: Increased damage, added smite 1, but slow as a tortoise
Broadsword: Normal damage and speed, and additional BOA 1.
Cleric Mace: Normal damage, slow speed, but smite 2 and health boost.
Glaive: Lower damage, faster speed, and BOA 2.
Of these weapon types, (and more types may be added), each one has 6 material types (stone to emerald), and 3 tiers. A low, medium and high quality. To get a higher quality, you must sell 2 of the previous tier weapon. Tier quality affects the special traits of a weapon, such as speed and damage.
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Companions; Adventurers and Champions
Companions are NPCs that will follow you wherever you go into combat, for the right price. Once you hire them, they will provide a major boost in battle, until you have to either re-hire them, or they die (when a companion dies, he/she respawns safely at home).
There are 2 kinds of companion: Adventurer and Champion. Adventurers are standard and reliable, they have many classes too. Champions are unique characters with their own names, and their own traits. Champions are better stat-wise, but cost more to hire and can only be found INSIDE DUNGEONS.
Currently Existing Companions:
Elven Archer: Straight forward.
Elven Warrior: Attacks very rapidly at a lower damage rate
Human Priest: The only companion that doesn't attack. He follows you around and heals you, making the player itself stronger.
Human Hunter: Utilizes poison damage, and can melee attack or using explosive crossbow bolts
Dwarf Barbarian: Does high damage at a slower speed, also has higher resistance to damage
Dwarf Iron Knight: Covered in heavy armor, does low damage but is very hard to kill and has huge knockback
Dwarf Pyrotechnic: Utilizes a low damage, massively ADE flame thrower which is most effective on large crowds such as vermine.
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Respawn and Protection System:
The protection system has been updated to simply load in Adventure Mode. Upon entering a dungeon, you're given adventure mode and once you exit you're out back in Survival.
The respawn system is my way of making sure you keep playing! For MOST dungeons (special event ones may be exluded), the mobs and bosses inside respawn after a real life hour. This encourages you to replay dungeons so you can get more coins and loot.
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Screenshots:
My personal favorite companion: Pyrotechnic
http://imgur.com/pDmVwGV
http://imgur.com/7XPg2Ou
Please read the comments below and answer any questions I ask if you are capable of doing so! I can't finish this modpack without your support!
------------------------------------------------------------------------------------------------------------------
What is Dungeon Crawler?
Dungeon Crawler is based on the story of an adventurer, an adventurer who needed MORE to satisfy his need for thrills. Through the help of his companions, he was able to enter a new realm through the Rift.. A realm where there is no land, only an infinite sky. In this world, the four main races congregate, and create towns in the sky, all for one purpose.. Dungeon Crawling! Throughout the landless dimension there are dungeons floating about in the void, dungeons full of monsters, full of devious traps and cunning bosses. In this world, you, the adventurer, can live a life of excitement!
------------------------------------------------------------------------------------------------------------------
Specifics:
In Dungeon Crawler, you live on a pre-made island in the sky. There, you will have various things to sustain your basic needs. Such as land to stand on, a trophy room where you can admire your record of how many dungeons you have cleared, but most importantly.. NPCs. There are many NPCs on your island, and each one has a STORY, a FUNCTION. Some NPCs trade with you, some manage your bank, some provide quests and some will even fight for you! NPCs are your companions, they will be what guide you through the unforgiving darkness of the world.
------------------------------------------------------------------------------------------------------------------
Economy:
Being that you live in the sky, there is little in the way of natural resources.. That is why you have an exciting combat reward system that is perfectly entwined with the more passive side of building homes and growing gardens. Killing certain monsters can reward you with either IRON or BRONZE coins. Killing a dungeon's boss gives you EMERALD coins.
Iron Coins: Iron coins are strictly for buying blocks en masse. The traders on your island will sell many different kinds of blocks, perfect for survival or decor (We have Chisel!).
Bronze Coins: Bronze coins will buy a larger variety of miscellaneus items. Such as mob drops, compact machines, tools, and weapons.
Emerald Coins: These are the most valuable and rare of the coins. They are what are used to buy precious metals and gems that are otherwise unobtainable. If you ever want to get better tools, or better machines, you have to slay some bosses first!
------------------------------------------------------------------------------------------------------------------
Dungeons:
These are not your boring, everyday dungeons. These are hand made, completely unique dungeons created through many hours of work (So enjoy them, or else!). These dungeons don't just require a strong arm, they require a strong brain. Most dungeons will have unique themes, and these themes are what determine what tactic is the best approach to progressing. Furthermore, you best keep a close eye on everything around you, as I have generously littered traps everywhere, and they could mean the difference between life and death.
Monsters:
Monsters have 2 main classifications, which are listed beneath their names, and unique-event monsters sometimes have a class that is not defined as either. The main 2 are Beast, and Undead. The Undead are vulnerable to smite weapons, encouraging you to choose your arsenal wisely. Beasts are monsters that are very much alive, and bane of arthropods is their weakness.
Bosses:
Most bosses have a defining trait about them: Some are impervious to arrow/melee, some can summon legions of monsters to combat you, some are just f#&!$&# huge and can only be killed by ENVIRONMENTAL weapons which are lovingly placed for you to use when needed. (TNT, dispensers with potions, falling, lava, etc). But don't worry, the risk is very much worth the reward!
------------------------------------------------------------------------------------------------------------------
Equipment Tiers (Being Fine Tuned)
Obviously, as the dungeons get harder and harder, you will need to get better and better gear. Of course, diamond gear would not get you very far in this modpack since monsters will keep getting stronger while you're stuck at the material dead end. So, instead your main source of weapons and armor will be from Blacksmith NPCs. Weapon types have different speed, damage, and even smite/BOA traits.
Examples:
Dagger: Features reduced damage, but makes you Sanik; Gota go fast.
Warhammer: Increased damage, added smite 1, but slow as a tortoise
Broadsword: Normal damage and speed, and additional BOA 1.
Cleric Mace: Normal damage, slow speed, but smite 2 and health boost.
Glaive: Lower damage, faster speed, and BOA 2.
Of these weapon types, (and more types may be added), each one has 6 material types (stone to emerald), and 3 tiers. A low, medium and high quality. To get a higher quality, you must sell 2 of the previous tier weapon. Tier quality affects the special traits of a weapon, such as speed and damage.
------------------------------------------------------------------------------------------------------------------
Companions; Adventurers and Champions
Companions are NPCs that will follow you wherever you go into combat, for the right price. Once you hire them, they will provide a major boost in battle, until you have to either re-hire them, or they die (when a companion dies, he/she respawns safely at home).
There are 2 kinds of companion: Adventurer and Champion. Adventurers are standard and reliable, they have many classes too. Champions are unique characters with their own names, and their own traits. Champions are better stat-wise, but cost more to hire and can only be found INSIDE DUNGEONS.
Currently Existing Companions:
Elven Archer: Straight forward.
Elven Warrior: Attacks very rapidly at a lower damage rate
Human Priest: The only companion that doesn't attack. He follows you around and heals you, making the player itself stronger.
Human Hunter: Utilizes poison damage, and can melee attack or using explosive crossbow bolts
Dwarf Barbarian: Does high damage at a slower speed, also has higher resistance to damage
Dwarf Iron Knight: Covered in heavy armor, does low damage but is very hard to kill and has huge knockback
Dwarf Pyrotechnic: Utilizes a low damage, massively ADE flame thrower which is most effective on large crowds such as vermine.
------------------------------------------------------------------------------------------------------------------
Respawn and Protection System:
The protection system has been updated to simply load in Adventure Mode. Upon entering a dungeon, you're given adventure mode and once you exit you're out back in Survival.
The respawn system is my way of making sure you keep playing! For MOST dungeons (special event ones may be exluded), the mobs and bosses inside respawn after a real life hour. This encourages you to replay dungeons so you can get more coins and loot.
------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------
Screenshots:
My personal favorite companion: Pyrotechnic
http://imgur.com/pDmVwGV
http://imgur.com/7XPg2Ou
Please read the comments below and answer any questions I ask if you are capable of doing so! I can't finish this modpack without your support!
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