will do, also still want the idea of a Q&A to happen tho
After reading the main post she made (and a ton of pages to read until I found search helped me find it faster only after 30 pages of reading on an 80 page thread...) She basically didn't want to touch it because azanor was reworking the thaumcraft research system and she didn't want to put the time and effort into making it fully functional if he was just going to change it.
So then it's she's just lazy?... cause I've seen her on with Azanor many MANY times before... so instead it's "Working as intended"? I'm ready to admit RL issues take precedent but how long has this addition been in the mod? in the state it is?
when i gave you that answer in the MPS Support Thread you responded that:
i like how quickly you changed your mind on that
It's actually like that because there is no API call to do what the goggles do and the overlay is the only thing I could do without externally forcing updates of node data. But thanks for your uninformed, worthless opinion and incoherent rant about 'problems' you're too lazy to make sure actually exist.[DOUBLEPOST=1381367166][/DOUBLEPOST]I hate to say this but it would actually have to be programmed properly which it currently isn't. The thaumcraft goggles upgrade (that's already in) just seems like it's dumbed down for no reason.
That's not the reason at all and I never said that it was. Don't 'quote' me ever again.Actually MachineMuse originally had the Thaumcraft Goggles upgrade for her helmet function 100% identically to the actual goggles themselves. She actually REMOVED the ability to see aura nodes visibly with a later patch however, as to 'maintain balance'. (shrug) The parts for her mod stuff are expensive enough as is.. I honestly do not see why she felt the need to nerf her own gear in an effort to maintain balance. Especially since you still NEED to research the Thaumcraft Goggles themselves in order to even DO the helmet upgrade in the first place. So it is not nice you are 'shortcutting' or 'skipping steps'.
Very silly.
I'd still love to know why my expensive as heck MMMPS Powerglove won't actually chop wood from Biomes O'Plenty at the speed it should and instead chops it super slow like it isn't recognized as wood. Meanwhile it will chop Twilight Forest wood or Natura wood just fine. ALL are registered as wood in the OreDictionary (I've checked), so .. why doesn't the Powerglove RECOGNIZE all this stuff as wood? What's it checking?
I worked it out by installing the battery into a set of MPS leggings instead of the tool itself, and it works fine. Just wondering why it's different if you install it directly into the tool itself.
Interesting, but I don't find that to be the case. When the MPS battery is installed into an armor piece, it acts just like an IC2 lappack and keeps my IC2 tools charged. It's only when the battery is installed directly into the power fist that it drains energy from IC2 tools. Any idea why they behave differently?
WHY ARE YOU ALL SO [REDACTED] STUPID
craft you MPS and tinker`s table using NEI and then install modules via table. there isn`t much to add, because all modules have good description.We have MPS on the server, but I know nothing about it. There doesn't seem to be centralized documentation on this mod.. anyone care to get me started or point me in the right direction?
WHY ARE YOU ALL SO [REDACTED] STUPID
lol thanks. consider 'you all' to be referring to people who just post and post without thinking or doing any research or putting in any effort to try and solve their own problem.Because entitlement issues. Not all of us are, you just don't hear from us
Keep up the good work.
I believe that can be based on the order in which you add them to the tool. I may well be wrong, though.I would actually like to configure the order. Is there a way to do that that I missed.
1) How do you enchant the power fist. If not possible, how can you give it something equivalent to fortune?
2) How do you disable the mousewheel to change the power fist tool? I changed this config but it doesn't work:
B:"Use Mousewheel to change modes"=false
Rebind sneak perhaps? Alternatively, I think you can change the keys used to change modes on the powerfist using the (vanilla) keybind menu.Because I always end up changing my power fist option when I simply want to change the item I am holding because the button to activate the mousewheel it is the same as sneak and it can't be changed.