Hey Eveyone,
I am looking for something somewhat specific to add to a new pack I am creating. I was looking for a mod that is easy to configure world gen(Mainly for Removing all ore gen from worlds.). My plan is to use minetweaker to add in recipes to the sleeve recipes for sifting but I can't seem to get the world to spawn correctly. I could be configuring things wrong with my first attempt using biome tweaker. So I am wondering if there is a mod that I am overlooking that can accomplish this feat without going into all the biome files and changing up the weights of the biomes.
I am kinda shooting for simular world gen to crashlanding but different topography blocks and I want only a single block to spawn in the world which the block I plan to use for it is from BiomesOPlenty called sandy dirt. Once I have the world gen working correctly I plan to build a starting shelter for the player.
Another issue I am currently having is the ability to set ruins to generate a structure to a specific coordinate so I can instruct a player to travel to those coordinates to explore the ruins for quest items.
I hope someone can atleast point me in the right direction to the information I need.
Thanks again in advance,
I am looking for something somewhat specific to add to a new pack I am creating. I was looking for a mod that is easy to configure world gen(Mainly for Removing all ore gen from worlds.). My plan is to use minetweaker to add in recipes to the sleeve recipes for sifting but I can't seem to get the world to spawn correctly. I could be configuring things wrong with my first attempt using biome tweaker. So I am wondering if there is a mod that I am overlooking that can accomplish this feat without going into all the biome files and changing up the weights of the biomes.
I am kinda shooting for simular world gen to crashlanding but different topography blocks and I want only a single block to spawn in the world which the block I plan to use for it is from BiomesOPlenty called sandy dirt. Once I have the world gen working correctly I plan to build a starting shelter for the player.
Another issue I am currently having is the ability to set ruins to generate a structure to a specific coordinate so I can instruct a player to travel to those coordinates to explore the ruins for quest items.
I hope someone can atleast point me in the right direction to the information I need.
Thanks again in advance,