Is there any? I've started on the Resonant Rise modpack, and as I've fully explored the IC2, BC, and TE tech trees in the past, I want to play with UE. Unfortunately, I have no clue how to get started. Is there any documentation for it anywhere?
There's not much documentation out there, and much of the extant information is outdated or even simply bad.
If you're getting started in UE from a Thermal Expansion or IC2 perspective, you probably want to work with Mekanism. The Heat Generator can be made as soon as you have Copper, Redstone, Iron, and Osmium, and converts fuel into universal electricity power. Generally, you'll want to sit a Heat Generator (or several) in place surrounded by Lava, which gives a small supply of reliable 'free' energy -- Heat Generators are very inefficient with coal, charcoal, or logs.
Then it's to the Metallurgic Infuser, which uses energy to turn ore or ingots into dust. This is important because it's Mekanism's preferred Steel source, and also the only way to make Steel without other mods (Mekanism does not come with the coal+iron smelt). Note that the Metallurgic Infuser, despite what NEI says, will take Charcoal or Coal directly and compress it for you, although Compressed Carbon is more efficient. That opens up a lot of other hardware in the setting -- most other basic power sources, like Wind Turbines, and a lot of other refinement gear. If you don't have other ore doubling, bringing ore into an Enrichment Chamber, the output from there into a Crusher, and then smelting the result is Mekanism's basic ore doubling. Upgrading to a Purification Chamber turns into ore tripling, albeit at cost of Flint and significant amounts of energy. With the Compressor, you can start making the new armor and tool types, as well as work toward things like the weather control orb.
Mekanism also has the Energy Cube and Universal Cable. While not the cheapest form of power storage, it's capable of interacting with most every power source or consumer.
Atomic Science requires more infrastructure to get started, and has some more impressive large structures. Saice or KirinDave can probably describe this better than I can.
ICBM is surprisingly well-documented, and not very friendly for new users, so I can't comment on it.
It's just like the FTB wiki!Already found that, it's incredibly sparse. Most of the entries don't exist.
Depends on the configs used - but on Resonant Rise, the fission reactor eats more common generators alive. Compareable are only the other reactors from IC2 or GT. Downside: Finite fuel rods.Atomic Science was updated to be compatable with other energy types right? If so how does it compare to more conventional methods of energy gen? Such as biofuel boilers etc.
It's just like the FTB wiki!
I would have to agree with Red, TacticalLion is pretty good.
Atomic Science was updated to be compatable with other energy types right? If so how does it compare to more conventional methods of energy gen? Such as biofuel boilers etc.
Also thanks for the write up. It's almost tempting to try out a newer UE pack. (Though I do wonder why we don't see them in one of the other packs but I'm sure there is a reason.)
uraninite or what its name, isnt finite, when atomic assembler(or whatever that thing is called) comes into a play. but i doubt that such build is power positive.Depends on the configs used - but on Resonant Rise, the fission reactor eats more common generators alive. Compareable are only the other reactors from IC2 or GT. Downside: Finite fuel rods.
It is very power positive, but Strange Matter Farms require a lot of clever automation.uraninite or what its name, isnt finite, when atomic assembler(or whatever that thing is called) comes into a play. but i doubt that such build is power positive.
didnt expect this to be that way. i think i`ll research deeper into strange matter production and its automation and other shizzle required, when i`m in the mood for suchIt is very power positive, but Strange Matter Farms require a lot of clever automation.
apparently i`m in the mood for testing, and it turns out to be not that difficult to automate strange matter production and atomic assembler automation.
and with AE its rather easy. atomic assembler is a bit tricky, but storage bus and level emitter are your best friends
the strange matter production is quite slow(it even beats GT machinery) which means, the more particle accelerator = faster strange matter production, but it also reduce overall efficiency of reactor, however make it produce power at more constant rate
Can someone make a stangematter and atomic assebler tutorial?
Also is it energy positive to make tin for fusion?