I recently started playing Slowpoke's live stream pack. I really like it. I've mostly been focusing on Divine RPG and i've noticed a few things. Divine RPG is actually quite broken when you get down to it. First off, giving mobs insane amounts of health doesn't make them hard or intense. It makes the fight incredibly tedious and boring and it has no reward mentally. I don't feel successful when I kill any of the mobs. They're easy to kill if you trap them, they just take forever. Also, recently I wanted to kill The Watcher for Bluefire and stuff. I noticed it needs an item from the End. Maybe i'm insane, but that doesn't make any sense. It's obvious that the Nether comes before the End. Why would they make it so that you have to go into the End to fight the nether boss? Also, I feel like the mobs hit a bit too hard. Even the easiest mobs of the game 2 hit you in realmite armor. There needs to be early game enemies. Crabs are terrifying for anyone with realmite armor or below. Of course you can just trap them but if you were to actually fight them the way the mod author intended they are ridiculous. I just want your guy's opinions on this. I'm not used to fighting mobs since I play on peaceful so maybe i'm just being a baby.