So... my old HDD hard drive started developing bad sectors, and had to go to a new hard drive, this time an SSD. And while the vast majority of the stuff I had transferred over, for some reason my Medium Core pack's information did not. Which gives me a chance to reexamine my assumptions, and start looking at some of the things that people take for granted, and see if there's a way to change things for the better.
One of these concepts that I am taking a deeper look at is that of conveyance of information to the player. The more divergent your pack is from 'vanilla' mechanics, the more you need to be able to convey to the player the changes to these mechanics, otherwise the player is just going to get lost. Some games use this as a means of artificial difficulty, such as the infamous 'I Wanna Be The Guy', however that's not really my thing, so conveyance is going to be needed.
The question here is the degree of conveyance and the means by which the player accesses it. Which means you have to weigh several things before making a decision.
Does your pack focus on, or at least give the player the sense of, exploration? If so, then you may want to go with a more 'hands off' approach. Give the player the raw information, but let him draw his own conclusions. But if your pack doesn't, if instead the challenge is in getting everything taken care of, such as a typical Skyblock style map wherein exploration isn't a key concept, then maybe a more constrained Questing system might better suit your pack's style. This gives him the step by step instructions needed to do a thing.
JEI is another means of conveyance, however the problem is that while it is indeed powerful, it is also little more than an indexed recipe system. It gives information on how to make things, but not on how to get those resources in the first place, nor really anything else. It's seen as a 'default' mod, and I'd largely agree that it is, however you cannot simply rely exclusively on JEI to do everything for you if you've added or changed mechanics that players are used to. For example, if you use something like Geolosys to do worldgen for you, creating large but uncommon veins of ores, that's something you need to convey to the player so they don't start branch mining at Y12 as per usual and end up with a whole bunch of nothing. And that's not something JEI is really equipped to convey.
There are now several questing mods, and several mods which let you write your own guide for the players, each with their strengths and weaknesses. I think a discussion of these mods and their uses can be quite valuable in general to anyone interested in developing mod packs (well... packs that aren't just a kitchen sink pack, at least). So... let's discuss.
What is your favorite questing or guide mod and why?
One of these concepts that I am taking a deeper look at is that of conveyance of information to the player. The more divergent your pack is from 'vanilla' mechanics, the more you need to be able to convey to the player the changes to these mechanics, otherwise the player is just going to get lost. Some games use this as a means of artificial difficulty, such as the infamous 'I Wanna Be The Guy', however that's not really my thing, so conveyance is going to be needed.
The question here is the degree of conveyance and the means by which the player accesses it. Which means you have to weigh several things before making a decision.
Does your pack focus on, or at least give the player the sense of, exploration? If so, then you may want to go with a more 'hands off' approach. Give the player the raw information, but let him draw his own conclusions. But if your pack doesn't, if instead the challenge is in getting everything taken care of, such as a typical Skyblock style map wherein exploration isn't a key concept, then maybe a more constrained Questing system might better suit your pack's style. This gives him the step by step instructions needed to do a thing.
JEI is another means of conveyance, however the problem is that while it is indeed powerful, it is also little more than an indexed recipe system. It gives information on how to make things, but not on how to get those resources in the first place, nor really anything else. It's seen as a 'default' mod, and I'd largely agree that it is, however you cannot simply rely exclusively on JEI to do everything for you if you've added or changed mechanics that players are used to. For example, if you use something like Geolosys to do worldgen for you, creating large but uncommon veins of ores, that's something you need to convey to the player so they don't start branch mining at Y12 as per usual and end up with a whole bunch of nothing. And that's not something JEI is really equipped to convey.
There are now several questing mods, and several mods which let you write your own guide for the players, each with their strengths and weaknesses. I think a discussion of these mods and their uses can be quite valuable in general to anyone interested in developing mod packs (well... packs that aren't just a kitchen sink pack, at least). So... let's discuss.
What is your favorite questing or guide mod and why?