What i always say:
You play games for fun.
I usually think its more fun to do things "differently" instead of going on the beaten path.
Different/strange/niche = fun, right?
Wrong again, Fenn. We play games because we hate them, not for fun.
What i always say:
You play games for fun.
I usually think its more fun to do things "differently" instead of going on the beaten path.
Different/strange/niche = fun, right?
Apparently the bio reactor was nerfed by the guy who makes it so while everyone can bash you for not being as awesome as they are, the mod dev seemed to agree with you.
Why are people so worried about doing things the most efficient way?
Why are people so worried about doing things the most efficient way?
is the MFR the only mod you know about that beats Forestry`s biofuel production or it`s a grudge against MFR in particular?Because I'm creating biofuel to create power. Forestry stills/fermenters directly cut into the bottom line while MFR Bioreactors do not.
Your whine tastes amazing; perhaps it wood be good with some cheese.
The single item reaction was nerfed because it was bad for inter-mod play. That is to say things like the rancher made it abundantly easy to gather huge excesses of a single item making the efficiency worthless. Now it is actually rewarding to work for the efficiency. Though the outcome was the same you desired, the reasoning was far different.
is the MFR the only mod you know about that beats Forestry`s biofuel production or it`s a grudge against MFR in particular?
and which wiki that might be? this wiki shows my point quite nicely.Which one produces more fuel is not the issue I'm concerned about. Plant matter to biofuel efficiency is just a matter of more farmland which I have plenty of room for. It's which one consumes more power that I'm concerned about because I've already partitioned off my base and have limited space for power generators. MFR consumes no power at all so it's by default the best option no matter how much plant matter it consumes.
As far as I'm aware, MFR and Forestry are the only methods the wiki lists for making biofuel.
and which wiki that might be? this wiki shows my point quite nicely.
distillation tower does not replace fermenter, but replaces stills at rate roughly 10:1, which makes it still a better option than traditional forestry`s biofuel production.All those all rely on the Forestry Fermenter. They're not a replacement for Forestry. The MFR Bioreactor on the other hand replaces both the fermenter and still.
Of the options, there's no reason to use Buildcraft at all since you gain no energy from the process, just density. You might as well just pipe the biomass out as-is. The GregTech option, if I understand correctly, consumes non-renewable cells. And of course you can get anything from bees but that's a given.
The GregTech option, if I understand correctly, consumes non-renewable cells.
distillation tower does not replace fermenter, but replaces stills at rate roughly 10:1, which makes it still a better option than traditional forestry`s biofuel production.
there might be no reason for using refinery in terms of energy gain, but option is nice nonetheless.
and you do not understand how distillation tower work, because it does not consumes cells..