I am currently developing my own third party HQM modpack. It's going great.
My pack runs of a preset map. Don't want to spoil too much, but the modpack is completely based around exploration. However, I do not want neutral mobs to spawn. At all. No neutral mobs in the entire map. The only way to get neutral mobs is by the use of spawn eggs and safari nets. You could say I could just set the mobspawning gamerule to false, but this also disables hostile mob spawning, which is something I want to increase.
So, how do I disable neutrals from spawning? (Cows, sheep, squids etc)
And how do I increase the hostile mob spawn rate? Just a bit. (Zombies, skeletons etc)
Thanks in advance.
My pack runs of a preset map. Don't want to spoil too much, but the modpack is completely based around exploration. However, I do not want neutral mobs to spawn. At all. No neutral mobs in the entire map. The only way to get neutral mobs is by the use of spawn eggs and safari nets. You could say I could just set the mobspawning gamerule to false, but this also disables hostile mob spawning, which is something I want to increase.
So, how do I disable neutrals from spawning? (Cows, sheep, squids etc)
And how do I increase the hostile mob spawn rate? Just a bit. (Zombies, skeletons etc)
Thanks in advance.
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