Disabling Gregtech recipes in SMP: synchronizing configs?

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SamLL

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Jul 29, 2019
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Hi folks,

I've set up a small Feed the Beast server for my friends and I, and we're enjoying bumbling along following tutorials for the individual mods. I've been playing with Buildcraft and Thermal Expansion, and was just about to build my first quarry. I was greatly confused by the fact that the recipe on my server was not the same as the recipe in the Buildcraft wikis and tutorials! After some research, I found that this was because the mod "Gregtech" is altering them. After some more research, I found that this can be altered by changing the, e.g. "ExpensiveBCQuarryRecipe" parameter in the "usefullrecipes" (sic) section of the Gregtech config, but I also found people claiming that making this change on the server side would lead to desynchronization - that the users would not see the correct recipes in their NEI views.

Is this true? Is there really no way to disable Gregtech's intrusion on the Buildcraft mod, and have users be able to see the correct recipes, without me pushing a custom version of the config file to each of my friends individually and having them manually replace their version of the file?
 

Djharts

New Member
Jul 29, 2019
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I've no idea about the second part but yes. If you change the expensive recipes bad to normal it will show up differently on other people's screens. This is due to them most likely having the default config. If they change their config to match the server's then everything will be all right
 

Virgoddess

New Member
Jul 29, 2019
410
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Yes, everyone will *have* to have the same config files (aside from world gen).

The easiest thing to do would be to have everyone disable GT in the launcher, and delete the mod server side.
 

Saice

New Member
Jul 29, 2019
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Easyest way to do this is just email everyone the gregtech config files and a how to to copy them over.

or baring that dropbox or pastebin since its just a simple text file.
 

DoctorOr

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Jul 29, 2019
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The easiest thing to do would be to have everyone disable GT in the launcher, and delete the mod server side.

What a massively stupid suggestion, on so many levels.

The easiest thing to do is to stop pretending servers should be running any FTB pack without any number of config changes, and have a process to distribute config packs.
 
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Saice

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Jul 29, 2019
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What a massively stupid suggestion, on so many levels.

The easiest thing to do is to stop pretending servers should be running any FTB pack without any number of config changes, and have a process to distribute config packs.

This a agree with. It should not be to hard to give the luncher some sort of config push option and a way to have mulitple configs. Even if it is stupid as making a whole new directory for every server.

Or they need to get off their butts and get the private pack option ironed out. It would nto be hard to setup a way to use private pack codes to be PACK-XYZ with config-123. no premtions extra needed sicne your not changing the core mod slection from the core pack just the config files.
 

Ewokz750

New Member
Jul 29, 2019
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As someone running a server with Ultimate + Ampz + custom configs I could really do with some form of private distribution. We currently just post up a "patch" of sorts and players unpack it to their downloads folder. It's far from perfect though.
 

DoctorOr

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Jul 29, 2019
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I was actually speaking mostly of zipping up and providing the config directory to your users. Its going to be less than a megabyte.

Although a config pack option for the launcher, that uses a base FTB pack for mods and doesn't need the pointless exercise of every server getting permission (since it is still just an FTB pack of mods, not a new modpack) all would be a good idea.
 

Virgoddess

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Jul 29, 2019
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What a massively stupid suggestion, on so many levels.

The easiest thing to do is to stop pretending servers should be running any FTB pack without any number of config changes, and have a process to distribute config packs.

I really don't appreciate that, at all.

Believe it or not, there is a way to disagree with someone without being a dick. That may shock you.

The OP doesn't seem to care for GregTech at all, hence my suggestion.
 

SamLL

New Member
Jul 29, 2019
2
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0
I appreciate the suggestion, Virgoddess, and certainly it's the only solution yet discussed that doesn't require me to transfer files to each of my friends who wants to come play on the server. (And most of them are not very technical people, so being able to just download FTB and go is the most I really want to have to ask of them.) Unfortunately one of my friends, probably the most technical, wants to be able to use some features of GregTech eventually, so I don't think disabling it is on the table.

I may just personally use turtles instead of quarries and very reluctantly accept that the default Ultimate pack makes accessing the content of a lot of the mods considerably more confusing and difficult for new players than it has to, and that there does not currently appear to be any good method of synchronizing a change to the server config files.
 

Darknesschaos

New Member
Jul 29, 2019
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I really don't appreciate that, at all.

Believe it or not, there is a way to disagree with someone without being a dick. That may shock you.

The OP doesn't seem to care for GregTech at all, hence my suggestion.

That wasn't mentioned at all, and running around telling people to just remove GregTech is a cop out. That mod adds a LOT of interactions between the various mods. Yes, some of the recipes can get a little out of hand, but that is no reason to remove the mod entirely. I absolutely love GregTech and think it adds a bunch of interesting depth to a lot of varied materials in the game.
 

Virgoddess

New Member
Jul 29, 2019
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That was the issue on my server, too. I wanted to use GT, but tweak some of the recipes. The friends that play on my server are not at *all* tech inclined, so creating a config for them just wasn't an option (I mean, one of them couldn't even find where they'd saved FTB). It does add some really neat stuff to the game, too.[DOUBLEPOST=1366643023][/DOUBLEPOST]
That wasn't mentioned at all, and running around telling people to just remove GregTech is a cop out. That mod adds a LOT of interactions between the various mods. Yes, some of the recipes can get a little out of hand, but that is no reason to remove the mod entirely. I absolutely love GregTech and think it adds a bunch of interesting depth to a lot of varied materials in the game.

I'm really not at all interested in getting into a Greg Tech pissing match. I like the mod. I use the mod. But the mod isn't for everyone.

It's not a cop out. I read the thread and it seemed like the best option FOR ONE PERSON. I don't go around talking shit about the mod, or telling everyone to disable it. Believe it or not, I am entirely capable of taking the facts as presented and thinking of a case by case solution, and not make sweeping generalizations.

So please, people at large, please stop assuming you know anything about my intentions or my opinion of the mod in general. I'm over it.
 
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RavenTwospirit

New Member
Jul 29, 2019
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The suggestion to simply disable mod(s) that all/most of the players don't want, can often be a better solution than changing configuration files. In addition the the challenges of distributing the changes and coaching non-technical players in how to install them, you'd also end up with the problem that you would no longer be able to properly play on other servers based on the same mod pack which have different configurations. It's annoying enough for highly technical people to find a way to keep swapping configurations around to play on a variety of servers. I would not want to suggest it for my non-technical friends. It is far easier to explain how to disable/re-enable a mod or two.
 

KirinDave

New Member
Jul 29, 2019
3,086
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As someone running a server with Ultimate + Ampz + custom configs I could really do with some form of private distribution. We currently just post up a "patch" of sorts and players unpack it to their downloads folder. It's far from perfect though.

Oh god. Ampz. What is more broken and out-of-date than voltz?

Hi folks,

I've set up a small Feed the Beast server for my friends and I, and we're enjoying bumbling along following tutorials for the individual mods. I've been playing with Buildcraft and Thermal Expansion, and was just about to build my first quarry. I was greatly confused by the fact that the recipe on my server was not the same as the recipe in the Buildcraft wikis and tutorials! After some research, I found that this was because the mod "Gregtech" is altering them. After some more research, I found that this can be altered by changing the, e.g. "ExpensiveBCQuarryRecipe" parameter in the "usefullrecipes" (sic) section of the Gregtech config, but I also found people claiming that making this change on the server side would lead to desynchronization - that the users would not see the correct recipes in their NEI views.

Is this true? Is there really no way to disable Gregtech's intrusion on the Buildcraft mod, and have users be able to see the correct recipes, without me pushing a custom version of the config file to each of my friends individually and having them manually replace their version of the file?

My advice is to cowboy/girl up and make the more expensive recipe because, in the long haul, this is a lot easier than trying to sync config packs across multiple players if you don't have your own modpack distribution thing set up.

Several people I know are now using technic to sync their private fork of FTB Ultimate now, so know that you CAN do this and if you do it right, it works quite well. But it's still a lot more work than just making some titanium.

And also, quarries are so over-the-top good that you'll probably appreciate a bit of a treadmill to get there in the long run.