Direwolf20 Pack keeps crashing

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
Status
Not open for further replies.

wolffang404

New Member
Jul 29, 2019
7
0
0
I have been trying to load Direwolf20 1.6.4 v1.0.2, but it usually crashes before it finishes loading and if it does load, I crash when i attempt to connect to a server. Please help me.

here is my crash report
Code:
---- Minecraft Crash Report ----
// Who set us up the TNT?

Time: 12/17/13 7:04 PM
Description: Registering texture

java.lang.OutOfMemoryError
at java.util.zip.Inflater.inflateBytes(Native Method)
at java.util.zip.Inflater.inflate(Unknown Source)
at java.util.zip.InflaterInputStream.read(Unknown Source)
at java.io.BufferedInputStream.fill(Unknown Source)
at java.io.BufferedInputStream.read(Unknown Source)
at java.io.FilterInputStream.read(Unknown Source)
at com.sun.imageio.plugins.png.PNGImageReader.decodePass(Unknown Source)
at com.sun.imageio.plugins.png.PNGImageReader.decodeImage(Unknown Source)
at com.sun.imageio.plugins.png.PNGImageReader.readImage(Unknown Source)
at com.sun.imageio.plugins.png.PNGImageReader.read(Unknown Source)
at javax.imageio.ImageIO.read(Unknown Source)
at javax.imageio.ImageIO.read(Unknown Source)
at ic2.core.block.BlockTextureStitched.loadSubImage(BlockTextureStitched.java:72)
at ic2.core.block.BlockTextureStitched.load(BlockTextureStitched.java:59)
at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:80)
at net.minecraft.client.renderer.texture.TextureMap.func_110551_a(TextureMap.java:57)
at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(SourceFile:69)
at net.minecraft.client.renderer.texture.TextureManager.func_110549_a(SourceFile:133)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SourceFile:99)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SourceFile:87)
at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:543)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:265)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:509)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
at java.util.zip.Inflater.inflateBytes(Native Method)
at java.util.zip.Inflater.inflate(Unknown Source)
at java.util.zip.InflaterInputStream.read(Unknown Source)
at java.io.BufferedInputStream.fill(Unknown Source)
at java.io.BufferedInputStream.read(Unknown Source)
at java.io.FilterInputStream.read(Unknown Source)
at com.sun.imageio.plugins.png.PNGImageReader.decodePass(Unknown Source)
at com.sun.imageio.plugins.png.PNGImageReader.decodeImage(Unknown Source)
at com.sun.imageio.plugins.png.PNGImageReader.readImage(Unknown Source)
at com.sun.imageio.plugins.png.PNGImageReader.read(Unknown Source)
at javax.imageio.ImageIO.read(Unknown Source)
at javax.imageio.ImageIO.read(Unknown Source)
at ic2.core.block.BlockTextureStitched.loadSubImage(BlockTextureStitched.java:72)
at ic2.core.block.BlockTextureStitched.load(BlockTextureStitched.java:59)
at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:80)
at net.minecraft.client.renderer.texture.TextureMap.func_110551_a(TextureMap.java:57)

-- Resource location being registered --
Details:
Resource location: minecraft:textures/atlas/blocks.png
Texture object class: net.minecraft.client.renderer.texture.TextureMap
Stacktrace:
at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(SourceFile:69)
at net.minecraft.client.renderer.texture.TextureManager.func_110549_a(SourceFile:133)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SourceFile:99)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SourceFile:87)
at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:543)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:265)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:509)

-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)

here is a link to the log
http://pastebin.com/PCFcVnWp
 
Last edited:

Ashzification

New Member
Jul 29, 2019
7,425
1
0
You ran out of memory because you have 32 bit Java.
This means you're restricted to 1 GB of RAM, which isn't enough for these packs.

Try FTB Lite 2
 

Ashzification

New Member
Jul 29, 2019
7,425
1
0
I'm saying that FTB Lite2 is the only pack that was designed to run on 32 bit OS.

The new packs are brutal.
 

KaosC57

New Member
Jul 29, 2019
79
0
0
Yea, Ash is right. If your on windows XP still you should be able to find either A. A cheap copy of Windows 7, or B. a new PC if you can afford it. XP is a 32bit OS, unless your on of the really unorthodox people who had 64 bit XP or 32bit Vista, or 7. I don't think there's a 32 bit windows 8, could be wrong. could you post your exact OS?
 

Ashzification

New Member
Jul 29, 2019
7,425
1
0
I don't think there's a 32 bit windows 8

there is.

To my knowledge, there isn't a 64 bit version of Win xp. It was created when 32 bit was the physical limit.

his OS is on Line 7 of the pastebin link.
  1. [20:30:47] [INFO] LaunchFrame.main:195: OS: x86 Windows 7 6.1
 

KaosC57

New Member
Jul 29, 2019
79
0
0
there is.

his OS is on Line 7 of the pastebin link.
  1. [20:30:47] [INFO] LaunchFrame.main:195: OS: x86 Windows 7 6.1

That's Windows 7 there Ash. either way, you can find a cheap copy of Windows 7 in 64 bit and the problem should cure itself. Nowadays 32bit OS's are obsolete. because they cant handle more than 1gb of RAM at a time.
 

Ashzification

New Member
Jul 29, 2019
7,425
1
0
That's Windows 7 there Ash. either way, you can find a cheap copy of Windows 7 in 64 bit and the problem should cure itself. Nowadays 32bit OS's are obsolete. because they cant handle more than 1gb of RAM at a time.
Yes, I know it is. I'm not the one that said he was using winxp.

32 bit OS costs the same as 64 bit. There is no reason to buy 32 bit.
 
Status
Not open for further replies.