But...it would solve the thread. If we melt his computer, he can't come back on to complain.
Except about his computer melting.
But...it would solve the thread. If we melt his computer, he can't come back on to complain.
Magic = Computer melting rendering and various other things.
Am I the only one that didn't get much of an FPS drop thanks to this tree?But... it would solve the thread. If we melt his computer, he can't come back on to complain.
Am I the only one that didn't get much of an FPS drop thanks to this tree?
OP? But it needs netherstars. Lots of netherstars. And instability galore. And so much essentia.[DOUBLEPOST=1399983441][/DOUBLEPOST]Is Thaumic Tinkerer's KAMI module not enabled in that pack? I looked at some of the videos of it and decided to never use it in my survival world as it looked so bloody OP. But it seems to add thaumic things that would let you (manually) clear an area that large as fast as you can run.
Fusion.or just build a nice nuclear reactor in the center and let it overload.
OP? But it needs netherstars. Lots of netherstars. And instability galore. And so much essentia.
So what does? Just curious. Not trying to start an argument.Throwing expensive ingredients and painful crafting at something doesn't magically make it balanced.
And I thought the quarry was limited to 64x64 - did I miss something, or is that an advantage of the Quarry+?
in the past you could go bigger than 64 x 64. Is it really a limitation of the quarry? or of the land marks? Because that could be fudged
What i recall from a (long) while ago is that you could extend the quarry range by extending your landmarks.To get the QuarryPlus out to 256 you need the MarkerPlus thingies. You could try extending the range of a normal quarry with MarkerPlus-es but i'm not sure if it would work at all.