I'm currently developing my own HQM modpack. So far it's really nice. I've made the base of my map, disabled passive mobs and added a few quests. Now, before I start delving deep into making the modpack and the map, I want alot of difficulty increasing mods. So far I have: Code: *Hunger Overhaul (with pams, of course) *Spice of Life *Special Mobs *Mob Properties *InfiniteInvo (Limits inventory space to a more realistic amount, complete quests to unlock more) *Infernal Mobs *Deadly World Mods I know about and I dont want to use: *Utility Mobs *Ex Nihilo *Iguana Tinker Tweaks (Disabling regular tools) And I need more! I feel these mods are not enough. Hunger Overhaul and SoL makes hunger an issue, which is great. I am basicly set with mobs as well, considering Special Mobs can spawn some really crazy things, and Infernal mobs only strengthens that. Deadly world increases dungeon spawn rate and makes it possible for spawners to spawn in ravines and caves. Any suggestion you have for a mod that makes things more difficult, please post it, whether it'd be just a tweak, addon, mob mod or hunger mod or anything. Thanks in advance. EDIT: Also, my map is an ocean with several explorable islands and dungeons, for those who wonder.