Difference between DW20 & Infinity Lite (1.10)

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What pack did you choose?


  • Total voters
    9
T

TheMegaTB

Guest
Hey there,
this is for all the people that simply cannot decide which modpack to use for their new FTB world. As I hit exactly this problem I though why not create an overview of what mods are only contained in which of the two packs and which mods they are sharing.

- => only contained in FTB Infinity Lite

+ => only contained in Direwolf 20 Pack
all other mods without a preceding symbol are shared

img-2016-11-19-123252.png
img-2016-11-19-123307.png


Disclaimer: This data is based on the 'Dependencies' listed on the official FTB Packs list as of the 19. November 2016.

(It might very well be possible that I created this post in the wrong category so feel free to move in case its totally wrong here)
59c5c1ad-3850-4cdc-a4d5-64c741d282fa
 

Nezraddin

New Member
Jul 29, 2019
875
0
0
I chose DW20 pack for now, since I think it's more likly that additional (new) mods coming there. While, if I understood everything right, the big mod'increase in the FTB pack will come beginning next year with FTB infinity evolved.

Once there is - hopefully - again some kind of expert mode for evolved I surely will play this again, but I guess that still take a while.
 

mrhappypenguin

New Member
Jul 29, 2019
16
0
0
Wish one of the packs came with every mod listed here. I like having tons of different mods that can accomplish the same thing but in different ways.
 

Hambeau

Over-Achiever
Jul 24, 2013
2,598
1,531
213
I played Hermitcraft a couple of weeks until Direwolf20 came out... It had become a bit laggy by then and there are some unusual tweaks implemented that were "easy button" -ish, like ore tripling.

When Direwolf20 came out I switched because I like the LP series and I heard DW explain on a stream that he prefers to keep mods as close to what the developer envisioned, so no goofy tweaks.
 

Cptqrk

Popular Member
Aug 24, 2013
1,420
646
138
I played Hermitcraft a couple of weeks until Direwolf20 came out... It had become a bit laggy by then and there are some unusual tweaks implemented that were "easy button" -ish, like ore tripling.

When Direwolf20 came out I switched because I like the LP series and I heard DW explain on a stream that he prefers to keep mods as close to what the developer envisioned, so no goofy tweaks.

Those tweaks were made for the youtubers who play on the server. Quicker resource stockpiling, and tick rate increase tools (torcherino) = pumping out interesting videos faster.

I too am using DW20's pack, but manually updating all the mods (have had no trouble as of yet, apart from AE2, so I removed it for now) and added Roots.... He really liked that mod in the forgecraft series, I'm confused as to why he left it out of the main pack.
 

malicious_bloke

Over-Achiever
Jul 28, 2013
2,961
2,705
298
Am I missing something? What's stopping people from grabbing missing mods from one pack and transplanting them into the other?

I mean I haven't used the curse launcher or 1.10.2 packs yet, but surely it's not that hard? I'm not fussed about a pack that doesn't have AE2, or Gendustry for that matter.

But then I am the guy who takes the creamy halves of a custard cream and a bourbon cream and sticks them together before dunking them in me tea. I'M NOT A PART OF YOUR SYSTEM!
 
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Hambeau

Over-Achiever
Jul 24, 2013
2,598
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Am I missing something? What's stopping people from grabbing missing mods from one pack and transplanting them into the other?

I mean I haven't used the curse launcher or 1.10.2 packs yet, but surely it's not that hard? I'm not fussed about a pack that doesn't have AE2, or Gendustry for that matter.

But then I am the guy who takes the creamy halves of a custard cream and a bourbon cream and sticks them together before dunking them in me tea. I'M NOT A PART OF YOUR SYSTEM!

It's very easy to add mods to a pack using Curse... I add Veinminer and a mod that puts a bit more info into a hud, such as time of day and coordinates, to all packs I play.

Another thing that many who would never touch vanilla don't know is that you can vary the spawn rate and depth of Vanilla Ores using a "Custom" world type when you create the world.

BTW, I'm a Coffee and Bacardi 151 man myself, in a 1 to 1 ratio. :D
 

GamerwithnoGame

Over-Achiever
Jan 29, 2015
2,808
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But then I am the guy who takes the creamy halves of a custard cream and a bourbon cream and sticks them together before dunking them in me tea!
Dude, I have literally JUST discovered this earlier this week - its SO GOOD.

And you're absolutely right - the customisation available and ease of doing it means that you don't really have to choose - you can do it your own way! I don't know whether there is the equivalent of the mass mod Universal configs that were available for 1.7 in 1.10 yet though. If you know what I'm referring to? I can't remember their proper name.
 
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Cptqrk

Popular Member
Aug 24, 2013
1,420
646
138
The main draw of going with a "pack" is for servers. If everyone has the same pack/mods/configs everyone can play together easier than "okay download this pack, add mod x y z and remove mod a b c... Trust me.. it causes nothing but headaches....
 
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GamerwithnoGame

Over-Achiever
Jan 29, 2015
2,808
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The main draw of going with a "pack" is for servers. If everyone has the same pack/mods/configs everyone can play together easier than "okay download this pack, add mod x y z and remove mod a b c... Trust me.. it causes nothing but headaches....
Oh believe me, I know :) and you're absolutely right! My friends and I have been doing in manually for... must be close to a year now. We've got it down to a fine(ish) art, but yeah it can be much more complex than just using a pack. And it's my fault we had to do it! I couldn't run any 1.7.10 packs. Just wouldn't run. But, a smallish set of mods put together ourselves and run from the vanilla launcher worked! It's the only way I've been able to enjoy 1.7 (and, recently, 1.10!) modded at all, alas.