Title:
Diagnosing Can't Keep up mesages
Launcher Version:1.4.8
Modpack:FTB Infinity
Modpack Version:1.10.1
Log Link:
Details of the issue:I am hosting a server for me and 4 friends and we are getting a lot of can't keep up messages. I ran opis when we first started having very bad problems and it pointed to two of my buddies "factory" filled to the brim with over 3000 BC pipes with massive amounts of diamond sorting pipes.
They have since removed that setup and went with an AE system and the server is running much less laggy but the can't keep up messages still persist.
I am running the server on MineOS, in a Hyper-V VM, on an HP Proliant ML350 G5.
8 cores exposed to the VM (I have dual quad Xeon's)
The VM's virtual disks are stored on a RAID 5 volume with 3 7200 RPM sata drives.
MineOS is allocated 15 GB of RAM, the FTB server has min 4 max 12.
I have a gigabit internal network, and 120/12 WAN.
Here are my java args:
-XX:UseSSE=4 -XXermSize=256m -XX:MaxPermSize=512m -XX:-DisableExplicitGC -XX:+UseParallelOldGC -XXarallelGCThreads=4 -nogui
No changes to the modpack other than we added Dynmap. I've moved the Dynmap directory out of the server directory to exclude it from the snapshots and backups. I was noticing VERY large files before I did this.
We used to only get the can't keep up messages on the top of every hour when MineOS would take a backup/snapshot but now we get them very regularly.
Here are a few.
[13:13:29] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 4550ms behind, skipping 91 tick(s)
[13:13:18] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 9036ms behind, skipping 180 tick(s)
[13:12:56] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 6259ms behind, skipping 125 tick(s)
[13:12:39] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 6245ms behind, skipping 124 tick(s)
[13:12:21] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 5875ms behind, skipping 117 tick(s)
[13:12:08] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 8026ms behind, skipping 160 tick(s)
[13:11:48] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 6638ms behind, skipping 132 tick(s)
[13:11:30] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 8017ms behind, skipping 160 tick(s)
[13:11:08] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 5203ms behind, skipping 104 tick(s)
[13:11:00] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 12093ms behind, skipping 241 tick(s)
Right now there are 2 guys on, memory usage is over 10GB of the allotted 12 maximum.
Where should I take a look?
They have since removed that setup and went with an AE system and the server is running much less laggy but the can't keep up messages still persist.
I am running the server on MineOS, in a Hyper-V VM, on an HP Proliant ML350 G5.
8 cores exposed to the VM (I have dual quad Xeon's)
The VM's virtual disks are stored on a RAID 5 volume with 3 7200 RPM sata drives.
MineOS is allocated 15 GB of RAM, the FTB server has min 4 max 12.
I have a gigabit internal network, and 120/12 WAN.
Here are my java args:
-XX:UseSSE=4 -XXermSize=256m -XX:MaxPermSize=512m -XX:-DisableExplicitGC -XX:+UseParallelOldGC -XXarallelGCThreads=4 -nogui
No changes to the modpack other than we added Dynmap. I've moved the Dynmap directory out of the server directory to exclude it from the snapshots and backups. I was noticing VERY large files before I did this.
We used to only get the can't keep up messages on the top of every hour when MineOS would take a backup/snapshot but now we get them very regularly.
Here are a few.
[13:13:29] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 4550ms behind, skipping 91 tick(s)
[13:13:18] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 9036ms behind, skipping 180 tick(s)
[13:12:56] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 6259ms behind, skipping 125 tick(s)
[13:12:39] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 6245ms behind, skipping 124 tick(s)
[13:12:21] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 5875ms behind, skipping 117 tick(s)
[13:12:08] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 8026ms behind, skipping 160 tick(s)
[13:11:48] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 6638ms behind, skipping 132 tick(s)
[13:11:30] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 8017ms behind, skipping 160 tick(s)
[13:11:08] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 5203ms behind, skipping 104 tick(s)
[13:11:00] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 12093ms behind, skipping 241 tick(s)
Right now there are 2 guys on, memory usage is over 10GB of the allotted 12 maximum.
Where should I take a look?