In the 1.5 versions of TE, that doesn't lose you any more energy than what gets taxed when it enters the system.Just a thought experiment, but if you had 10 RECs, and had them in series, so one charge the other, and all power usage was from one, then you could use gates to detect 10% steps. So if the 5th one is empty, turn on your engines, if the 10th one is empty turn off the engines.
But I think you lose more energy if setup like that sending energy between RECs.
In nuclear control (1.4.7 versions) there is a block that can read cards that are attached to energy storage units and can emit redstone under user configured conditions.
I looked through nuclear control and can not find anything that helps me there. Do you know what block can do this?
Nuclear Control is only for IC2, it does not in fact handle TE's redstone energy cells. I think casilleroatr either got confused or worded something really poorly there.
People have been asking for this feature for the IC2 storages as well since the dawn of time but no-one has brought it in so don't hold you're breath...
But 'has room for energy' will make my engines run all the time since ae uses a bit of power every tick. With this my engines will run all the time :/
Nope, they won't. They're combustion engines, and they have a unique behavior.
stuff from post above