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Autarchic gates now always pulse at a single, fast rate
Bugfix:
Vines now marked as soft blocks
Prevented crash if world gen is disabled
Fixed NPE when liquid in tank has ceased to exist
Fixed /buildcraft not working in SSP
Fixed tank filling
Pipe items now registered with FML
Version check now threaded
Other:
Several updates to locations.
Chargepads by Myrathi: 2.3.0.58 – 2.4.1.66 (Tech and Direwolf20)
Added:
six new modules
Changed:
Updated for Minecraft 1.4.7
Updated for IC2 1.115
GUI redesign
Configuration files no longer re-save if unmodified.
Code cleanup
Use IC2 EnergyNet events.
CoFHCore by TeamCoFH: Added 1.4.7.0 (All Except Tech)
Added into pack as an API for Thermal Expansion and OmniTools
ComputerCraft by Dan200: 1.481 – 1.5 (All Except Magic World)
Added:
A romantic surprise.
turtle.refuel(0) returns true if a fuel item is selected.
turtle.craft(0) returns true if the inventory is a valid recipe.
Changed:
Redesigned Wireless Modems; they can now send and receive on multiple channels, independent of the computer ID. To use these features, interface with modem peripherals directly. The rednet API still functions as before.
Floppy Disks can now be dyed with multiple dyes, just like armour.
The “excavate” program now retains fuel in it’s inventory, so can run unattended.
turtle.place() now tries all possible block orientations before failing.
The in-game help system now has documentation for all the peripherals and their methods, including the new modem functionality.
ExtrabiomesXL by MisterFiber: 3.8.0 – 3.9.0 (All Except Lite)
Bugfix:
Added fix for the Buildcraft oil generation error
Forestry sapling fix
Other:
Itailian translation update
Forestry by Sengir: 2.0.0.2 – 2.0.0.9 (All Packs)
Added:
Farm Control. Will disable farm sides according to sides with redstone signal. A redstone signal from top or bottom will shut down the whole farm.
Craftguide now displays recipes for farm blocks, still, fermenter, bottler. Better use of CraftGuide API. (RichardG)
Bare-bones '/mail trades' command.
Managed and manual mushroom farm. (Apatine Electron Tube)
Some basic craftguide integration for carpenter, thermionic fabricator, squeezer and centrifuge.
FarmCraftory support for crops and vegetables. Corn is handled in the wheat farm, everything else in the vegetable farm.
Another Forestry update? Don't be sad, have a cocoa plantation!
Disabling the crafting recipes for the old farms will now unlock uncrafting recipes to turn planters and harvesters into 30 new farmblocks. Craft one harvester or planter with a single brick-like block. They block chosen will determine the type of the resulting farmblocks.
Facades for BC pipes in all types of logs and planks now available.
Support for IC2 rubber trees in the arboretum as well. (Requires an IC2 update.)
Config option to switch farms to using a square layout instead of a diamond shaped one. Server side config controls it.
Changed:
Limited iteration of arboretum and mushroom farms to +/- 5 from the tree trunk horizontally.
Crafting of old farms is now disabled by default on new installations.
Farms should now handle their storage more intelligently.
Forestry now auto-ops its fake player. Can be disabled in config. Login of fake player can also be changed in config.
When opening a backpack gui, inventory slots with backpacks in them cannot be manipulated anymore in any way. Behaviour of letters has been changed to match.
Tweaked apatite world gen slightly.
Removed the requirement of humus from the multifarm arboretum. Plain dirt is now required. The arboretum will mix it with fertilizer and will plant it out as humus.
Alvearies and apiaries now accept the full stack of drones when piping into them.
Orchards now require 10 fertilizer per operation instead of 5. Arboretums 30 instead of 40.
Harvest phase does not consume fertilizer anymore, however actually collecting the crop will, leading to a uniform per crop cost instead of giving an advantage to tree-like crops.
Bugfix:
Fixed an issue which caused arboretums to sometimes "forget" patches.
Removed debug log message.
Capped modification by drought in farms at 2500 %.
Energy modifier in game modes should now affect farm gearboxes.
Fixed wrong mushrooms being planted in mushroom farms.
Fixed potential rare client crashes on Beealyzer, Habitat locator and Treealyzer.
Fermenter will respect NBT data now.
Fixed slight issues with sand replacement in MF arboretums.
Fixed apiaries not displaying exact temperature and humidity.
Wenge and baobab should now be breedable.
Fixed potential NPE on alvearies in SMP.
Fixed duplication bug in farms when collecting windfall.
Fixed support stems on kapok and meranti stems replacing other blocks.
Liquid pipes should now connect to a farm valve even if the farm validates after the pipe was placed.
Fixed steadfast drones generating in stacks of ten.
ExtraBiomesXL saplings now work in the fermenter.
Fixed an issue which would cause an invalid farm block to drop when breaking a farmblock on the metal band level.
Hatches do not eject into sandstone pipes anymore.
Removed orphaned debug output.
Made fruits with random drops instead of ripening useable in orchards.
Fixed dirt not being accepted when piped into a farm set to arboretum.
Fixed soldering iron eating tubes if a circuit board was inserted first.
Fixed sapling placement sounds again.
Fixed sipiri tree not actually being breedable.
Fixed piping bees into alvearies.
Moving an apiary via frames or gravigun should now also reset the biome.
Fixed peat-fired engines not ejecting waste into pipes.
Fixed stairs not removing associated tile entity when broken.
Fixed stair placement consuming two stairs instead of one.
Other:
Removed: Automatic display of changelog with version notice. You need to type '/forestry version' if you want to see the changelog now
Localization: Updates to it_IT and zh_CN
Localization: Several updates to ES-variants, CN and others.
API: Changed IFarmListener around a bit for better functionality. Made StructureFarmLogic retrievable.
API: Mods can now send an IMC with the key "add-farmable-sapling" and format "[email protected]" or "[email protected]" to Forestry to add a generic sapling. Will accept damage -1 as wildcard.
API: Same as above for "add-farmable-crop" and format "[email protected]".
Forge by LexManos: 6.6.0.515 – 6.6.0.524 (All Packs)
Unknown Changes, please PM if you have info
Gravity Gun by iChun: 1.4.6v1 – 1.4.7v1 (Tech and Direwolf20)
Added:
New model for fancy video settings
Changed:
Made block grabbing respect block hardness, negative means no grabby.
Bugfix:
Fixed crashing with Block entities.
Fixed Out Of Bounds crashing with Block entities.
Fixed Null Pointer Exception crashing with Block entities.
Fixed Mystcraft Portal duplication glitch.
Fixed “small” memory leak.
Attempted fix at Block entities getting being placed in the floor.
GregTech by GregoriousT: 2.77f – 2.78f (Tech and MindCrack)
Added:
Nugget Crafting Mode
Added a few Recipes
Added Clay to the results of Redrock Centrifuging
the Advanced Safe. The only things which should be able to break that, are the Wrench (if used by owner) and TNT. Admins CANNOT open those Safes, like the IC²-Safes. If they want to get the Stuff out of other peoples Safes, then they must use TNT to break them. You can use Automation to input Items.
Added chemical Recipe for Sulfric Acid
Added a few reverse Recipes for a lot of things. (even redstone Torches, with the TE-Sawmill)
Added config to disable the craft of Enchantment Tables (Books from Dungeons, Villagers and Anvils are then the only way to enchant Stuff).
Scrapboxes now have a 60% chance of dropping scrap
Added the Coal-Ore Byproduct Thorium Dust (So you need to silktouch Coal Ore now)
Added a Filter Slot to the Safe, so automation cant input other Items than the Filter itself. You need to rightclick the Filter to actually change it (because otherwise it gets NEI-Shiftstacking Problems). This renders Single-Item-Filters useless (as this Safes Filter acts like a Barrel-Filter).
You can use any GregTech Version with the same major Version Number (so 2.78X) to join a Server. However it's recommended to not use older Versions than the Server has, especially if I added new Blocks.
Added the GUI-Texture of the planned "Inventory Manager"
Added Configsection for Machines (all those Dangerous explosion Stuff) into the Main Config. I also moved the constant Energy requirement into that Section.
Changed:
Made it possible for the Autocrafting table to accept input from the Container-Item-Output-Slots.
Made other Mods small Dusts and nuggets compatible to the Autocrafting Tables corresponding Modes. (before it was checking for a certain Item)
Changed most Machine releated advanced Configs to use Production-Duration instead of true/false, X <= 0 is disabled.
Made Quantum Tank unbreakable, so one cant accidently break it without a Wrench (or TNT).
Fixed Creosote Cell being redundant. You can simply craft old Cells into the correct RC ones.
Removed the 8 Sulfur + (Char)Coal = 5 Gunpowder Recipe, from whichever UE-Mod adds that. Do not complain, it's terribly simple to aquire enough Saltpeter for the regular Recipe!
Nerfed induction smelting of Pyrite Ore, and also retextured Pyrite Ore, to look a bit more like Nether Gold Ore.
Blazes no longer give you Coal Dust (Dark Ashes instead)
Coal Dust no longer centrifugable into Thorium
Scrapboxinator now just lets non-Scrapboxes go through
Changed the Quantum Chest Texture, to look more like the old Personal Safe (before the awesome Safe Model)
Improved Debug-Scanner a little bit (now shows Explosion Resistance and Hardness
You can now empty my Liquid based Generators with Containers (like Cells or Buckets). If you just wanna place your Diesel Generators somewhere else and don't have the Time to let them run out of Energy.
Made Autocraftingtable a bit more intelligent when converting OreDict-Stuff and piling Dusts.
My Recipe Adders now use the Overwrite-Parameter of Thermal Expansions API, what means that you now have to update TE for my Recipes.
My Adv-Config has been improved in general, and is now pretty much Exception proof.
Disabled Thermal-Expansion-Recipe Overload per default. You need to turn it back on under the Features Tab, if you have an older Version of TE and want OreDict-Unification for its Machines. This Config will get removed in MC 1.5 as it's only for older TE Versions.
Bugfix:
Fixed minor Bugs
Fixed unintended Recipe overload in the TE-Sawmill, which lead to pulverizing Wooden Tools into pulp, instead of Planks.
Fixed Liquiducts not connecting to freshly placed MetaTileEntities
Fixed Apatite Ore in Grinder
Untested Fix for the GUI-Problem. Needs Serverside update, otherwise you get the same Problem.
Fixed a few Recipes.
Fixed Liquid Transposer not recognizing some of my Cells, as I register other Mods Liquid Containers in postload (and since I load after TE, the Liquid Transposer has no way to see my registration). I add the Recipes manually now, to make sure everything works.
IC2NuclearControl by Shedar: 1.4.5 - 1.4.6 (All Except Magic World)
Added:
compatibility with BC energy storages (you can use Energy Sensor Kit on BC energy storage)
compatibility with GregTech reactor cells (plutonium and thorium)
Changed:
mB/t output instead of EU/t for steam reactors
updated block textures (tried to make machines more "steel")
Bugfix:
fixed 'e' bug in text card
fixed thermal monitor redstone bug (update on settings changing with a turned off reactor)
additional checks to prevent from nullpointer crashing with invalid info panel cards
IndustrialCraft by Alblaka: 1.112.170-lf - 1.115.218-lf (All Except Magic World)
Added:
add metal blocks to the ore dictionary
add ICustomElectricItem which allows to delegate the implementation of charge, discharge and canUse to the implementing item
Changed:
improve foam cables (block light when hardened, allow removing just the foam, proper activation bbox with soft foam)
set default ElectricTool damage to 1
dynamically decrease the packet grouping limit as required
Rubber saplings should respect IPlantable
delay updateEntity after onLoad
improve ITankContainer.getTank implementation
Use weak references for the AudioSource map
more audio ref adjustments
refactor world data into a separate class
make bc triggers use IElectricItem instead of accessing ElectricItem directly
api: add canShowChargeToolTip() to ICustomElectricItem
tweak explosion code to destroy existing EntityItems
don't take discharged el. armor into account for the visual armor indicator
set the has amplifier trigger also if there's an amplifier in the slot
increase geothermal output buffer to 32 eu
Use a native oredict lookup for painter refilling, now that vanilla dyes are on it
don't let batteries right-click charge other batteries
Accept any lava container (and apply nerf) in iron furnace
suppress storage block redstone updates if the condition is not met for at least 5 ticks continuously
adjust progress to match the previous value after recalculating overclockers
update nei deps
update rc api in bc submod deps
Bugfix:
Luminator: separate lighter texture when illuminated
fix luminator selection collision
fix mass fabricator not initially synchronizing facing and active state
fix id assignment checking
check block/item ids in IC2 without relying on Block/Item checking it afterwards
blacklist currently configured ids while reassigning new ones
fix iron fence collision
fix the worldgen
fix slot transfers
refactor and fix clientside tick callbacks
fix bc capacitor trigger npe with empty slots
fix cme with single tick callbacks
fix AudioManagerClient
clean up world references after a world unloads
cleanup player references after logout
Fix windows setup script
fix reading version numbers
fix quantum body part not removing fire
fix ore gen height distribution being affected by ore density factor
fix inverse bc triggers defaulting to true with unexpected tile entities, bc expects false in that case
fix scrap trigger state
Fix british dye name fail
fix batteries only charging the 1st available el. item
fix energy trying to get redistributed to non-demanding targets
fix debug item not printing the server's values
fix update logic
fix reactor+-chamber ITankContainer implementation to handle missing steam liquid and type == null properly
fix failed lossless wrench action modifying the inventory
fix error display for the integrated server
fix dynamic block/item id allocation
InventoryTweaks by Jimeowan: 1.4.9 – 1.50 (All Packs)
Added:
Middle click evens the stacks on crafting tables
Changed:
Switched sources to MCP (= faster to update, easier to contribute)
Removed uneffective NoCheatPlus hack, put a help screen instead
Bugfix:
Fix chests being sometimes left open forever
Iron Chests by cpw: 4.5.4.217 – 5.0.1.246 (All Packs)
Railcraft by CovertJaugar: 6.14.0.0 – 6.15.3.0 (All Packs)
Added:
Improved CraftGuide support for Rock Crusher and Coke Oven.
Added ability to adjust a Locomotive's Speed.
Added Limiter Track for controlling Locomotive Speed.
Added Whistle Tuner item for adjusting a Locomotive's Whistle.
Steam Locomotives!
Added Train version of the Lockdown Track.
Broke down and added a Creative Tab. *rages at Sengir for abandoning the faith*
Villager Detectors should now work with custom Villagers.
Added Locomotive Detector, put Wool in the Slots to represent colors.
Added custom death messages for the Tunnel Bore damage.
Added custom Walls: Sandy, Infernal, Concrete, Obsidian, Nether Brick, Brick, Stone Brick (all variants), Sandstone (all variants), Snow, and Ice.
Added Locomotive Track, will set a passing Locomotive's current mode. Whack it with a Crowbar to change modes.
Added Whistle Track, texture modeled after an Irish Whistle Post.
Added Iceman's Backpack, it can pick up and compress Snowballs into blocks and it can also be used to (re)supply you with a steady stream of Snowballs.
Changed:
Tank Detector reworked to be more flexible.
Relayer and Undercutter now use Phantom Slots for the pattern.
Switched file from a zip to a jar.
Doubled the output of all Track recipes.
Boosted Locomotive force.
Locomotive Detector now accepts vanilla Dyes in addition to Wool for specifying the color.
Steam Engines no longer explode when their energy bar fills up, instead they "blow a valve" and get stuck until someone whacks them with a wrench/crowbar.
Saltpeter world gen was completely rewritten.
Saltpeter -> Fertilizer recipe now requires 2 Dirt and 2 Sand.
Rebalanced Hobbyist Engines slightly, increase fuel usage per conversion from 6.4 to 8 and reduced the Steam/Water Tanks to 4 Bucket capacities.
Water Tanks have positive pressure.
High Speed Explosions are now more impressive and spread flames. I can do this because I'm fairly confident that I finally fixed all of the bugs with HS Track.
Ice/Snow Walls are now added to the Iceman's Backpack instead of the Builder's Backpack.
Engineer's Overalls now provide some protection from getting hit by a Locomotive.
Changed Infernal Brick recipe to be similar to Sandy Brick. Reduces the Soul Sand cost by a 1/5th.
Saltpeter now spawns in any hot and arid sandy biome.
Saltpeter spawns one layer beneath the surface in large uncommon clusters (aka Caliche).
Saltpeter clusters will regenerate over time, provided there is still sand at the surface.
Safe tracks are HS straight tracks that are connected to other HS Tracks on both ends. This can include unswitched Turnout Switches, but Wye Switches are never "safe".
Carts will explode if they are moving at HS and encounter a "not safe" track.
Bugfix:
Completely rewrote the shift-click code to be generic enough to handle all inventories and hopefully prevent future dupe bugs. (fixes Rolling Machine dupe bug)
Fixed bug with Disposal Tracks and Player entities.
Fixed block sounds.
Added ISidedInventory support to the Hobbyist Engine.
Fixed Switch Motors not being powered by redstone from below.
Hobbyist Engine no longer vents Steam when not burning.
Fixed Rolling Machine shift-clicking.
Removed the UE API version check, caused more harm than good.
Fixed Custom Damage Sources not setting the source entity and prohibited Locomotive collision damage from applying to anything with 100 HP or greater.
Various tweaks to High Speed Tracks and Cart Linking to improve using Locomotives and Trains on HS Track.
Various tweaks to Elevator Tracks and Cart Linking to improve the ability for Trains to use Elevators. Its not perfect, but its better.
Fixed derpyness of World Anchors when a certain (unusual) combination of config settings is set.
Iceman Backpack no longer eats infinite Snowballs when full.
Converted sounds to mono-44100Hz Ogg files, hopefully that fixes issues some people are having with sounds.
Reinforced Switches and Junctions now have explosion resistance like they should.
Fixed issue with East-West High Speed Tracks.
Creosote Cells are actually registered now.
Completely scrapped the unreliable methods of detecting sudden stops at High Speed in favor of marking tracks as "safe" or "not safe".
Fixed a bug in the collision code that could result in random HS Explosions of Trains immediately following a chunk load.
Link drag is only applied if the Locomotive Module is active.
Replaced all server side markBlockForUpdate() calls with a custom packet sender, should help reduce chunk updates that need to be sent.
Discovered and fixed a misconception related to explosion resistance that caused most blocks to have massively better resistance than intended.
The Trackman's Backpack will no longer pick up everything.
Liquid Loaders once again obey the Top Off mode.
Other:
Various language updates, adds pl_PL.
Updates to it_IT, and nl_NL.
Various translation updates.
Added Chinese Translation by crafteverywhere.
Added a new function (clearPairings()) to AbstractPair in order to fix a minor bug with the Tuning Aura.
The network changes required some changes to the Track API.
Updated the UE API again.
Updated to Forge 6.6.0.516 (required).
Updated UniversalElectricity API.
Two new block ids were required for the Saltpeter Ore Spawner block and the new Walls.
Steves Carts by Vswe: 2.0.0.a45 – 2.0.0.a58 (All Packs)
Added
Added cart assembler upgrades. This includes but is not limited to: Speed upgrades, cart modifying, redstone control and the abillity to use more fuel types.
Reorganized the Createive Tabs a bit and added a 'Steve's Carts 2 Block' tab
Added the 'Module disassembling' effect and the upgrades 'Upgrade: Quick demolisher' and 'Upgrade: Entropy'.
Changed:
Removed the instant assembling in creative, use the Creative Mode upgrade instead
Prevented railers from placing rails in odd places while going on a down slope.
Added a horizontal limit to the wood cutter. This will prevent it from cutting leaves on trees miles away.
Buffed the 'Upgrade: Module knowledge' and 'Upgrade: Industrial espionage' upgrades.
Bugfix:
Fixed the 'Upgrade:Redstone Control' recipe properly this time. (Derp)
Fixed a loading/saving crash of the cart assembler upgrades.
Fixed a small bug in the 'Upgrade: Redstone Control' recipe
Fixed a bug with the Cargo Manager's transfer limit set to a specific number of items.
Fixed a bug with the wood cutter that made it stop and burn fuel when it had full inventory, tried to plant a sapling and had wood nearby at the same time.
Fixed an issue with other things than coal forced into the fuel slot of the cart assembler.
Fixed an issue with carts working on time consuming tasks.
Fixed a bug which caused modules being removed from a cart to be ignored in the time calculation. Disassembling was never supposed to be instant.
Fixed an issue which prevented upgrades from dropping their contents when broken.
Fixed a crash issue if a mob tried to pathfind on top of an upgrade.
Thaumcraft by Azanor: 3.0.2c – 3.0.3 (All Except Teach)
Added:
The ability to remove all (or at least most) aura nodes in the config.
Quicksilver drops. Combine 9 in a crafting table to get quicksilver
Magic mirrors, they are more common than you think
Changed:
Reduced the vis cost of the arcane bore a bit. Will now only cost 1 vis per 3 blocks mined
Items with repair enchantment will now only repair when worn or on the hotbar
Added slowfall to Sword of the Zephyr. Cheers to Unhost aka Nativision's video for the info
Bugfix:
API: api additions
API: the way IVisRepairable is used has changed slightly. Items are no longer repaired using onUpdate
API: Tempus aspect added
fixed arcane bore dupe bug
fixed silk touch+pickaxe of the core in arcane bore and removed an infinite diamond/redstone/etc. exploit
existing frost shards in world when you log in shouldn't crash you anymore
fix for noteblock listener holding on to world references where they shouldn't
Thaumic Bees by MysteriousAges: 1.3.0d (Direwolf20 Only)
This is a newly added mod to the pack, please watch this tutorial if you want more information
ThermalExpansion by TeamCoFH: 2.2.0 – 2.2.1.0 (All Except Tech)
Important:
There has been a large internal refactor - the CoFH Core mod is now required for Thermal Expansion.
The "telenames.cfg" file has been moved to the save directory under /cofh. You will need to move this to keep your old names. Sorry!
Added:
Frame support for Conduits and Liquiducts.
Gregtech support for Ore-Dict unification.
Changed:
Changed: MJ Reader is now the Multimeter and works on Liquiducts.
The internal rendering mechanics have been overhauled completely.
Bugfix:
Engineering Turtle should no longer crash the game if removing a Tesseract.
Fixed an issue with Liquiducts being leaky in some circumstances.
Xeno's Requilary by x3n0ph0b3: 1.05d (Direwolf20 and Magic World)
This is a newly added mod to the pack, please watch this tutorial if you want more information
If you notice any problems and/or have information on Forge Changes, please PM me