What first got my excited about Minecraft many years ago was the prospect of exploring underground and discovering its many dangers and secrets. At this point though I feel there is nothing else to find down there, including what has been added in your average "Kitchen Sink" pack. I know too well what I need and what to expect down there.
Because of this, I have been wanting to put together a pack assigned around revitalizing the underground. I want to add the mystery back to it and offer enough to find and explore that I could spend little time on the surface yet never run out of things to do and see. I've drawn a lot of inspiration from the Dwemer structures in Skyrim or the Deeproads in Dragon Age. The main tenets of what I'm aiming for are listed below.
• Deeper World, at least double the depth until bedrock.
• Very large caves and systems, including underground "cave world" like biomes.
• Underground biomes with flora and fauna, enemies, etc... a kind of "Biomes O' Plenty" for caves.
• A variety of Dungeons, from small chambers to entire underground cities.
• Progression systems for dungeons.
• Increased overall danger.
I have a few mod ideas so far to help create this:
• Deadly World
• Geostrata
• Railcraft
• Biomes O' Plenty (for stalactites and other small changes)
• Cave Biomes (WhiskeyTangoFox)
• Silent Gems
• Elemental Caves
If anyone knows of good mods for creating an underground experience please leave a comment. Or if someone else has already made a pack like this point me in their direction!
Because of this, I have been wanting to put together a pack assigned around revitalizing the underground. I want to add the mystery back to it and offer enough to find and explore that I could spend little time on the surface yet never run out of things to do and see. I've drawn a lot of inspiration from the Dwemer structures in Skyrim or the Deeproads in Dragon Age. The main tenets of what I'm aiming for are listed below.
• Deeper World, at least double the depth until bedrock.
• Very large caves and systems, including underground "cave world" like biomes.
• Underground biomes with flora and fauna, enemies, etc... a kind of "Biomes O' Plenty" for caves.
• A variety of Dungeons, from small chambers to entire underground cities.
• Progression systems for dungeons.
• Increased overall danger.
I have a few mod ideas so far to help create this:
• Deadly World
• Geostrata
• Railcraft
• Biomes O' Plenty (for stalactites and other small changes)
• Cave Biomes (WhiskeyTangoFox)
• Silent Gems
• Elemental Caves
If anyone knows of good mods for creating an underground experience please leave a comment. Or if someone else has already made a pack like this point me in their direction!
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