NOTICE:
After much difficulty and a minecraft update and the fact that my computer died and I lost everything, this mod is dead. I will work on my other addon, over on the IC2 forum. I may return to this idea, but in the meantime feel free to steal it an revive it.
I am Queue.
For a while, I have had this idea. This idea is a mod (or set of modules, sort of like the GrowthCraft concept) to bring a great rich gameplay experience to the world of Minecraft without sacrificing certain beloved mods in the process.
I love Gregtech. I love Tinkers' Construct. I love Railcraft. I love Buildcraft. I love Thermal Expansion. These mods all have enormous overlapping fanbases-- which is a problem. Gregtech doesn't play well with much of anyone. Railcraft/Buildcraft/Forestry are sort of heading a separate direction from TE and company. The modpack "market", if you will, is changing. More focused packs are becoming more and more necessary (ie MagicFarm, Unhinged, Bevo's TechPack, etc) although Resonant Rise (hats off to KirinDave+Co ) has proven the era of major modpacks is still alive and well. What we need, en mi opinion, is a new breed of mods to combat this shift with a unified experience-- Gregtech without the fuss.
Enter my vision. There are 3 main roads that mods follow currently:
-The old-style mod balanced around vanilla MC
-The super-compatible mod designed around everything
-The mod which says fuck it and runs off in a totally new direction
I love the direction that mods such as Rotary/ReactorCraft, EDX/Industrialization, et al. are heading in. This off-the-cuff back-to-the-basics style is proving quite awesome. However, these mods are hard to get into and in the case of EDX, development is rather slow (no offense, you guys are rocking it). For now, we must work with the current mindset of the modding community.
I am announcing two mods. I am not sure on how they will work. I have not started development. However, I can hope by sharing my vision others can pick up on my idea and ensure it doesn't die (unless everyone just decides i'm crazy-- they would probably be right). The first mod is one called Vapor. Vapor was born after I realized that Railcraft was not heading in the same direction as mods such as TE. Vapor would provide an interesting take on boilers, steam engines and steel production much like railcraft, but completely separate, therefore leaving modpack creators free to go exclusively down the TE/IC2 path-- without sacrificing content.
Vapor would add 3 types of worldgen. Oil. Natural Gas. Petrol/Oil Sands (similar to Traincraft). Basically you could pump these up and store them in tanks (similar to Iron/Steel tanks but with interesting drumlike rendering-- think ExtraUtilites Drum but enourmous) and then you could pump it into the bottom of a boiler
The boiler would be realistic, and rendered nicely- again round, like a real boiler. You pump in the fuel (Coal, upgraded versions of coal, NatGas, oil, etc) then start it with an ignition. This would start a roaring fire beneath the boiler, which you pump water into. That boiler would reach 100 degrees C and then produce steam. This steam would then be pumped into various engines. Most who have played other mods with steam know about this. It would be very similar to Railcraft, however with the added mechanic of Gregtech-ish fuels and the ignition. Oh, and of course the models. I think round boilers in Minecraft would look pretty sweet.
There would be 5 types of engines/uses for steam included in the mod (anything else would come from things like Railcraft/Atomic Science/TE/Gregtech, etc):
-IC2 Generators that run off of steam to push a 3D rendered turbine
-TE Dynamos (do I need to explain?)
-Builcraft Engines (would be redundant, but anyway)
-RotaryCraft turbine (I need to dive more into Rotarycraft for more on that)
-Steam powered furnace (for the crazy ones who don't have any other mods installed) and a steam powered grinder (2nd tier vanilla ore processing).
Note: As said by SynfulChaot, these have already been done. What Vapor would do is to expand the current level of content available, a next tier of steam consumers (beyond the Industrial Steam Engine, Steam Dynamos, Etc).
This, at the moment, is Vapor. Tell me what you think. Tell me what to add. Tell me to kill myself. Run wild.
The next, (for now) final, and biggest mod is something I call Mekanized Tinkerer. TiMek for short. TiMek would be a TiCon addon styled after Gregtech. You start the game with the usual TiCon (or IguanaTweeks if you wish) until you hit ManyulynwhateverthefuckitscalledIcantbebotheredrightnowtolookitupmaybelater. You are seemingly fine, with all your resources and your Thermal Expansion machines. You are fine. Until you realize you have no TE machines. TiMek pulls a Greg on you and drastically changes the tech tree, making TE machines require all sorts of weird stuff. Note, however, one major difference. These changes are NOT grinding. They are just plain difficult. They slow you down, but at the same time encouraging exploration and interesting builds. It is Gregtech, revisited.
One of the main goals of TiMek is to bridge the gap between TiCon and all of the other tech mods, while being difficult and adding loads of content similar to Gregtech. You must, well obviously after acquiring metric shitloads of resources, construct an upgraded smeltery. This would be done by either adding smeltery plating (used by smelting alumite and molding it into alumite plates, like the Aluminum Brass casts) on top of the existing smeltery, OR you could construct machine blocks, which are nice blast resistant future-proof (used in constructing the endgame Assembler structure) blocks. Anyway, once the smeltery is upgraded, you must add several more things. The first is an outlet, a way of inputting RF/MJ/EU/Rotarycraft/MOAR power. This makes the new, 2nd Tier Industrial Smelter structure you have just created hum. The next thing is an input for fuel, or a way of creating alloys by pumping in various liquid products, or you could increase the heat of the smeltery by inputting liquidated coal. Think of it as the Gregtech Industrial Blast furnace 2nd slot, but it also functions as cupronickel heating coils-- something to increase the heat capacity.
Once you have this, your smeltery will look all cool and shiny. This means it is time to melt.
BUT WAIT
First comes a new way for storing molten liquids. The ThermosTank. This tank can let molten metal be stored outside of the smeltery. You can then use anything, such as fluiducts to pump molten metal into the upgraded version of the casting basin. The Tinkers' Caster. This block lets you pump metal into certain areas of the basin, making it like a crafting table-- but using molten metal.
TO BE CONTINUED HOPEFULLY WITH 75% LESS STUPID
[DOUBLEPOST=1390420026][/DOUBLEPOST]Oops. That't what you get for accidentally hitting post. This is very, very much WIP.
[Edit: Since I am an idiot and hit post too early, I am scrabmling to add the rest of the stuff I had down, so please tell me if something seems incomplete. It probably is.]
[Edit Number 9001: This is a bunch of ideas. It rambles. It isn't very organized. I hope that isn't an issue until I can sort out my computer issues]
After much difficulty and a minecraft update and the fact that my computer died and I lost everything, this mod is dead. I will work on my other addon, over on the IC2 forum. I may return to this idea, but in the meantime feel free to steal it an revive it.
I am Queue.
For a while, I have had this idea. This idea is a mod (or set of modules, sort of like the GrowthCraft concept) to bring a great rich gameplay experience to the world of Minecraft without sacrificing certain beloved mods in the process.
I love Gregtech. I love Tinkers' Construct. I love Railcraft. I love Buildcraft. I love Thermal Expansion. These mods all have enormous overlapping fanbases-- which is a problem. Gregtech doesn't play well with much of anyone. Railcraft/Buildcraft/Forestry are sort of heading a separate direction from TE and company. The modpack "market", if you will, is changing. More focused packs are becoming more and more necessary (ie MagicFarm, Unhinged, Bevo's TechPack, etc) although Resonant Rise (hats off to KirinDave+Co ) has proven the era of major modpacks is still alive and well. What we need, en mi opinion, is a new breed of mods to combat this shift with a unified experience-- Gregtech without the fuss.
Enter my vision. There are 3 main roads that mods follow currently:
-The old-style mod balanced around vanilla MC
-The super-compatible mod designed around everything
-The mod which says fuck it and runs off in a totally new direction
I love the direction that mods such as Rotary/ReactorCraft, EDX/Industrialization, et al. are heading in. This off-the-cuff back-to-the-basics style is proving quite awesome. However, these mods are hard to get into and in the case of EDX, development is rather slow (no offense, you guys are rocking it). For now, we must work with the current mindset of the modding community.
I am announcing two mods. I am not sure on how they will work. I have not started development. However, I can hope by sharing my vision others can pick up on my idea and ensure it doesn't die (unless everyone just decides i'm crazy-- they would probably be right). The first mod is one called Vapor. Vapor was born after I realized that Railcraft was not heading in the same direction as mods such as TE. Vapor would provide an interesting take on boilers, steam engines and steel production much like railcraft, but completely separate, therefore leaving modpack creators free to go exclusively down the TE/IC2 path-- without sacrificing content.
Vapor would add 3 types of worldgen. Oil. Natural Gas. Petrol/Oil Sands (similar to Traincraft). Basically you could pump these up and store them in tanks (similar to Iron/Steel tanks but with interesting drumlike rendering-- think ExtraUtilites Drum but enourmous) and then you could pump it into the bottom of a boiler
The boiler would be realistic, and rendered nicely- again round, like a real boiler. You pump in the fuel (Coal, upgraded versions of coal, NatGas, oil, etc) then start it with an ignition. This would start a roaring fire beneath the boiler, which you pump water into. That boiler would reach 100 degrees C and then produce steam. This steam would then be pumped into various engines. Most who have played other mods with steam know about this. It would be very similar to Railcraft, however with the added mechanic of Gregtech-ish fuels and the ignition. Oh, and of course the models. I think round boilers in Minecraft would look pretty sweet.
There would be 5 types of engines/uses for steam included in the mod (anything else would come from things like Railcraft/Atomic Science/TE/Gregtech, etc):
-IC2 Generators that run off of steam to push a 3D rendered turbine
-TE Dynamos (do I need to explain?)
-Builcraft Engines (would be redundant, but anyway)
-RotaryCraft turbine (I need to dive more into Rotarycraft for more on that)
-Steam powered furnace (for the crazy ones who don't have any other mods installed) and a steam powered grinder (2nd tier vanilla ore processing).
Note: As said by SynfulChaot, these have already been done. What Vapor would do is to expand the current level of content available, a next tier of steam consumers (beyond the Industrial Steam Engine, Steam Dynamos, Etc).
This, at the moment, is Vapor. Tell me what you think. Tell me what to add. Tell me to kill myself. Run wild.
The next, (for now) final, and biggest mod is something I call Mekanized Tinkerer. TiMek for short. TiMek would be a TiCon addon styled after Gregtech. You start the game with the usual TiCon (or IguanaTweeks if you wish) until you hit ManyulynwhateverthefuckitscalledIcantbebotheredrightnowtolookitupmaybelater. You are seemingly fine, with all your resources and your Thermal Expansion machines. You are fine. Until you realize you have no TE machines. TiMek pulls a Greg on you and drastically changes the tech tree, making TE machines require all sorts of weird stuff. Note, however, one major difference. These changes are NOT grinding. They are just plain difficult. They slow you down, but at the same time encouraging exploration and interesting builds. It is Gregtech, revisited.
One of the main goals of TiMek is to bridge the gap between TiCon and all of the other tech mods, while being difficult and adding loads of content similar to Gregtech. You must, well obviously after acquiring metric shitloads of resources, construct an upgraded smeltery. This would be done by either adding smeltery plating (used by smelting alumite and molding it into alumite plates, like the Aluminum Brass casts) on top of the existing smeltery, OR you could construct machine blocks, which are nice blast resistant future-proof (used in constructing the endgame Assembler structure) blocks. Anyway, once the smeltery is upgraded, you must add several more things. The first is an outlet, a way of inputting RF/MJ/EU/Rotarycraft/MOAR power. This makes the new, 2nd Tier Industrial Smelter structure you have just created hum. The next thing is an input for fuel, or a way of creating alloys by pumping in various liquid products, or you could increase the heat of the smeltery by inputting liquidated coal. Think of it as the Gregtech Industrial Blast furnace 2nd slot, but it also functions as cupronickel heating coils-- something to increase the heat capacity.
Once you have this, your smeltery will look all cool and shiny. This means it is time to melt.
BUT WAIT
First comes a new way for storing molten liquids. The ThermosTank. This tank can let molten metal be stored outside of the smeltery. You can then use anything, such as fluiducts to pump molten metal into the upgraded version of the casting basin. The Tinkers' Caster. This block lets you pump metal into certain areas of the basin, making it like a crafting table-- but using molten metal.
TO BE CONTINUED HOPEFULLY WITH 75% LESS STUPID
[DOUBLEPOST=1390420026][/DOUBLEPOST]Oops. That't what you get for accidentally hitting post. This is very, very much WIP.
[Edit: Since I am an idiot and hit post too early, I am scrabmling to add the rest of the stuff I had down, so please tell me if something seems incomplete. It probably is.]
[Edit Number 9001: This is a bunch of ideas. It rambles. It isn't very organized. I hope that isn't an issue until I can sort out my computer issues]
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