Cursed Earth mob farm shut off?

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Crownz04

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Jul 29, 2019
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Alright, here's my problem. I have a mob farm, with Cursed Earth in complete darkness. a Grinder from MFR kills them as they spawn, and via an ender chest, transports the items to my ME system.

As of right now, I have wireless receivers to shut off the power to stop the grinders, however the only way to stop the cursed earth spawning is with water. A torch or light will destroy the earth.

Any way to deploy some water with a redstone signal AND suck the water back up when the signal goes off? Been tinkering and haven't found out a way yet...
 

Koosemose

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Jul 29, 2019
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A vanilla dispenser will do this, more or less. It will place water from a bucket or suck it up into a bucket but it does this when it recieves a redstone signal, so you will need a method (depending on mods available, or a vanilla redstone circuit) to send a pulse when the main line changes states.
 

Algester

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Jul 29, 2019
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lol I have seen Bevo's mob farm with cursed earth interestingly enough you could opted t use tinker's drawbridges.. with a deep pit below the cursed earth tiles
 
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PierceSG

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Jul 29, 2019
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No need a deep pit, just fill the pits full of x5 punji sticks. Those hurts, just becareful when you are setting those up.
 

Crownz04

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Jul 29, 2019
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Thanks for the ideas guys. A dispenser will work for now...I just have to flip the switch twice to reactivate. I'll look into the punji idea...sounds very interesting.
 

WTFFFS

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Jul 29, 2019
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I use drawbridges which drop the mobs onto Extra Utils conveyors which allow them to have a nice rest before dying horribly and turning into mod essence via grinders :)
But yeah a vanilla dispenser will work I had a fully automated vanilla mob grinder using dispensers timed with railcarts now that was fun to build.
 

Vicerious

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Jul 29, 2019
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In the latest version of ExtraUtilities, Cursed Earth is no longer destroyed in high light levels as long as it is not exposed to the sky.