Crash on Server startup after update

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KustoM

New Member
Jul 29, 2019
3
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0
So i removed the old mods/coremods/jar to make it clean then updated the server with all the new files and have been getting an error on server start. This is a rented server so im not using the supplied .bat files as i am restricted from uploading them, however prior to this update the server had been working flawlessly.

Below is the crash report.

Code:
---- Minecraft Crash Report ----
// Surprise! Haha. Well, this is awkward.
 
Time: 11/20/12 12:38 PM
Description: Exception in server tick loop
 
java.lang.NoSuchMethodError: ModLoader.getMinecraftInstance()Lnet/minecraft/client/Minecraft;
    at mod_InvTweaks.load(mod_InvTweaks.java:39)
    at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:544)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:651)
    at cpw.mods.fml.server.FMLServerHandler.finishServerLoading(FMLServerHandler.java:88)
    at cpw.mods.fml.common.FMLCommonHandler.onServerStarted(FMLCommonHandler.java:347)
    at hg.c(DedicatedServer.java:110)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:454)
    at fp.run(SourceFile:818)
 
Relevant Details:
- Minecraft Version: 1.4.2
- Operating System: Windows Server 2008 R2 (amd64) version 6.1
- Java Version: 1.7.0, Oracle Corporation
- Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
- Memory: 180033456 bytes (171 MB) / 224002048 bytes (213 MB) up to 954466304 bytes (910 MB)
- JVM Flags: 2 total; -Xmx1024M -Xms128M
- AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
- FML: ~ERROR~ NullPointerException: null
- Is Modded: Definitely; 'forge,fml'
- Profiler Position: N/A (disabled)
- Type: Dedicated Server
 

b0bst3r

New Member
Jul 29, 2019
2,195
0
1
- JVM Flags: 2 total; -Xmx1024M -Xms128M
The latter of those 2 is not right 128M should be 1024M like the Xmx value. Have you changed the server start.bat values?
 

KustoM

New Member
Jul 29, 2019
3
0
0
- JVM Flags: 2 total; -Xmx1024M -Xms128M
The latter of those 2 is not right 128M should be 1024M like the Xmx value. Have you changed the server start.bat values?

i dont have access to those but i could certainly get them changed
 

prenetic

New Member
Jul 29, 2019
7
0
0
I'd be surprised if this were the culprit, as that value only dictates the JVM heap size at runtime and this doesn't look like a memory-related issue. 1 GB of heap for the maximum with FTB does seem a little low on the other hand.
 

bhblacky

New Member
Jul 29, 2019
54
0
0
i think you have like me, just overwritten the existing files with the new ones.. after i deleted the entire mods folder and reuploaded only the new files, it worked again like a charm.