Closed crash on join server

Discussion in 'FTB Revelation' started by nwa, Jan 4, 2018.

  1. nwa

    nwa Guest

    Summary of the problem crash on join server

    Pack Version 1.2.0

    What is the bug? Crash when I join server.
    I managed to join the first few times and then this error :(

    [20:16:22] [Server thread/INFO] [FML]: The state engine was in incorrect state SERVER_STOPPING and forced into state SERVER_STOPPED. Errors may have been discarded.
    [20:16:22] [Server Shutdown Thread/INFO]: Stopping server
    > Exiting...
    Press any key to continue . . .

    Mod & Version Revelations 1.2.0

    Link to log file http://paste.feed-the-beast.com/view/7a23b688

    Is it repeatable? yes
    Start server and try to join

    Known Fix
     
  2. grandrolf

    grandrolf Global moderator Team Member Global Moderator Trusted User

    There's a mob that's bugging out.

    Try this:

    Start server, when it's up and running - type this command in the console:
    "cofh killall"

    (without " " and press enter)

    Then try and log in to the server from your client.
     
    nwa likes this.
  3. nwa

    nwa Guest

    Your solution works, but I had to send this command right before the server displayed the error, so I send it multiple times during server loading

    Thank you very much!
     
  4. grandrolf

    grandrolf Global moderator Team Member Global Moderator Trusted User

    Nice

    No problem, have fun!
     
  5. RitaMaSTeR

    RitaMaSTeR Guest

    Ive the same issue but with Endermans. my question is, that console command kill chickens and horses too or only hostile mobs?

    EDIT: ive used that comand and now the issue its with my dog =(


    -- Entity being ticked --
    Details:
    Entity Type: minecraft:wolf (net.minecraft.entity.passive.EntityWolf)
    Entity ID: 3082
    Entity Name: Wolf
    Entity's Exact location: -1025.70, 64.00, 285.02
    Entity's Block location: World: (-1026,64,285), Chunk: (at 14,4,13 in -65,17; contains blocks -1040,0,272 to -1025,255,287), Region: (-3,0; contains chunks -96,0 to -65,31, blocks -1536,0,0 to -1025,255,511)
    Entity's Momentum: 0.00, -0.08, 0.00
    Entity's Passengers: []
    Entity's Vehicle: ~~ERROR~~ NullPointerException: null
    Stacktrace:
    at net.minecraft.world.World.func_72939_s(World.java:1756)
    at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:612)
     
    Last edited: Jan 7, 2018
  6. RitaMaSTeR

    RitaMaSTeR Guest

    I did a rollback in the server to fixed this issue, losing hours of work to me and my friends, and today's entity is a horse.. whats going one in my world?
     
  7. RitaMaSTeR

    RitaMaSTeR Guest

    I was able to fix the problem using this post: https://www.reddit.com/r/FeedTheBeastCrashes/comments/7og7hs/revalation_crash/. Or if you prefer:

    Removing crashing entities Having gotten to the point where we understand what mod is causing the issue, in certain cases there is a straightforward solution to the problem.
    • Automatically Forge includes two configuration options for automatically removing crashing entities, and crashing tile entities. If you open your modpack folder, go into the config folder, and open forge.cfg, under the general section you should find the following lines:

      Set this to true to remove any Entity that throws an error in its update method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES. B:removeErroringEntities=false

      Set this to true to remove any TileEntity that throws an error in its update method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES. B:removeErroringTileEntities=false
      When you change these from false to true, the next time you start your world any entities or tile entities that were going to cause a crash will simply be removed. Note the warnings in the comments before each option, and heed them. These should only be enabled when necessary, not all the time.

    • Manually Dealing with removing broken blocks or items from the world manually is beyond the scope of this document. However, the tools to do these things should be mentioned. If you are dealing with a block in the world that is causing a crash and you want to remove it, you can use MCEdit to edit the world while it is offline. Find it at the MCEdit site. If there is a problem with an item or something in someones inventory, a useful tool is NBTExplorer. Find it at its GitHub page.
     
  8. RitaMaSTeR

    RitaMaSTeR Guest

    Well, I keep having server crashes... this time a zombie, pls HELP
     
  9. load your world on peacefull aka no mob spawns
    then you can fint the cause "peacefully"
     
  10. RitaMaSTeR

    RitaMaSTeR Guest

    I tried that, but when the entity is a wolf or a horse..
     
  11. hmm are you using sponge by accident ???
     
  12. RitaMaSTeR

    RitaMaSTeR Guest

    what is that?
     
  13. RitaMaSTeR

    RitaMaSTeR Guest

    I think the problem is having chickens with a hopper below them.
     
  14. Mr_Ninja93

    Mr_Ninja93 Guest

    Problem is probably Draconic evolution's placed in world items feature, their bounding box is returning a null when mobs try to path near them/through them. It's fixed in Version 1.12-2.3.8.279 of the mod, if you are able to update it yourself, alternatively removing them will stop it happening.

    Edit, Could also edit the draconic config to disable placeable items.
    Code:
    B:placed_item=true
    to false, may or may not remove/delete existing ones.
     
    Last edited: Jan 12, 2018
  15. PodzolMan

    PodzolMan Guest

    We also had that issue with mobs in a room with random chisel&bits bits on the floor. The problem persisted until we removed those, so those could also be a cause.
     
  16. RitaMaSTeR

    RitaMaSTeR Guest

  17. Mr_Ninja93

    Mr_Ninja93 Guest

    1.3.0 does indeed have the fixed version of Draconic Evolution in it!
     
  18. RitaMaSTeR

    RitaMaSTeR Guest

    Thank you, gonna try it out
     
  19. RitaMaSTeR

    RitaMaSTeR Guest

    This is now fixed with FTB Revelation 1.3 version
     

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