Its been many years , still somehow i liked CL more than any other mod . thirst was terribly configured as well as hunger for no reason ,but overall whole modpack was fun .
would like too see CL 1.11.x on new engine , but without plain mods like IC2 and everything that connects to it. also without taumcraft in it .
quest system would need pretty much overhaul , there was not much to do , maybe to have something similar to farrel business where u could send off a "rocket" for supply.
what i was missing in CL 1.6. is more dimensions to explore , but by that i do not mean "lets add mythcraft or RFtools" more things to explore from the inside. not randomly (almost) generated terrain
i liked very much this abandoned cities , factories and so one junk. i would like to see more of this "player-made-randomly inserted-structures"
also rework of nether from "hell" and "all-in-red" to completely different dimension , more like u go under mantle of the dusty planet , it sure might be hot in there but there should be no "red-gloom" that it what always annoyed me , too-much-red.
if u want to get better touch of what i mean by "not-hell-nether" , maybe i would suggest to play "rockriders" from lego. this guys managed to give different feeling of "how-planet-could-be-inside" i really liked this part about this game, its similar to caves mod , but far more than that. somehow piece of TFC but no stoneage.
somehow aether but "sky-is-a-limit"
mods that would come in my mind for CL 1.11.x
enderio
thermal expansion (no longer supported , i know that)
immersive enginering (this would give proper industrial feeling , abandoned mines with thouse huge machines)
extreme reactors (for power supply )
goki stats (little RPG element gives nice feeling)
myfit (as well for RPG element and well useage with GoG 3 in case its ever get updated for 1.1x.x)
GoG 3 (to make impossible gameplay completely impossibruuuh and force player to rage quit.)
chisel (without it nothing looks abandoned , rusty and just screwed enough)
as for "fluid transposer" from thermal ,VAT from enderio could be used for water production purposes
as well as further refinement
as for "plastic" mod , it might be fun at some point , but was more nuisance to me than help.
not the quantity is what would make this mod good but quality.
mods itself would need slight refinement to fit for this modpack , but overall
whole progress need man work inside quest , world generation and such things
this 10k 10k mystery i would like to have much more of them and not in "dusty world"
result woult be maybe modpack made out of 20 mods but hell alot of handmade stuff , quest , worlds and so one, its been years its been alot of modspacks , at least from that experience a can clearly say that stuffing modpack with all new "fancy" mods do not make any better. crashlanding was best example for it.
just go for quality!
thanks for your attention
would like too see CL 1.11.x on new engine , but without plain mods like IC2 and everything that connects to it. also without taumcraft in it .
quest system would need pretty much overhaul , there was not much to do , maybe to have something similar to farrel business where u could send off a "rocket" for supply.
what i was missing in CL 1.6. is more dimensions to explore , but by that i do not mean "lets add mythcraft or RFtools" more things to explore from the inside. not randomly (almost) generated terrain
i liked very much this abandoned cities , factories and so one junk. i would like to see more of this "player-made-randomly inserted-structures"
also rework of nether from "hell" and "all-in-red" to completely different dimension , more like u go under mantle of the dusty planet , it sure might be hot in there but there should be no "red-gloom" that it what always annoyed me , too-much-red.
if u want to get better touch of what i mean by "not-hell-nether" , maybe i would suggest to play "rockriders" from lego. this guys managed to give different feeling of "how-planet-could-be-inside" i really liked this part about this game, its similar to caves mod , but far more than that. somehow piece of TFC but no stoneage.
somehow aether but "sky-is-a-limit"
mods that would come in my mind for CL 1.11.x
enderio
thermal expansion (no longer supported , i know that)
immersive enginering (this would give proper industrial feeling , abandoned mines with thouse huge machines)
extreme reactors (for power supply )
goki stats (little RPG element gives nice feeling)
myfit (as well for RPG element and well useage with GoG 3 in case its ever get updated for 1.1x.x)
GoG 3 (to make impossible gameplay completely impossibruuuh and force player to rage quit.)
chisel (without it nothing looks abandoned , rusty and just screwed enough)
as for "fluid transposer" from thermal ,VAT from enderio could be used for water production purposes
as well as further refinement
as for "plastic" mod , it might be fun at some point , but was more nuisance to me than help.
not the quantity is what would make this mod good but quality.
mods itself would need slight refinement to fit for this modpack , but overall
whole progress need man work inside quest , world generation and such things
this 10k 10k mystery i would like to have much more of them and not in "dusty world"
result woult be maybe modpack made out of 20 mods but hell alot of handmade stuff , quest , worlds and so one, its been years its been alot of modspacks , at least from that experience a can clearly say that stuffing modpack with all new "fancy" mods do not make any better. crashlanding was best example for it.
just go for quality!
thanks for your attention