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If Greg uses normal IRecipes, it'll work fine, if it doesn't, please show a crashlog and Ill fix itDon't make me ping you again. I swear by all that is holy I'll do it.
ThanksIf Greg uses normal IRecipes, it'll work fine, if it doesn't, please show a crashlog and Ill fix it![]()
I would guess you would have to add support...@Elec322 you should make an API so that people can register their crafting handlersHow does this handle custom crafting handlers like IC2's and Forestry's? Is it automatic or do you have to add custom support for each mod?
Expanding on this, if a machine is nearby that could also allow things to be crafted with machine, with time reqs ofcI would guess you would have to add support...@Elec322 you should make an API so that people can register their crafting handlers
By nearby is that next to (touching) or in a magical radius? I could see that slowing it down even further with massive kitchen sink packs in a central machine room.Expanding on this, if a machine is nearby that could also allow things to be crafted with machine, with time reqs ofc
Either or, but you could use lazy tabs and caching to reduce the slow downBy nearby is that next to (touching) or in a magical radius? I could see that slowing it down even further with massive kitchen sink packs in a central machine room.
API?Ill have to make separate handlers for each recipe, I'll start on those today.
Aswell, but I think im gonna (have to) make a lot of those handlers myself.API?
*pokes*