Crafting Guide—the step-by-step guide to make anything in Minecraft—With Multiblocks!

Andrew Miner

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Jul 29, 2019
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Recently, I've been working on allowing mod authors to add more detail to the item pages here on Crafting Guide. To that end, there are a couple of new features to announce. First, item detail pages can now show text and pictures to describe the item (check out the Assembly Table for an example). Second, mods can now include tutorial pages containing similar text and pictures to describe tricky concepts, complex builds, or anything else their mod has to offer (see Gates, Wires, and Chips for an example). Finally, both item pages and tutorial pages can display a list of YouTube videos. Only a few pages in the Buildcraft section have been updated so far, but keep an eye out for more to come!

And... the second piece of news is that Crafting Guide now supports Thermal Dynamics! This mod is an off-shoot from Thermal Expansion which contains all the ducts (item, fluid and redstone flux) you're used to from TE3 plus some extras both for higher capacity throughput and combining item ducts with redstone flux ducts.
 

Andrew Miner

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Jul 29, 2019
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You've asked for it, and now it's finally here... Mekanism support is now available! There is one important caveat... I can't figure out the exact quantities of all the various liquid-based recipes, so the numbers have been completely omitted for that part and probably are a bit incorrect. If you have any further information about those recipes, please let me know!
 
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Andrew Miner

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Jul 29, 2019
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I've got a bunch of new things to announce today! First, thanks to a contribution from a fan, Crafting Guide now supports Extra Utilities and Ender Storage. I've also added support for Modular PowerSuits and Simply Jetpacks. Second, I replaced the item picker on the crafting page. Unlike the earlier item picker, this one shows you a picture of the item (so you can be sure you got the right one), and it will let you pick items from different mods which share a name (e.g., the Copper Gear from Forestry or Thermal Expansion). Finally, using the new item picker, I added a site-wide search feature. It will find any item from any mod in your current mod pack and take you directly to that page. Much more convenient!
 

Andrew Miner

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Jul 29, 2019
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Okay... big changes on the crafting page! Instead of having four little boxes for the various parts of the crafting plan, the new page shows all the steps as one long list. In addition, you get a lot more control over the plan. Now, you can even mark individual steps as complete to get a new crafting plan which doesn't include those items.

As an example, let's say you're thinking about upgrading your Reinforced Jetpack to a shiny new Resonant Jetpack, you can just mark off the step for the Reinforced Jetpack, and get only the materials and steps for doing the upgrade.

I'm really pleased with the new crafting page, and I think you're going to love it!
 

Andrew Miner

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Jul 29, 2019
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It's been a while since I've posted an update, but that's not because I haven't been busy! Today I launched the first of many features allowing people to contribute content directly on the site. Log in, and you'll be able to add or edit item descriptions using GitHub-flavored Markdown. Of course, since this is a pretty new feature, there's a lot to do in adding descriptions, but this is the first step!
 

BrickVoid

Well-Known Member
Dec 2, 2012
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Just one very minor nitpick I have about your site: It says "mod pack" at the top but is actually a list of mods you've added so far, not an actual mod pack list. I'll check it out further, later, but it seems to be just the thing I would need to explore certain build trees in modpacks. Currently, getting somewhere in an unfamiliar modpack means mine, refine, build space to put it all, crafting, etc. I'm all for anything that can simplify things! :D

Cheers ...

BrickVoid
 

ShneekeyTheLost

Too Much Free Time
Dec 8, 2012
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Lost as always
You've asked for it, and now it's finally here... Mekanism support is now available! There is one important caveat... I can't figure out the exact quantities of all the various liquid-based recipes, so the numbers have been completely omitted for that part and probably are a bit incorrect. If you have any further information about those recipes, please let me know!
NEI and WAILA can help out a ton when doing liquid amounts. Furthermore, there are machine upgrades that can make them more efficient, so you need less liquid to do the same task, which complicates things even more.
 

Andrew Miner

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Jul 29, 2019
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Today I launched the second major part of the item description editor: image uploads! As you enter your description, use the markdown notation for an image: ![](image.png) and a empty image preview will show up underneath the editor. Click the button to select an image from your computer. Just be sure to keep the images to a reasonable size (< 750kB, and < 740px by 600px). Feel free to test it out by helping to add some item descriptions!
 

lenscas

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Jul 31, 2013
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just a question I might(probably) have overlooked it.

I recently made a cc script to help me automate crafting just like ae1 used to do it, however I still need a way to get the recipes.

Is it possible to just get the item id's of the needed crafting components? So that I can get the needed crafting recipe from your site? Or would I need to load the page and strip away all the unneeded html? or do you use javascript to load everything making even that not possible?
 

Andrew Miner

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Jul 29, 2019
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help me automate crafting just like ae1 used to do

Well... first thing, did you overlook the "Craft" section of the website? That allows you to choose an item (or multiple items) and it will give you the step-by-step instructions of how to make everything along with a complete list of raw materials. It's actually a bit more powerful than the AE2 system since it already has all the recipes (unlike AE2 where you needed to make patterns manually).

If you want the data, the whole project is open source. You can find the recipe information in a YAML-like format on GitHub.
 

lenscas

Over-Achiever
Jul 31, 2013
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Well... first thing, did you overlook the "Craft" section of the website? That allows you to choose an item (or multiple items) and it will give you the step-by-step instructions of how to make everything along with a complete list of raw materials. It's actually a bit more powerful than the AE2 system since it already has all the recipes (unlike AE2 where you needed to make patterns manually).

If you want the data, the whole project is open source. You can find the recipe information in a YAML-like format on GitHub.

Yes, I indeed wanted the data in a workable way for cc, I will see if the data on github is useable for cc else I just need to convert it or something.
When I looked at your site I didn't saw a place where it gave the in minecraft used id's but as I already said probably overlooking something.
 

Andrew Miner

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Jul 29, 2019
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I didn't saw a place where it gave the in minecraft used id's

No, you're not missing anything. I don't actually use the "official" Minecraft ids at all. I just use the given names of the items (sometimes lightly modified to avoid conflicts). If you can figure out how to map the names I use in my data files to the actual Minecraft ids, it should be pretty easy to use the recipe data, though.
 

Andrew Miner

New Member
Jul 29, 2019
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At long last, I've got some more big news about Crafting Guide! I've just finished a completely new crafting algorithm. Instead of just taking the first crafting plan it comes up with, it tries to compute every possible plan, rates them, and then picks the best one. So far, it's already coming up with a few plans which are better than what I could have done by hand!

http://crafting-guide.com