Hello and welcome.
I'm tinkering a little bit on a modpack to use offline (but perhaps might inspire some serer owner to use it. It's meant to be versatile (and thus not really themed) but as balanced as possible.
Things I want the modpack to do:
-Keep Minecraft dangers dangerous.
-Be as balanced as possible
-Try to not use duplicates (kinda hard to do with the ore)
-Keep the number of different ore types and duplicate ores) as low as possible.
-Avoid unnecesarry randomness.
Thus, as an example xycraft is already out of question despite being quite well designed. It adds 6 ores (all of currently low use) and from the previews tends to do things (tanks and autocrafting) similar but simply "stronger" than other mods.
Mods that I currently could need help to decide:
Convince Me - IndustrialCraft:
Convince Me -Mystcraft:
Convince Me -Extra bees:
Current Custom Modpack:
Diffficulty:
Mobs shoudl be difficult enough with server on Hard and the additional things Thaumcraft, Harken Scythes and twilight Forest add. Resources should be fair (apart from people Quarrying Hollow Hills, which kinda annoys me.)
Balance:
No easy to make mobgrinders, no overpowered equip and most ood building and craftign resources are hard enough to aquire,
Duplicates:
Currently not many duplicate machines. Duplicate ores sadly isn't really avoidable.
Ores:
Number not artificially increased and special mod ores (thaumcraft) differ visually form other things. Tungsten is a bad case obviously.
Randomness:
Still has some. Mostly in Thaumcrafts collisio of Tier and Type golem system (Advanced golems vs different core golems ; I would prolly have preferred just Tiers or justCores, but not both)
Wonder if anyone can persuade me to sue (or not use) a certain mod. Also feel free to suggest me other mods, currently not listed.
I'm tinkering a little bit on a modpack to use offline (but perhaps might inspire some serer owner to use it. It's meant to be versatile (and thus not really themed) but as balanced as possible.
Things I want the modpack to do:
-Keep Minecraft dangers dangerous.
-Be as balanced as possible
-Try to not use duplicates (kinda hard to do with the ore)
-Keep the number of different ore types and duplicate ores) as low as possible.
-Avoid unnecesarry randomness.
Thus, as an example xycraft is already out of question despite being quite well designed. It adds 6 ores (all of currently low use) and from the previews tends to do things (tanks and autocrafting) similar but simply "stronger" than other mods.
Mods that I currently could need help to decide:
Convince Me - IndustrialCraft:
Pros:
-Allows me to use Charge Pads (which i hope for something similar in Redpower one day, once more tools are there) and MFFS. Both mods I would like to use.
-Small parts of Forestry and Railcraft use it.
-Jetpacks offer quite balanced (but annoying to control) flight.
-Scaffolds.
-Plant system
-Rubber trees are coler than redpower rubber trees.
Cons:
-Most tools feel slightly OP and the Armor negates any dangers Minecraft offers.
-Most of the stuff their machines do are done by thermal expansion (in a more aesthetic and quit way)
-Many ores and Duplicate ores.
-Electricity is also done by Redpower.
-I won't use Gregtech to rebalance it, since Gregtech heavily violates the "not too many random ores" rule.
-Allows me to use Charge Pads (which i hope for something similar in Redpower one day, once more tools are there) and MFFS. Both mods I would like to use.
-Small parts of Forestry and Railcraft use it.
-Jetpacks offer quite balanced (but annoying to control) flight.
-Scaffolds.
-Plant system
-Rubber trees are coler than redpower rubber trees.
Cons:
-Most tools feel slightly OP and the Armor negates any dangers Minecraft offers.
-Most of the stuff their machines do are done by thermal expansion (in a more aesthetic and quit way)
-Many ores and Duplicate ores.
-Electricity is also done by Redpower.
-I won't use Gregtech to rebalance it, since Gregtech heavily violates the "not too many random ores" rule.
Convince Me -Mystcraft:
Pros:
-Makes traveling quicker.
-The portals are well made.
Cons
-Makes traveling less dangerous.
-Can be extremely cheaty.
-Alternative Dimensions are plenty (Nether, End, Twilight Forest and perhaps a Harken Scythe Dimension)
-Makes traveling quicker.
-The portals are well made.
Cons
-Makes traveling less dangerous.
-Can be extremely cheaty.
-Alternative Dimensions are plenty (Nether, End, Twilight Forest and perhaps a Harken Scythe Dimension)
Convince Me -Extra bees:
Pros:
-Bees in the nether.
-Seemingly the Woodworker that I've seen in SotMeads videos, which is extremely cool.
Cons:
-Makes obtaining certain aspects on bees alot easier (Cave dwelling, etc.)
-Underwater Bees are silly, As are bees completely encased by stone. I also feel that it suffers from a heavy case of "too much".
-Certain negative bee effects are silly/ugly. Creeper bees or Lightning bees
-Bees in the nether.
-Seemingly the Woodworker that I've seen in SotMeads videos, which is extremely cool.
Cons:
-Makes obtaining certain aspects on bees alot easier (Cave dwelling, etc.)
-Underwater Bees are silly, As are bees completely encased by stone. I also feel that it suffers from a heavy case of "too much".
-Certain negative bee effects are silly/ugly. Creeper bees or Lightning bees

Current Custom Modpack:
- Forge Modloader
- Rei's minimap
- Optifine
- Back Tools Support
- ChickenChunks
- Extra Biomes XL
- Enderstorage
- NEI
- WRCBE
- Iron Chests
- ObsiPlate
- Buildcraft
- Addtional Buildcraft Objects
- Thermal Expansion
- Redpower
- Railcraft
- Steve's Carts
- Forestry
- Thaumic Bees
- Thaucmraft
- Harken Scythes
- Twilight Forest
- Industrialcraft (pending)
- Charge Pads (needs IC)
- MFFS (needs IC)
- PetroGen (needs IC)
- Advanced Solars (needs IC)
- Mystcraft (pending)
- Extra Bees (pending)
Diffficulty:
Mobs shoudl be difficult enough with server on Hard and the additional things Thaumcraft, Harken Scythes and twilight Forest add. Resources should be fair (apart from people Quarrying Hollow Hills, which kinda annoys me.)
Balance:
No easy to make mobgrinders, no overpowered equip and most ood building and craftign resources are hard enough to aquire,
Duplicates:
Currently not many duplicate machines. Duplicate ores sadly isn't really avoidable.
Ores:
Number not artificially increased and special mod ores (thaumcraft) differ visually form other things. Tungsten is a bad case obviously.
Randomness:
Still has some. Mostly in Thaumcrafts collisio of Tier and Type golem system (Advanced golems vs different core golems ; I would prolly have preferred just Tiers or justCores, but not both)