Bumping this thread as I am trying to figured out, that with the recent content release of Thaumcraft, I culd easily try and add a few more rules to this.
It's 1.47 (The Forestry and thaumcraft Updates should be enough of a reason for this)
Short list of things that I want to reach:
-Keep Minecraft dangers dangerous.
-Be as balanced as possible
-Try to not use duplicates
-Try to avoid high numbers of Mod Items that don't have thaumcraft Aspects on them.
-Try to avoid too much metals (especially those that don't fit into the Metal transmutation of thaucmraft)
-Avoid unnecesarry randomness.
Short overview of mods:
Green is sure inclusion. Orange is on the fence.
- Buildcraft. Pretty much a no-brainer I guess.
- Additional Buildcraft objects. No new world gen and it's just useful.
- Thermal Expansion. Basically has all the the transmutation ores and I could use it's config for all ore needs that it can be used for, while disabling other mods generation of those. Aesthetically rather pleasing and nice functionality. Only downside probably is the Ferrous Ore, which doesn't fit into the Thaumcraft Transmutation and Aspect thing.
- Thaumcraft. Obviously this is to be added. i don't think i would need to say more on this.
- Forestry. The new version is awesome and its one of the best mods made. Has slight issues with the aspects it has. But that isn't a problem once the next mod gets updated.
- Thaumic Bees. Makes Forestry more Thaumcraft compatible. Also adds more cool bees. Also is a direct thaumcraft Addon. So it fits the idea.
- Railcraft. One of those really cool mods. Boilers seem slightly imbalanced, but are one of the coolest forms of making MJ. They also rework a part of MC that needed a rework. The Minecarts. It's just awesome. Would just wish Coal coke, creosote oil and all that fuss woudl have thaumcraft aspects on it. Also adds no ugly world gen apart from the occasional Salpeter.
- Twilight Forest. If it would have more compatibility on it's items with thaucmraft aspects. Also Quarries and similar thigns kinda break the Hollow hills.
- Redpower. To be honest once it's updated I will probably have to take it. Red alloy wire and alot of the bluetricity stuff are just to sweet to pass them by. The problem is just, that it currently isn't updated and that it tons of uglly/bad world gen (accept for marble and basalt which are another must have for me).
- Steve's Carts. Quite the awesome mod having no world gen. Sadly I kinda feel like those carts are a tad too strong.
- Chunkloader. No-brainer imo.
- Xtra Biomes XL. Albeit I might opt to disable certain tree types. Not sure.
- Enderstoreage, because the vanilla one is bad.
- Iron Chests.
- Rei's Minimap.
- Inv Tweaks
- NEI
Not that many mods, but I think I am pretty close to achieving the aforementioned goals with those.
It's 1.47 (The Forestry and thaumcraft Updates should be enough of a reason for this)
Short list of things that I want to reach:
-Keep Minecraft dangers dangerous.
-Be as balanced as possible
-Try to not use duplicates
-Try to avoid high numbers of Mod Items that don't have thaumcraft Aspects on them.
-Try to avoid too much metals (especially those that don't fit into the Metal transmutation of thaucmraft)
-Avoid unnecesarry randomness.
Short overview of mods:
Green is sure inclusion. Orange is on the fence.
- Buildcraft. Pretty much a no-brainer I guess.
- Additional Buildcraft objects. No new world gen and it's just useful.
- Thermal Expansion. Basically has all the the transmutation ores and I could use it's config for all ore needs that it can be used for, while disabling other mods generation of those. Aesthetically rather pleasing and nice functionality. Only downside probably is the Ferrous Ore, which doesn't fit into the Thaumcraft Transmutation and Aspect thing.
- Thaumcraft. Obviously this is to be added. i don't think i would need to say more on this.
- Forestry. The new version is awesome and its one of the best mods made. Has slight issues with the aspects it has. But that isn't a problem once the next mod gets updated.
- Thaumic Bees. Makes Forestry more Thaumcraft compatible. Also adds more cool bees. Also is a direct thaumcraft Addon. So it fits the idea.
- Railcraft. One of those really cool mods. Boilers seem slightly imbalanced, but are one of the coolest forms of making MJ. They also rework a part of MC that needed a rework. The Minecarts. It's just awesome. Would just wish Coal coke, creosote oil and all that fuss woudl have thaumcraft aspects on it. Also adds no ugly world gen apart from the occasional Salpeter.
- Twilight Forest. If it would have more compatibility on it's items with thaucmraft aspects. Also Quarries and similar thigns kinda break the Hollow hills.
- Redpower. To be honest once it's updated I will probably have to take it. Red alloy wire and alot of the bluetricity stuff are just to sweet to pass them by. The problem is just, that it currently isn't updated and that it tons of uglly/bad world gen (accept for marble and basalt which are another must have for me).
- Steve's Carts. Quite the awesome mod having no world gen. Sadly I kinda feel like those carts are a tad too strong.
- Chunkloader. No-brainer imo.
- Xtra Biomes XL. Albeit I might opt to disable certain tree types. Not sure.
- Enderstoreage, because the vanilla one is bad.
- Iron Chests.
- Rei's Minimap.
- Inv Tweaks
- NEI
Not that many mods, but I think I am pretty close to achieving the aforementioned goals with those.