Connecting Railcraft Tanks to AE2 ME Networks

  • Please make sure you are posting in the correct place. Server ads go here and modpack bugs go here
  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

ledzilla

New Member
Jul 29, 2019
23
0
0
I'm using AE 2 and Railcraft 9.6.1.0. I wanted to build steel tanks and tie them into my ME network, but nothing I do seems to actually work. If I use a storage bus, I only see a message indicating that there aren't any available channels even though there are plenty unused. I also tried an import bus, but that didn't go anywhere either. Just for kicks I tried BC Factory tanks, too. Same lack of results.

My ME network has the following:
64K energy storage cell (x9)
terminal panel
crafting terminal
interface terminal
pattern terminal
ME storage with storage cells
Molecular assembler (x4)
interface (x20)
ME Controller
crafting computer (64K crafting x4, Co-processor x2)

The energy & ME storage, terminals, and crafting computer are on one side on the controller. The assemblers and interfaces are on a different side and tied in with dense cable. I've been trying to connect the tanks to an unused side of the controller.
 

ledzilla

New Member
Jul 29, 2019
23
0
0
Crud. I thought I saw stuff where people had been able to connect to fluid storage, but there wasn't any detail to how they did it. They only referenced it, sometimes with screenshots or video.
 

rhn

Too Much Free Time
Nov 11, 2013
5,706
4,420
333
Is there any way to use a p2p channel to connect a tank to a machine?
The original purpose of the P2P channel was to have stuff like: Tank - fluidpipe(of some sort) - P2P bus - ME cable and network - P2P bus(linked to the first one) - Fluid pipe - Whatever
 

ledzilla

New Member
Jul 29, 2019
23
0
0
Ah, well that would work well, too. Would certain assist in keeping the number of pipes and cables to a minimum.
 

rhn

Too Much Free Time
Nov 11, 2013
5,706
4,420
333
Ah, well that would work well, too. Would certain assist in keeping the number of pipes and cables to a minimum.
Problem is that if you want to send the fluid to 2 or more places, then you need several pairs of P2P bridges. You cannot have multiple receivers.
Tbh I find it much MUCH easier then to use Tesseracts or Endertanks. But Extra Cells is preferable.
 

Predatorkillol

New Member
Jul 29, 2019
238
0
0
Problem is that if you want to send the fluid to 2 or more places, then you need several pairs of P2P bridges. You cannot have multiple receivers.
Tbh I find it much MUCH easier then to use Tesseracts or Endertanks. But Extra Cells is preferable.
You can actually have multiple output p2p tunnels however you can only have one input p2p tunnel.
 
  • Like
Reactions: rhn

DriftinFool

New Member
Jul 29, 2019
642
0
0
I would suggest anyone who hasn't spent much time playing with P2P network, play with them and learn how they work. They work for almost everything. I like using them for keeping cabling jobs under control. One ME cable going to an area that is carrying power, fluid, and items is much easier and uses less materials than running pipes/cables for everything.

Like others said, AE2 only can move fluids. You need extra cells to store and access them.It is easily added and shouldn't affect your world when you add it(always use a test world to be safe). Here's a link to the Minecraft forums where you can safely download it if you want to try it out. http://www.minecraftforum.net/forum...289077-ae-add-on-m3gas-extracells-2-1-x-2-2-x
 

GreenZombie

New Member
Jul 29, 2019
2,402
-1
0
Problem is that if you want to send the fluid to 2 or more places, then you need several pairs of P2P bridges. You cannot have multiple receivers.
Tbh I find it much MUCH easier then to use Tesseracts or Endertanks. But Extra Cells is preferable.

Much to my chagrin, direwolf20 in his season8 lets play, surprised me by linking up P2P bridges in a 1 to many relationship - to ship both RF and fluids (water mostly) around his void base. The realization that this is possible even with the regular P2P bridges has allowed me to free up many channels.
 

rhn

Too Much Free Time
Nov 11, 2013
5,706
4,420
333
You can actually have multiple output p2p tunnels however you can only have one input p2p tunnel.
Ahh right, that could be possible. Been a LOOONG time since I looked them up and played around with them, and decided that there were better ways :p. Thanks for correcting me.
 

ledzilla

New Member
Jul 29, 2019
23
0
0
I do have a couple single player worlds created with the same modpack I am using for the multiplayer in which I am trying to implement this solution that have been using to figure this stuff out. Right now I'm not really concerned about storing fluids within my ME network, so I don't think I'll need to bother with Extra Cells. I did try to use P2P connections, but for the life of me I can't figure them out. I found a couple videos, but they didn't help make sense of anything, the creators seemed to ramble on and on about stuff. Didn't seem like they really knew what they were doing, or at least how to convey their understanding of it coherently. In the meantime I ended up just slapping a fluid transposer into an incovenient location so I could run a fluidduct from the tank through a hole in the roof of my "house". Actually, I think I will need to make a bigger house and then move all of the hardware. I'm running out of space for all of the automation equipment.
 

rhn

Too Much Free Time
Nov 11, 2013
5,706
4,420
333
I do have a couple single player worlds created with the same modpack I am using for the multiplayer in which I am trying to implement this solution that have been using to figure this stuff out. Right now I'm not really concerned about storing fluids within my ME network, so I don't think I'll need to bother with Extra Cells. I did try to use P2P connections, but for the life of me I can't figure them out. I found a couple videos, but they didn't help make sense of anything, the creators seemed to ramble on and on about stuff. Didn't seem like they really knew what they were doing, or at least how to convey their understanding of it coherently. In the meantime I ended up just slapping a fluid transposer into an incovenient location so I could run a fluidduct from the tank through a hole in the roof of my "house". Actually, I think I will need to make a bigger house and then move all of the hardware. I'm running out of space for all of the automation equipment.
Why people insist on getting information from videos when mods have excellent wikis, I will never understand :p

http://ae-mod.info/P2P-Tunnel/
 

rhn

Too Much Free Time
Nov 11, 2013
5,706
4,420
333
P2P seems illogical to me, and almost like cheating.
Well, since the mod already de-materializes items and puts them back together again, item P2P channels makes sense with that in mind.
If you can do it with Items, then there should be nothing against doing it with fluids...
Redstone signals are just translating signals into different kinds and back.
RF/EU/whatever tunnels... well the ME network is already capable of converting this power into "AE" units, so why not backwards again. The bandwidth? Meh...
 

ledzilla

New Member
Jul 29, 2019
23
0
0
Why people insist on getting information from videos when mods have excellent wikis, I will never understand :p

http://ae-mod.info/P2P-Tunnel/

I have read that wiki previously, but it doesn't provide sufficient information about the application of P2P tunnels. That's why I looked up videos. It also didn't help that despite having plenty of open network channels available, connecting a P2P tunnel to the tank failed saying that there were no available channels.It makes no sense given that the P2P tunnel was the only device on a cable connected to a side of the controller that had no other devices or cable connected to it.

P2P seems illogical to me, and almost like cheating.

I have a background in networking, and they actually make some logical sense. They're akin to subnets and virtual LANs. A way to expand the current network's capabilities beyond it's initially configured setup, or as a way to segregate components from each other for performance or security reasons. You can have a network within a network, neither one interacting with each other.
 

KingTriaxx

Forum Addict
Jul 27, 2013
4,266
1,333
184
Michigan
Typically there's a short delay when you plug in a p2p. AE's asking: What is this? Does it need a channel? Do I HAVE a channel?

Also make sure the cable it's connecting to is getting power.
 

DriftinFool

New Member
Jul 29, 2019
642
0
0
I have read that wiki previously, but it doesn't provide sufficient information about the application of P2P tunnels. That's why I looked up videos. It also didn't help that despite having plenty of open network channels available, connecting a P2P tunnel to the tank failed saying that there were no available channels.It makes no sense given that the P2P tunnel was the only device on a cable connected to a side of the controller that had no other devices or cable connected to it.

I doubt you can connect the P2P directly to the tank. The way the P2P connector figures out what it's type will be is from what it connects to. Use a pipe that can auto extract from the tanks between the tank and P2P. The connector should then realize it's a fluid P2P. Your output P2p connections should be able to output directly into machines, but if not, just use a single piece of pipe.
 

GreenZombie

New Member
Jul 29, 2019
2,402
-1
0
Typically there's a short delay when you plug in a p2p. AE's asking: What is this? Does it need a channel? Do I HAVE a channel?

You mean AE is going: "Let me murder your server TPS by adding this unnecessary processing to each tick."