So I noticed the DivineRPG pack. I poked at it. I blinked at the voluminous size of potential from only less than an hour of prodding around.
So now I'm curious if there are any issues if I opt to do some config tweaking and add it to Ultimate. I'll offer up the config file for others if it all works.
Anyone know if there are conflicts beyond config ID changes? This one mod has so many goodies it boggles me.
And now I have to get Damage Indicators too.
Edit: Also, with any mod I'm dropping into Ultimate, default FTB configs are untouched so you can update those freely and only keep backups of additional mods.
Edit 2: File added. Unzip and place the CFG in config folder of blah blah, you know or shouldn't be doing this. Adjust mystcraft config's providerid as suggested below at your own discretion.
So now I'm curious if there are any issues if I opt to do some config tweaking and add it to Ultimate. I'll offer up the config file for others if it all works.
Anyone know if there are conflicts beyond config ID changes? This one mod has so many goodies it boggles me.
And now I have to get Damage Indicators too.
Edit: Also, with any mod I'm dropping into Ultimate, default FTB configs are untouched so you can update those freely and only keep backups of additional mods.
Edit 2: File added. Unzip and place the CFG in config folder of blah blah, you know or shouldn't be doing this. Adjust mystcraft config's providerid as suggested below at your own discretion.