As long as it hurts no one, it's all goodis it ok if the secrets are illegal
crapAs long as it hurts no one, it's all good
... yeah I kind of probably caught the brunt of that.Back when I was a bad programmer I...
made pretty much all of my commits have the commit message "Commit".
commit without testing
commit without testing and any time I would be turning my computer off or leaving, in fear of having to deal with merge conflicts
never used branches (man has this one made my current development fun)
That's all I can think of right now.
Really? That bug got reported over 10 times in like a day.I think may have only just picked up a build that had the bug as there was nothing comeing up in google.
how is this masterpiece bad programmingBack when I was a bad programmer I...
made pretty much all of my commits have the commit message "Commit".
commit without testing
commit without testing and any time I would be turning my computer off or leaving, in fear of having to deal with merge conflicts
never used branches (man has this one made my current development fun)
That's all I can think of right now.
At least you didn't use a GOTO statement.how is this masterpiece bad programming
ps i currently sometimes do similar stuff
i mean i'm probably the person with the biggest post number:stupidity ratio on the forums
I was going to use GOTO in my joke contribution to the thread :\At least you didn't use a GOTO statement.
i once tried to use const in java but it didn't work (it's still registered as a keyword) so i was angry for a few hours about thatAt least you didn't use a GOTO statement.
The problem was that it depended and expected there to be something in the extraDims config option, and couldn't handle it if it was empty (NumberFornatException)Yeah and it got fixed fast I just didn't know what was the problem. Plus no error or crash log was produced.
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So the chunks unloaded when it started to gen your ores? Funny thing is it prevented metallurgy and nether ores from generating too. Also world gen was acting odd. There was AE2 metiors in the nether and a lot of ChromatiCraft pylons strewn about. TC4's Outerlands dungeon structure didn't gen at all.The problem was that it depended and expected there to be something in the extraDims config option, and couldn't handle it if it was empty (NumberFornatException)