Combustion engine blowing up

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FavoriteFox

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Jul 29, 2019
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I fixed my combustion engine cooling problems with liquiducts. They don't seem to have issues with T-junctions, backsloshing or capacity. Three aquaous extruders can keep 10 combustion engines running (two is not enough).
 

hykns

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Jul 29, 2019
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Combustion engines are not dangerous, piping the water to them is. Pipes are simply not reliable enough. If you always put your combustion engine directly next to a pump with the engine powering the pump and whatever else you need it for, it will never explode.
 

Icarus White

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Jul 29, 2019
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It's practically a rite of passage to have to run about frantically after your engine blows up your quarry's storage chests, your cooling system, and possibly the quarry itself. And they WILL, no matter how careful you are. Piping can get kinda troublesome that way. (Interactions between Mystcraft and piping (or was that the Accumulator?), from personal experience, can get really nasty - I ended up having to shut the engines down every time I had to leave my Age.)
Thankfully the explosion doesn't actually destroy any blocks, you just have to pick up everything within five minutes.

Liquiducts are considerably faster than pipes, though, so that might work. Also: the Accumulator is somewhat slower than a fully powered Pump, apparently, although ensuring the Pump doesn't break your infinite water source is somewhat troublesome.

That said, look into Magmatic and Biogas engines - both of which are absolutely failsafe, don't require cooling, and which produce 4 or 5 MJ/t, if you're using Biomass. (Although both do require lava, biogas only requires some for startup, if you're burning anything except water.)

And, I suppose, if you're later in the game, steam engines are sort of safer. They'll still explode, but you have to introduce water after they've already boiled dry to do that, something that I think is somewhat safer to chunk loading bugs.

Edit: combustion engines buffed? How much? Given how tricky they can be I suppose that's reasonable...
 

Zjarek_S

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Jul 29, 2019
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It is actually 600 kMJ and boilers are not very much more efficient, specially if you need power on demand (they are great for IC2 power). Lately I use combustion engines almost exclusively, with aqueous accumulator they are really easy to feed them with enough water, using some BC gates you can make 100 % safe system. Collecting oil with cans and liquid transposer is very fast to do manually, few stacks of oil cans that you will get from oil well will last for a long time, even more if you get lucky with amount of oil there.
 

Icarus White

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Jul 29, 2019
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Ahhh yeah, the good old 'shutdown if tank empty' gate. I keep forgetting that's an option - really going to have to set up an Assembly Table one of these days. Six diamonds, worth every one. (At least, I think it's six.)
 

Harvest88

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Jul 29, 2019
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I just simply go Biomass if I needs massive quantities of MJ since you can Fully automate Biomass production than oil rigging. No matter how automated the rig is you'll always have to move it which in turns makes it just semi automated. I would like to see a Fully automated oil rigging machine that would be simple turns on of a switch and forget and get decent oil 24/7. In the Mindcrack pack you could use Extra bees but idk if the bees is practical application on a industrial scale or just impractical like a Redstone engine farm.
 

mugman2

New Member
Jul 29, 2019
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Hi
Ive just started playing FTB recently and loving combustion engines. Although all of mine just blew up and im not sure why. Im going to change to liquiducts as suggested here but i dont understand how you set a gate to switch off when the tank is empty? can you do this if you are using aqueous accumulators as a fail safe?
Any help in how to set up the gate on combustion engines would be much appriciated. Been playing with it for hours now and still cant work it out.
Many thanks in advance
 

Dravarden

New Member
Jul 29, 2019
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Hi
Ive just started playing FTB recently and loving combustion engines. Although all of mine just blew up and im not sure why. Im going to change to liquiducts as suggested here but i dont understand how you set a gate to switch off when the tank is empty? can you do this if you are using aqueous accumulators as a fail safe?
Any help in how to set up the gate on combustion engines would be much appriciated. Been playing with it for hours now and still cant work it out.
Many thanks in advance

You cant add gates to liquiducts, but they are fail proof.

Even if at the end you are not satisfied, just add a structure pipe on a side.
 

Peppe

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Jul 29, 2019
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Hi
Ive just started playing FTB recently and loving combustion engines. Although all of mine just blew up and im not sure why. Im going to change to liquiducts as suggested here but i dont understand how you set a gate to switch off when the tank is empty? can you do this if you are using aqueous accumulators as a fail safe?
Any help in how to set up the gate on combustion engines would be much appriciated. Been playing with it for hours now and still cant work it out.
Many thanks in advance

Gates are made in the assembly table.

Gates can only go on buildcraft pipes. I would use liquiducts to deliver your fuel and water to the engine.

On any free side of the engine place a buildcraft pipe. You can then put the gate on the pipe and it will read the inventory of the engine.

That will run the engines based only on the water level, which is probably not ideal. You probably want iron and gates for each engine. The two settings would be liquid in tank = redstone signal and pipe wire signal = redstone signal.

To get the pipe wire signal, If you are using energy conduit for your MJ delilvery you can put a iron gate next to the conduit or a redstone energy cell and set it to: can store energy = red pipe signal. Run the pipe wire back to the engines and when the conduit/energy cell network can store energy the pipe signal will be on and if the engines still have water their gate will turn on activating that engine.

Edit:
With tank full. It needs both fuel and water to be full to run.
 

Peppe

New Member
Jul 29, 2019
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Here is a better test setup:

Using just iron and gates. Any engine in the red kills them all. Full energy cell kills them all:

Test setup:
nQ6YUA8.png


Tcdw6Lk.jpg


Energy Cell gate. Full Energy = red pipe signal:
8a1ocbq.png


Red engine = red pipe signal
No red pipe signal = redstone signal
yJkpAOS.png
 
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mugman2

New Member
Jul 29, 2019
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I changed up to liquiducts from waterproof pipes and had no problems at all so far.
Thanks alot for your informative posts. Especially your setup above Peppe it has helped me alot and I intend to base my final setup on this design.
Again Thanks !
 

Peppe

New Member
Jul 29, 2019
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One final tweak on the energy cell one. If you switch it to an 'or' gate you can add redstone signal = red pipe signal to it.
This means it will shut off when energy cell is full, or when you apply a redstone signal to it -- so a manual shutoff.

Lever added to side:
BTp2FU5.png


Full energy or a redstone signal will turn on the pipe wire and shutoff all the engines.
e3pYP3M.png