Colecting items in a large radius

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Shakie666

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Jul 29, 2019
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Dude.. its an MFR farm.
Its not like you're going to be short on saplings anytime soon.​
-let 'em sit out and diedespawn, it costs more to collect them than what you'll get out of them.
Except all those saplings have the potential to cause fps lag. Just try setting up a 25x25 mfr tree farm with vanilla jungle trees to see what I mean.

To be perfectly honest though, I don't know why people bother turning their saplings into biomass. The amount of infrastructure you need to produce energy is far less. On my last world I had a 25x25 MFR farm harvesting jungle trees. The amount of wood was enough to keep dozens of boilers going. Far more than I could've gotten from turning the saplings into biofuel, even if i'd used specially-bred ubertrees (not to mention solid fueled fireboxes are much cheaper than liquid fueled ones). They're both tree farms. Why do people make still make biofuel out of them?
 

Shirkit

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Jul 29, 2019
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Except all those saplings have the potential to cause fps lag. Just try setting up a 25x25 mfr tree farm with vanilla jungle trees to see what I mean.

To be perfectly honest though, I don't know why people bother turning their saplings into biomass. The amount of infrastructure you need to produce energy is far less. On my last world I had a 25x25 MFR farm harvesting jungle trees. The amount of wood was enough to keep dozens of boilers going. Far more than I could've gotten from turning the saplings into biofuel, even if i'd used specially-bred ubertrees (not to mention solid fueled fireboxes are much cheaper than liquid fueled ones). They're both tree farms. Why do people make still make biofuel out of them?


Because it's fun to build complex stuff?
 

PierceSG

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Jul 29, 2019
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Except all those saplings have the potential to cause fps lag. Just try setting up a 25x25 mfr tree farm with vanilla jungle trees to see what I mean.

To be perfectly honest though, I don't know why people bother turning their saplings into biomass. The amount of infrastructure you need to produce energy is far less. On my last world I had a 25x25 MFR farm harvesting jungle trees. The amount of wood was enough to keep dozens of boilers going. Far more than I could've gotten from turning the saplings into biofuel, even if i'd used specially-bred ubertrees (not to mention solid fueled fireboxes are much cheaper than liquid fueled ones). They're both tree farms. Why do people make still make biofuel out of them?

Because they can! And Forestry no longer turns biomass into biofuel now, it is ethanol. Biofuel is from MFR bioreactor, though with the unifier from MFR, one can convert biofuel to ethanol and vice versa if I'm not mistaken.
 

Shakie666

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Jul 29, 2019
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Because it's fun to build complex stuff?
While I mostly agree with this, for me tree-breeding (which is practicaly required for decent amounts of ethanol) is so annoying that I don't even bother with it anymore. The time required to get even 1 good trait in a sapling could be better spent doing other stuff.
Because they can! And Forestry no longer turns biomass into biofuel now, it is ethanol. Biofuel is from MFR bioreactor, though with the unifier from MFR, one can convert biofuel to ethanol and vice versa if I'm not mistaken.
Urgh. Biofuel, ethanol... you know what I mean.
 

AlanEsh

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Jul 29, 2019
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Except all those saplings have the potential to cause fps lag. Just try setting up a 25x25 mfr tree farm with vanilla jungle trees to see what I mean.
Make a max upgrade Harvester but use a Planter whose range is significantly smaller. I run a 15x15 Planter and I think my Harvester is 18x18, which is not max, and if I run around the edges of my tree farm I pick up maybe 15 stray saps.
 

Runo

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Jul 29, 2019
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Except all those saplings have the potential to cause fps lag. Just try setting up a 25x25 mfr tree farm with vanilla jungle trees to see what I mean.

To be perfectly honest though, I don't know why people bother turning their saplings into biomass. The amount of infrastructure you need to produce energy is far less. On my last world I had a 25x25 MFR farm harvesting jungle trees. The amount of wood was enough to keep dozens of boilers going. Far more than I could've gotten from turning the saplings into biofuel, even if i'd used specially-bred ubertrees (not to mention solid fueled fireboxes are much cheaper than liquid fueled ones). They're both tree farms. Why do people make still make biofuel out of them?

If you're worried about lag, the last thing you need to be doing is setting up a gigantic treefarm out of laziness instead of a small pen with a sewer.

Not sure what it is about MFR farms, but they seem to cause significant strain at llarger sizes on both server performance and fps. Shutting off a 13x13 farm in 1.47 increased my frame rate by 10fps and stopped the tick lag in my base, a base that didn't lag with 2 fusion reactors and over 100 machines.

What the other guy said is correct though, just set the harvester radius 2-3 higher than the planter.
 

Siro

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Jul 29, 2019
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If you're worried about lag, the last thing you need to be doing is setting up a gigantic treefarm out of laziness instead of a small pen with a sewer.

Not sure what it is about MFR farms, but they seem to cause significant strain at llarger sizes on both server performance and fps. Shutting off a 13x13 farm in 1.47 increased my frame rate by 10fps and stopped the tick lag in my base, a base that didn't lag with 2 fusion reactors and over 100 machines.

What the other guy said is correct though, just set the harvester radius 2-3 higher than the planter.

This is usually the result of the derpy sound library. The way to fix this is to alter the mfr config to turn sound off, which also switches to an alternate block removal method that also eliminates leaf particles instead of simulating manual removal.
 
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AlanEsh

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Jul 29, 2019
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Instead of abandoning MFR tree farms, IIRC there is a server-side config option to change the behavior of the Harvester from "actually break blocks" to something much more fps friendly. It removes the sounds and animations and I hear it takes care of the performance problems for most people.
(ninja'd!!)
 

Shakie666

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Jul 29, 2019
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If you're worried about lag, the last thing you need to be doing is setting up a gigantic treefarm out of laziness instead of a small pen with a sewer.
I said lag COULD be a problem, not that it necessarily would be. My computer can handle the load, so i'll use it. Besides, you call a treefarm 'laziness', but some people don't like having to find a complex solution to a basic problem. Personally, I like to try a range of different things, but a tree farm is one of my favourites. You can have one up and running in a jiffy.

I tend to use golems to pick up any stray saplings. I'd like to use the thaumostatic magnetizer from thaumic tinkerer, but I can never get them to work.
 

AlanEsh

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Jul 29, 2019
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I wonder if there is a Steve's carts solution for this. Would be fun to have a vacuum cart circling the farm collecting dropped items and depositing them periodically :)
 

YX33A

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Jul 29, 2019
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I wonder if there is a Steve's carts solution for this. Would be fun to have a vacuum cart circling the farm collecting dropped items and depositing them periodically :)
Isn't it nice when you're trying to think of a solution and before you're even done posting you have a perfect one?
 

Antice

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Jul 29, 2019
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I wonder if there is a Steve's carts solution for this. Would be fun to have a vacuum cart circling the farm collecting dropped items and depositing them periodically :)

I don't know if there is such an attachment, but if there were it would be nice to have indeed.

what i have found with MFR treefarms however, is that some trees work better than others for avoiding spills. . avoid treetypes that tend to spawn monster trees. birch is a good tree type to use, since the trees tend to stay within the borders of the farm. harvesters are also more effective at harvesting the trees that grow if you split the farm into smaller sections with separate harvesters. you can set the planter to vary what kind of tree you grow in each sector, so with a large planting radius, you can have as many as 9 different trees growing at once. use multiple harvesters to minimize time til harvest delays. put the largest tree type in the center, that way all the branches will be over the farm, and not outside it.
 

Runo

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Jul 29, 2019
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This is usually the result of the derpy sound library. The way to fix this is to alter the mfr config to turn sound off, which also switches to an alternate block removal method that also eliminates leaf particles instead of simulating manual removal.

The things drag down the area even when not harvesting simply by having large ranges set via upgrades, both in FPS and tick lag. I assume that its checking every block in the area for trees in rapid succession causing larger areas to be more laggy. It might have been changed/fixed since 1.47.
 

YX33A

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Jul 29, 2019
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I don't know if there is such an attachment, but if there were it would be nice to have indeed.
what i have found with MFR treefarms however, is that some trees work better than others for avoiding spills. . avoid treetypes that tend to spawn monster trees. birch is a good tree type to use, since the trees tend to stay within the borders of the farm. harvesters are also more effective at harvesting the trees that grow if you split the farm into smaller sections with separate harvesters. you can set the planter to vary what kind of tree you grow in each sector, so with a large planting radius, you can have as many as 9 different trees growing at once. use multiple harvesters to minimize time til harvest delays. put the largest tree type in the center, that way all the branches will be over the farm, and not outside it.
But... GAH, the Cleaning Machine(aka Vacuum) attachment! Then a manager to extract the saplings as needed.
 

lazaruz76

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Jul 29, 2019
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You can get nearly the same effect with a vanilla hopper cart but I don't know it's range. On the up side no fuel needed just Redstone power and booster rails.