CoFH problem... again.

Bloodmorphed

New Member
Jul 29, 2019
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"draconiumOre": {
"template": "uniform",
"block": "DraconicEvolution:draconiumOre",
"material": "stone",
"chunkChance": 1,
"clusterSize": 16,
"numClusters": 20,
"minHeight": 0,
"maxHeight": 128,
"retrogen": "true",
"biomeRestriction": "none",
"biomes": [],
"dimensionRestriction": "blacklist",
"dimensions": [
-1,
0,
1
]
}

For some reasn this is not working. I have tweaked the draconiumOre option from the mod to turn off ore generation, i turned it back on. I have bee fiddling with this for two days. The weird thing is it has worked before, why is it not anymore?
 

6210classick

New Member
Jul 29, 2019
78
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0
are you sure this is not wroking ? chunkChance = 1 mean that there is 1% chance for each chuck to spawn a Draconium Ore

also dimension 0 is the overworld so remove it if you want Draconium to spawn in the overworld

1 = End
-1 = Nether
 
Last edited:

Bloodmorphed

New Member
Jul 29, 2019
85
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Ah so the last list is the list that the dimensionRestion reads? As I have it as blacklist it is blacklisting -1 0 and 1? Also I had everything at chunckChance 1 before and it made EVERYTHING spawn like crazy. Are you sure that's how it works?

EDIT: So I took the 0 out and i took chunckchance out and it still not working. I turned the draconiumore generation off and on again in the configs to test both, still not working.
 
Last edited:

UberAffe

New Member
Jul 29, 2019
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Try setting chunk chance to 100, that should guaruntee an instance per chunk to make sure it does spawn, then you can dial it back to what ever feels reasonable.
 

6210classick

New Member
Jul 29, 2019
78
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try this instead

"draconiumOre": {
"template": "uniform",
"block": {"name": "DraconicEvolution:draconiumOre",
"clusterSize": 4,
"numClusters": 16,
"minHeight": 2,
"maxHeight": 128,
"retrogen": "true",
"biomeRestriction": "none",
"biomes": [
"all"
],
"dimensionRestriction": "blacklist",
"dimensions": [
-1,
1,
]
 

Bloodmorphed

New Member
Jul 29, 2019
85
0
0
Try setting chunk chance to 100, that should guaruntee an instance per chunk to make sure it does spawn, then you can dial it back to what ever feels reasonable.

That would 1 out of 100 chunks to generate. 1 is 1 out of 1 chunk. Also I put chunk chance in the wrong spot. I changed it and everything is working as intended, EXCEPT for draconiumOre still. I can't for the life of me figure out why this is not working. I had it working before it updated but for some reason it just wont work anymore.

Code:
"DraconiumOre": {
        "template": "uniform",
        "block": "DraconicEvolution:draconiumOre",
        "material": "minecraft:stone",
        "clusterSize": 30,
        "numClusters": 20,
        "minHeight": 0,
        "maxHeight": 128,
        "chunkChance": 1,
        "retrogen": "true",
        "biomeRestriction": "none",
        "biomes": [],
        "dimensionRestriction": "blacklist",
        "dimensions": []
    }

This should allow it to spawn in every chunk. This is pretty much how I had it before and it worked. I have disable the draconic evolution config that says set to true to disable overworld spawning, which was needed before so cofh could overwrite it's own generation.... Siggghhh

I changed it a little bit, but again... still not working.

Code:
"Draconium": {
        "template": "uniform",
        "block": "DraconicEvolution:draconiumOre",
        "material": "minecraft:stone",
        "clusterSize": 30,
        "numClusters": 20,
        "minHeight": 0,
        "maxHeight": 128,
        "chunkChance": 1,
        "retrogen": "true",
        "biomeRestriction": "none",
        "biomes": [
            "all"
        ],
        "dimensionRestriction": "none",
        "dimensions": []
    }

I feel like I'm missing something extremely small and it is irritating me all to high heaven lol


EDIT

Oh....my....freaking....god... I am stupid.
I missed a comma before starting the draconium string... SOOOOO dumb. I script in Ruby so you'd think I'd know better. Lol
 
Last edited:

King Lemming

New Member
Jul 29, 2019
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That would 1 out of 100 chunks to generate. 1 is 1 out of 1 chunk. Also I put chunk chance in the wrong spot. I changed it and everything is working as intended, EXCEPT for draconiumOre still. I can't for the life of me figure out why this is not working. I had it working before it updated but for some reason it just wont work anymore.

Code:
"DraconiumOre": {
        "template": "uniform",
        "block": "DraconicEvolution:draconiumOre",
        "material": "minecraft:stone",
        "clusterSize": 30,
        "numClusters": 20,
        "minHeight": 0,
        "maxHeight": 128,
        "chunkChance": 1,
        "retrogen": "true",
        "biomeRestriction": "none",
        "biomes": [],
        "dimensionRestriction": "blacklist",
        "dimensions": []
    }

This should allow it to spawn in every chunk. This is pretty much how I had it before and it worked. I have disable the draconic evolution config that says set to true to disable overworld spawning, which was needed before so cofh could overwrite it's own generation.... Siggghhh

I changed it a little bit, but again... still not working.

Code:
"Draconium": {
        "template": "uniform",
        "block": "DraconicEvolution:draconiumOre",
        "material": "minecraft:stone",
        "clusterSize": 30,
        "numClusters": 20,
        "minHeight": 0,
        "maxHeight": 128,
        "chunkChance": 1,
        "retrogen": "true",
        "biomeRestriction": "none",
        "biomes": [
            "all"
        ],
        "dimensionRestriction": "none",
        "dimensions": []
    }

I feel like I'm missing something extremely small and it is irritating me all to high heaven lol


EDIT

Oh....my....freaking....god... I am stupid.
I missed a comma before starting the draconium string... SOOOOO dumb. I script in Ruby so you'd think I'd know better. Lol

http://jsonlint.com/

You're welcome.