Chunk Loader Changes?

  • Please make sure you are posting in the correct place. Server ads go here and modpack bugs go here
  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

Arathoren

New Member
Jul 29, 2019
14
0
0
I posted this in the wrong place before so I thought I'd re-post here.

Has anyone noticed a change with chunk loaders? After a rather nasty server crash I decided to start over on a clean world. Using the DW20 mod pack I collected a level 5 soul shard and built myself a drop trap for the spawner. It works great if I'm close but I didn't want the noise so I built it some distance from my base. (150+ blocks away). Using wireless redstone I active the spawner from my base. If I go to the tower it works but when I return to my base the spawner stops after a few seconds.

I've tried chunk loaders and world anchors. I thought the anchor would allow mobs to continue spawning?

The reply I received from my misplaced post was that this is vanilla mechanics at work. Doesn't that defeat the point of a chunk loader? Mind you my quarry still works when I'm not near by and I haven't gotten a frame quarry running again to test that method. I'm just curious if chunk loaders have changed, if this is a possible bug, of if it's always been this way and I just hadn't noticed until now.
 

Ookami5875

New Member
Jul 29, 2019
73
0
0
I could be wrong, but the last I heard on this topic was that mobs despawn when they are 128 blocks away. Since you are at such a distance from the spawners, as soon as they spawn, they despawn.
 

Scaffolding

New Member
Jul 29, 2019
170
0
0
Doesn't that defeat the point of a chunk loader? No

When chunk loaders were made an actual thing the concern was more along the lines of this.

The chunk loaders are working as intended to allow chunks to stay loaded but the issue with mobs is a totally different mechanic. Like Ookami5875 said, from the MCwiki
Mobs spawn naturally within a 15x15 chunk (240x240 block) area around the player. When there are multiple players, mobs can spawn within this distance of any of them. However, mobs that move farther than 128 blocks from any player will immediately despawn (see Despawning), so the mob spawning area is effectively limited to spheres with a radius of 128 blocks, centered at each player.

For more information about mob spawning check here. There are a few issues that are fixed in the latest version of chickenchunks but nothing that will solve the issue you are having.
 

Peppe

New Member
Jul 29, 2019
836
0
1
Soul shard version of mobs don't follow vanilla mechanics. Not sure their rules but coded to work remotely.
 

trunksbomb

New Member
Jul 29, 2019
390
0
0
Tier 5
- Requires 1024 Kills
- Can be powered off with a redstone signal
- Ignores Light levels
- Mobs from other worlds and that could not otherwise be found as spawners can be spawned.
-example: Blaze spawner in the overworld, enderman spawners, creeper spawners, etc.
- Mobs spawn whether player is near or not
- Mobs can spawn 6 at a time
- Mobs spawn 2 seconds apart

They should still be spawning, according to the Soul Shards topic on the MC forum (http://www.minecraftforum.net/topic...s-v126-and-recipe-remover-v11-updated-122013/)
 

Scaffolding

New Member
Jul 29, 2019
170
0
0
They should still be spawning, according to the Soul Shards topic on the MC forum (http://www.minecraftforum.net/topic...s-v126-and-recipe-remover-v11-updated-122013/)
Within the 128 block radius

http://www.minecraftforum.net/topic...11-updated-122013/page__st__260#entry20028302
ShadwDrgn said:
Doesn't matter. He's right. This is bugged. For the time being it looks like if you're too far away vanilla mechanics will despawn the mob. I used to reflect and make mobs persistant to get around this, but that appears to not be working now. This was a risky workaround anyway. I will have to try to come up with some better method.
 

trunksbomb

New Member
Jul 29, 2019
390
0
0
Within the 128 block radius

I just tested this with a tier 5 spawner in a test world.

Chunk Loader over the spawner, mobs pushed into a pit and through a portal. Tested within 128 block range and new mobs continued to come through as expected. Tested at about 200 blocks out and new mobs continued coming through.
 
  • Like
Reactions: Scaffolding

Omicron

New Member
Jul 29, 2019
2,974
0
0
I doubt it. These personal anchors are even less persistent than the regular world anchors, and only work 1.) while the player is online and 2.) after the player has visited the area to load it once. They don't even auto-load anything on login. That's the whole point of them - it's a less server resource hungry chunk loader.
 

RedBoss

New Member
Jul 29, 2019
3,300
0
0
i've noticed issues with chuckloaders lately. my lava pump in the nether randomly stops pumping. i keep thinking i've drained everything and it starts pumping when go in to check. i've tried replacing my chunkload with spot loaders and they seem less buggy